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  #1  
Old 02-07-2005, 10:47 PM
kabouter kabouter is offline
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Level.

Well, its my first levels since a few months. Ofcourse, as you can see it is NOT done yet, so don't talk to me about "the water is undeep, make is deep". Because let me tell you a secret, I will

Just wanted to show the idea of the level. I'll post it again when its done
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  #2  
Old 02-08-2005, 02:12 AM
Luciano Luciano is offline
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Quote:
Originally Posted by kabouter
Well, its my first levels since a few months. Ofcourse, as you can see it is NOT done yet, so don't talk to me about "the water is undeep, make is deep". Because let me tell you a secret, I will

Just wanted to show the idea of the level. I'll post it again when its done
Looks awesome-o so far.
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  #3  
Old 02-08-2005, 06:28 AM
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It's a nice level, but there are a few things I don't like about it and think you could fix

First, fix the cliff tiling. Especially the joins where the cliff turns to run down the screen, if you look you can find the proper tiles for that area.

I don't much like the way the water comes above the cliff either, it looks like the water's running uphill and water doesn't really do that.

Otherwise, it's nice and simple. Straight to the point and nothing flashy. Just how I like it


Oh and I got your PM, I'm thinking things over and I'll get back to you when I've had some time to think it over. Things are kind of busy for me at the moment.
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  #4  
Old 02-08-2005, 08:27 AM
kabouter kabouter is offline
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Quote:
Originally Posted by Luciano
Looks awesome-o so far.
Thx..!

Quote:
Originally Posted by Pooka
It's a nice level, but there are a few things I don't like about it and think you could fix

First, fix the cliff tiling. Especially the joins where the cliff turns to run down the screen, if you look you can find the proper tiles for that area.

I don't much like the way the water comes above the cliff either, it looks like the water's running uphill and water doesn't really do that.

Otherwise, it's nice and simple. Straight to the point and nothing flashy. Just how I like it


Oh and I got your PM, I'm thinking things over and I'll get back to you when I've had some time to think it over. Things are kind of busy for me at the moment.
Yeah, the water will be fixed I quess, looks a bit weird =P

Ok, i'll see what I can do about the cliffing, cliffing in not really my cup of thee.
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  #5  
Old 02-08-2005, 12:34 PM
WanDaMan WanDaMan is offline
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Looks nice wouter! D:

If you need help with the cliffs I can help you
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  #6  
Old 02-08-2005, 01:52 PM
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It needs alot of work, but it looks okay so far. But uh, try posting finished levels.
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Old 02-08-2005, 04:08 PM
kabouter kabouter is offline
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Quote:
Originally Posted by zell12
It needs alot of work, but it looks okay so far. But uh, try posting finished levels.
That's like a really helpfull post you've got there . Give me some tips mayby?

edit: Added the updated version, still not done yet.
As you can see, I editted the cliffs. Please give me some commants about that, and ofcrouse the water is changed.
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  #8  
Old 02-08-2005, 04:32 PM
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overall good, just picked these out for you to fix up
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  #9  
Old 02-08-2005, 04:35 PM
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Looks a HELL lot like Wan's style. Is he teaching you or something? Looks ok so far, I wanna see it detailed

5/10
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  #10  
Old 02-08-2005, 04:44 PM
kabouter kabouter is offline
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Quote:
Originally Posted by Gerami
Looks a HELL lot like Wan's style. Is he teaching you or something? Looks ok so far, I wanna see it detailed

5/10
Ya, he used to teach me things here and there. Here is an updated version. Please give me some commants of the cliffing
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  #11  
Old 02-08-2005, 05:06 PM
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Deep water looks good, cliffs are ok but nothing special.
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  #12  
Old 02-08-2005, 10:34 PM
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Your ability to join cliffs at the corners, or lack there of, makes baby jesus cry.

(read: The parts that Inspiration circled on the cliffs still arent fixed)
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  #13  
Old 02-09-2005, 06:16 PM
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It's not only joining but right under where the grass goes there are dots. There are tiles to fix that. Try to fix it and if you need help just ask. That's what we're here for.
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  #14  
Old 02-09-2005, 06:25 PM
kabouter kabouter is offline
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"Help...!"
Please give me some advice on the cliff tiling since i'm not a hero in that.
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Old 02-09-2005, 06:30 PM
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I highly recommend going through the pre-defined ones and just cuting it apart. It helps me a lot. If you want me to post a level then ask.
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Old 02-09-2005, 06:39 PM
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"Asking you to post a level.."
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Old 02-09-2005, 07:01 PM
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I posted the pre-defined parts and the bare basics of what you do with them. I wont tell you exactly how to do things, fix the back-side, or connect somethings. Just like Wan taught me, you'll just have to practice yourself and find out. I sure did

Edit- Oh look we cant upload .nw's, for gawd knows why ( ) so too bad. Looks like I'll just use a screenshot :/.

forgot to post an atachment the first time lol.
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  #18  
Old 02-09-2005, 07:24 PM
Kaimetsu Kaimetsu is offline
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The water looks like it's supposed to be a fractal. I have never seen that kind of formation in real life.
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  #19  
Old 02-09-2005, 11:05 PM
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So I quess you compare graal with real life?
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Old 02-09-2005, 11:14 PM
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Quote:
Originally Posted by kabouter
So I quess you compare graal with real life?
When I make levels, I like to picture real life areas when I am making them, try to make things look as real as possible
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  #21  
Old 02-09-2005, 11:33 PM
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hmmm I put some tiles together and if it looks good I keep buildings with those Untill I made a House :]
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  #22  
Old 02-10-2005, 06:47 AM
Pooka Pooka is offline
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Quote:
Originally Posted by Gerami
I posted the pre-defined parts and the bare basics of what you do with them. I wont tell you exactly how to do things, fix the back-side, or connect somethings. Just like Wan taught me, you'll just have to practice yourself and find out. I sure did

Edit- Oh look we cant upload .nw's, for gawd knows why ( ) so too bad. Looks like I'll just use a screenshot :/.

forgot to post an atachment the first time lol.
I can still see a repeated tile error in those predefined matchups.
It seems most people miss this little detail and while my fix isn't a perfect one, IMO it looks better than leaving it as it is.
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  #23  
Old 02-10-2005, 12:44 PM
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That method creates a disorder in the lighter orange line though.
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  #24  
Old 02-10-2005, 12:51 PM
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The distort doesnt really look as bad as the other though
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  #25  
Old 02-10-2005, 12:51 PM
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Quote:
Originally Posted by Inspiration
The distort doesnt really look as bad as the other though
Depends on the person really. I think the one I have looks ok.
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  #26  
Old 02-10-2005, 01:38 PM
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The Graal tiles are full of errors, and need to be fixed anyway. :/
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  #27  
Old 02-10-2005, 05:56 PM
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Quote:
Originally Posted by kabouter
So I quess you compare graal with real life?
Do not be so obtuse. You built your level with the intention of it approximating real life. In the lower-right, is that a random spattering of blue tiles, or is it a pool of water? You've approximated cliffs, trees, dirt patches and even a house. Are you going to claim that these shapes were not at all influenced by the real world?

All I am saying is this: If you are to build a place that mimics reality, at least do so in a sensible manner. Complexity isn't always a good thing.
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Old 02-10-2005, 06:10 PM
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He built the level with the intention of making it look like a graal level :3
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Old 02-10-2005, 06:19 PM
kabouter kabouter is offline
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Quote:
Originally Posted by Kaimetsu
Do not be so obtuse. You built your level with the intention of it approximating real life. In the lower-right, is that a random spattering of blue tiles, or is it a pool of water? You've approximated cliffs, trees, dirt patches and even a house. Are you going to claim that these shapes were not at all influenced by the real world?

All I am saying is this: If you are to build a place that mimics reality, at least do so in a sensible manner. Complexity isn't always a good thing.
Well, not really. When I make a level, I make a level. I'm not thinking of something i've seen in real life. As you might conclude from my last post, I do not compare graal with real life. Some do that, well that's there business.
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Old 02-10-2005, 06:22 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by kabouter
Well, not really. When I make a level, I make a level
So the stuff in the lower-right really is just a blob of blue? But then why did you refer to it as "water" in your initial post?
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Old 02-10-2005, 06:24 PM
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Omg, lol..

Well, let me give you some "hints".
- Its blue.
- When you get in it you get wet.
- You can swim in it.

And btw, I wanted it to look, well, extreme..is the good word mayby.
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Old 02-10-2005, 06:26 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by kabouter
Well, let me give you some "hints".
- Its blue.
- When you get in it you get wet.
- You can swim in it.
I'm aware of that, although the second of those is somewhat suspect.

I still do not know why you chose to refer to it by the name of a real-world substance. Just coincidence?
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Old 02-10-2005, 06:29 PM
kabouter kabouter is offline
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Why not?
I wanted it to look bit extremly, so thats what I did. I'm not going to lissen to people how the level should look like before i'm going to makeit :S
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Old 02-10-2005, 06:33 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by kabouter
Why not?
Well, it is a little misleading. People already understand the word 'water' to be a reference to something in the real word. You should call it something like 'blugoop' or whatever.

Quote:
I wanted it to look bit extremly
I do not know this "extremly". What does it mean?
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Old 02-10-2005, 06:37 PM
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Well, something like lot of curves in it =).
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Old 02-10-2005, 06:41 PM
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Who cares if he's refering to a real life substance, he's not refering to how grass and water compare in real life, he's simply placing real life object such as grass and water from real life then using Graal (NOT REAL LIFE) to "connect" them.
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Old 02-10-2005, 06:42 PM
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Quote:
Originally Posted by Gerami
Who cares if he's refering to a real life substance, he's not refering to how grass and water compare in real life, he's simply placing real life object such as grass and water from real life then using Graal (NOT REAL LIFE) to "connect" them.
You're right

I like you

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  #38  
Old 02-10-2005, 06:50 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by Gerami
Who cares if he's refering to a real life substance
If he is, he contradicts his earlier sentiments.
If he is not, he is wrong to use the word 'water'.

Whether or not you care about either contingency is up to you.

Quote:
he's simply placing real life object such as grass and water from real life
Why refer to them as such if they are not intended to resemble the real-life counterparts?
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Old 02-10-2005, 07:15 PM
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Quote:
Originally Posted by Kaimetsu
If he is, he contradicts his earlier sentiments.
If he is not, he is wrong to use the word 'water'.

Whether or not you care about either contingency is up to you.
Oh I'm just arguing @ irl in levels.



Quote:
Why refer to them as such if they are not intended to resemble the real-life counterparts?
He put water to resemble water. He put grass to resemble grass. However here is where the border cuts between real life and graal. He uses the (what I call) contrast tile (grass to water). That can be used however he wants.
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Old 02-10-2005, 08:02 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by Gerami
He put water to resemble water. He put grass to resemble grass
Incomplete. It used the water and water-edge tiles to make a semblance of a pond. But because he spoiled it with his fractalling, it doesn't look anything like anything.
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