Quote:
Originally Posted by PrinceDark
I wanted to get one and build a world based on the old game Bolo from the Macintosh. Pretty neat game, look it up if you're curious.
Other than that, a playerworld with tons of bombs, explosions, pretty effects, war and lots of killing. Probably not for graal, huh?
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Bolo! <3 for the LGM!
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Originally Posted by Darlene159
Graalian Moon
And of course, it would be totally built to look like it were on the moon with moon creatures and everything. 
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I tried that once...:-P
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Originally Posted by gravator
Yes, the ideas are nice, but would you get a job on a server that's already under construction and share those ideas, therefore making that server better and able to be hosted sooner? Or do you want to make your own server and keep the ideas to yourself like many other playerworld owners, who want to control how the server gets built in their own way, disregarding other workers and possibly great ideas from fellow players because is their way or not at all?
I may be mistaken, but did classic allow just anyone to submit levels and even whole quests, and if the levels or quests were done right and actually fit in somewhere they would become a lasting part of the server? I'm hoping people would get together like that again on ONE single server, and instead of conflicting with each other, try to figure out a comprimise when it comes to what will be on that server, and share the ideas with the whole group and make those ideas real.
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See, that's what I'm saying. Graal loses too many potential developers over the "All your work are belong to us" debate. If I make something for a server, then I decide to make my own server, it should still be My work for Me to use as I see fit.
And only in theory did Classic let people upload quests. That's where I was going with the Tears of Hera, but the Upload Level Submission hopper got waaaay too full, even when I built vast new areas for playerhouses, even when I found playerhouses with their insides vacant - nobody wanted to fill in a simple house in Chaotica, everyone wanted to replace Zol's Pub with their Castle to the Awesomeness of Vejita. Nobody wanted to make a quest that had to do with such plot as Classic had, nor one where you only get one more Hera at the end - it had to be a quest where you get a weapon that fires nukes in all 4 directions at once for the cost of 1 arrow, and the nukes drop goldrupees when they explode, and...and you get a fullheart and a goldsword at the end of said quest. The average graalian is (or was) a bit unreliable.
Quote:
Originally Posted by smirt362
The next idea I had was for either a platformer or just a regular top-down view Action-RPG style server in which you defeat monsters to capture their powers into gems. Then you equip those gems or combine them to form new gems. The more you use them, the stronger they will get. For example, lets say you defeat a bomb monster and collect it's gem and equip it. Now you can throw bombs. Later you defeat an ice monster and collect it's gem. Then by combining the bomb gem and the ice gem you get an ice bomb gem that freezes things when the bombs explode.
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Kirby! Sign me up!
For my own part, I've got a fist-full of ideas. A platformer based on Castlevania SotN, with ganis set up so you have the rough customizability of the average 3D MMORPG...you can buy a new jacket, and that jacket (using rotation and recoloring) appears on your gani. Kinda like on Kingdoms, if you could dynamically recolor your armor and clothes on Kingdoms. Most of the world would be the nooks and crannies, the secret passageways and back exits that made Classic so much fun to explore back in the day. Sadly, that's about the extent of the Cleverness - everything else is 9 pages of Little Things, like preventing monsters from respawning while you're looking at them, economic systems, death of characters, stats, levelling, etc...