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Former Classic Staff
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Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
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Quote:
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Originally Posted by darkriders_p2p
This thread isn't designed to argue about the currect status of Classic, or how you feel something on Classic is run, I am making a thread to point out certain bugs, so that Massokre, or whoever else views this thread can at the least address them, and maybe fix them. If you can think of other bugs that need to be addressed, please post here.
(Also if you attempt to hijack this thread with how you think the hit detection is a bug, I'd ask that you don't. I hope a moderator promptly deletes any posts that attempt to divert this thread from my intended meaning).
Bugs:
- When you're attempting to find your latency on Classic, you can say '/lagcheck' and it'll show you, the problem is, since Graal V4, the lagcheck box doesn't disappear until you reconnect.
- seteffect (or the GS2 equivalent) seems to be operating incorrectly, for whatever reason. When you enter a level that uses seteffect, either the effect is carried over to the next level, even when it shouldn't, or the effect isn't set at all. Very annoying when this occurs, as you'll need to run around for a bit until you stumble upon a level that changes it back to normal.
- Although, I've had problems reproducing it, I've noticed with the perma clothes, I have one outfit that is a yellow fish, and an identical outfit that is a white fish, and occasionally, the yellow attributes will overwrite the the white (but not the opposite). I cannot see these changes, I only know it happened when a person tells me. I remember a similiar problem with the Perma Clothes pre-NPC Server, but if you reconnected, you'd see the error, while now, you cannot.
- Another bug I've had a tough time reproducing, this could be one of the most annoying bugs I've encountered so far. When you're moving into a new level, that has a sign in close proximity, by touch any part of the sign when you touch the link, the text from the sign will be displayed, even when you're in no position to read it. I've had the problem occur also when I move passed a sign, and I'll read the sign when I'm beside it, not below (I think during the times this happened, I was touching another player while touching the sign?).
- I can't give much specifics on this bug, as it was explained to me, and I wasn't able to reproduce it. Apparently, with the addition of the system where if a person is standing in an area where there is only two walkable tiles, and blockable tiles on either side, you can walk through them (also if they're dead). Apparently, there is a way to exploit this, to give yourself god mode, but beyond that, I can't say how you exploit it. I believe Massokre has witnessed an event like this once before. If you know how to use this exploit, please forum PM Massokre or myself.
I cannot think of many serious bugs off the top of my head. I could post a list of suggestions as well but chances are it'd throw the topic off of its intended purpose.
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Patched up the God Mode bug. I think an NPC server update or something bugged how the bitflag I used was operating. The no-blocking thing, however, has absolutely no connection with the damage system.
I've also encountered the problem with signs, but I can't reproduce it either. Nice to know someone else has had it though.
Lagcheck and Permaclothes are scripts you'd want to talk to Storm about (I have no idea how they work, and they're kindof ugly).
The seteffect thing is entirely my fault haha. I just haven't gotten around to fixing it yet. I think I'm going to make it so that, unless a player is on a map, seteffect disappears when a player enters a level. Would have less problems with consistency that way. You could probably report levels that are bugging to Luda, Exo, or Wazza, and if they know a level where the seteffect is working properly, they can fix it. |
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