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  #1  
Old 02-25-2003, 05:21 AM
Warcaptain Warcaptain is offline
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Lightbulb New Enigma Chinese Temple

Well heres a new screenshot.

Much more is done, soon to release in 2 weeks.

Give suggestions\comments.
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  #2  
Old 02-25-2003, 06:01 AM
Darlene159 Darlene159 is offline
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Re: New Enigma Chinese Temple

Quote:
Originally posted by Warcaptain
Well heres a new screenshot.

Much more is done, soon to release in 2 weeks.

Give suggestions\comments.
whoa, those gfx are totally awsome!
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Old 02-25-2003, 06:52 AM
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  #4  
Old 02-25-2003, 08:06 AM
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Re: New Enigma Chinese Temple

Quote:
Originally posted by Warcaptain
Well heres a new screenshot.

Much more is done, soon to release in 2 weeks.

Give suggestions\comments.

thats what new playerworlds should be like! Well done, you make me jealous!
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  #5  
Old 02-25-2003, 08:17 AM
PrinceDark PrinceDark is offline
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That's very nice!

Hey Warcaptain can you pm me a link to your website if you have one for some of the stuff you're making?
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  #6  
Old 02-25-2003, 08:27 AM
melissa1988 melissa1988 is offline
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Looks nice, but the placement of the trees is odd
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  #7  
Old 02-25-2003, 09:34 AM
Chicken_l33t Chicken_l33t is offline
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My god they're beautiful .
GJ WC I'm sure Enigma will end up one of the top playerworlds again .
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  #8  
Old 02-25-2003, 03:08 PM
magicbud3344 magicbud3344 is offline
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very nice, but wy do you have the exact same stats that 2k2 has ;[
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Old 02-25-2003, 04:58 PM
draygin draygin is offline
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The graphics are very nice and all but they just seem to clash in my opinion. The graphics dont match each other. Grass and temple is more cartoonie tree's more realistic (if thats the right description) They're really good just might look nicer if they blended better.
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  #10  
Old 02-25-2003, 06:28 PM
AlexH AlexH is offline
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The only thing I would critise in that screen shot is the stats part.
It seems to take up too much of the scree.
Although if you can hide it that would be okay but you would have to put HP somewhere esle on screen too.
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  #11  
Old 02-25-2003, 09:58 PM
Warcaptain Warcaptain is offline
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Quote:
Originally posted by PrinceDark
That's very nice!

Hey Warcaptain can you pm me a link to your website if you have one for some of the stuff you're making?

Afraid I dont have a website.
I have a domain for it but I never bothered getting a webmaster, though if anyone is interested Id be glad to take a look at some of your work.

Quote:
Originally posted by AlexH
The only thing I would critise in that screen shot is the stats part.
It seems to take up too much of the scree.
Although if you can hide it that would be okay but you would have to put HP somewhere esle on screen too.
I have been thinking of ways to hide it, maybe make it translucent when you are walking, and visible when you are still or gui is open.


Quote:
Originally posted by magicbud3344
very nice, but wy do you have the exact same stats that 2k2 has ;[
Why does graal2002 have the same exact stats that <removed name> 'the game mudlib was rippped from' has?
Its a good idea, and im building off of it as I see many alterations on the graal2002 system I dont like.

Last edited by Warcaptain; 02-26-2003 at 12:23 AM..
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  #12  
Old 02-25-2003, 10:54 PM
CasanovaCanavi CasanovaCanavi is offline
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Thats really nice.. I agree, the gfx are leet. =O
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  #13  
Old 02-25-2003, 11:05 PM
Warcaptain Warcaptain is offline
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We should be ready to release the first island in 2 weeks.

I will announce on forums in regards to its release or delays.
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  #14  
Old 02-25-2003, 11:11 PM
magicbud3344 magicbud3344 is offline
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well i'll for sure check it out, i just think there should be new stats becuase the graal kingdoms ones are already old ;[
but if you alreadyhave em all programed and such tehres no point in changing them off teh opinon of one shmo O:
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  #15  
Old 02-25-2003, 11:14 PM
Warcaptain Warcaptain is offline
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Quote:
Originally posted by magicbud3344
well i'll for sure check it out, i just think there should be new stats becuase the graal kingdoms ones are already old ;[
but if you alreadyhave em all programed and such tehres no point in changing them off teh opinon of one shmo O:
Well many things are already different.
Probably at release it wont be AS different.
But Im only releasing one island at a time, and with each new island comes many new features to gameplay.
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  #16  
Old 02-26-2003, 12:24 AM
Ethic_Sern Ethic_Sern is offline
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Thumbs up Very Nice

VERYYYY NICEEE great job WC cant wait to see more
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  #17  
Old 02-26-2003, 12:56 AM
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I will admit, the graphics are nice, but I'm not going to judge a book by it's cover, yet. Graal + Stats = Bad news. But let's see, shall we?
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  #18  
Old 02-26-2003, 03:13 AM
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DONT BE SO GRUMPY BROCK!

Just remember the sole purpouse of the dancing Megaman,

TO BE HAPPY!


Anyways, the tree GFX look a little strange to me.. they dont match the grass :o
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Old 02-26-2003, 04:17 AM
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I would have to say the shading & color choice is incredible, but on the trees the outline is not very good at all. THe tree is very unrealistic, while the shading is realistic. It just looks very strange, taking away from the quality a ton.

Just curious, who is your graphics artist? I know of few in Graal who can shade like that, and most of the people I know are not part of Graal...
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  #20  
Old 02-26-2003, 07:02 AM
Warcaptain Warcaptain is offline
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The tree has no border, I decided on not having borders on the graphics makes things interesting.

I learned not to tell my artists to people.
As thats how I got him, someone blabbed bout how good he was and I talked him into coming to help me

Garel is one of them. The other Im too afraid will get stolen or something :-P
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  #21  
Old 02-26-2003, 07:17 AM
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Hey WC nice job! But im wondering when I use the gmap thing offline. It makes everything a little dark and mixes up the tiles> How do I make it so it doesnt do that? Also part of the level is black how do I get it to use the full level?
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  #22  
Old 02-26-2003, 07:59 AM
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Very beautiful.
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  #23  
Old 02-26-2003, 02:42 PM
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Quote:
Originally posted by JrTerrorist
DONT BE SO GRUMPY BROCK!

Just remember the sole purpouse of the dancing Megaman,

TO BE HAPPY!


Anyways, the tree GFX look a little strange to me.. they dont match the grass :o
Blah. I just don't want to mix my stats with my graal. It gets messy
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  #24  
Old 02-26-2003, 03:55 PM
Soul-Blade Soul-Blade is offline
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Quote:
Originally posted by Warcaptain
The tree has no border, I decided on not having borders on the graphics makes things interesting.

I learned not to tell my artists to people.
As thats how I got him, someone blabbed bout how good he was and I talked him into coming to help me

Garel is one of them. The other Im too afraid will get stolen or something :-P
I don't think you understand the meaning of outline. The outline is the graphic before shading and coloring. No sane graphic artist just starts shading from nothing.

What I am saying is the outline (the start image, the basic, the shape, the size, the figure) is very strange. It does not look like it is a tree I mean. The shading, on the other hand, makes it look like a tree.
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Old 02-26-2003, 08:32 PM
Warcaptain Warcaptain is offline
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Quote:
Originally posted by Soul-Blade

I don't think you understand the meaning of outline. The outline is the graphic before shading and coloring. No sane graphic artist just starts shading from nothing.

What I am saying is the outline (the start image, the basic, the shape, the size, the figure) is very strange. It does not look like it is a tree I mean. The shading, on the other hand, makes it look like a tree.
Ah well, the tree is supposed to be a chinese style tree.
Not a REALISTIC chinese tree, but the type of trees in their artwork.
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Old 02-26-2003, 10:48 PM
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nice job 'cap
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  #27  
Old 02-26-2003, 10:52 PM
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The mudlib is public, you can buy it I think.
Nice graphics, just that the trees are odd around the trunk
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Old 02-26-2003, 10:58 PM
Warcaptain Warcaptain is offline
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Quote:
Originally posted by zell12
The mudlib is public, you can buy it I think.
Nice graphics, just that the trees are odd around the trunk
mudlib is free opensource ware.
Yes I know I have to get the whitelines removed.
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  #29  
Old 02-27-2003, 04:00 AM
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Quote:
Originally posted by davidpsy
Hey WC nice job! But im wondering when I use the gmap thing offline. It makes everything a little dark and mixes up the tiles> How do I make it so it doesnt do that? Also part of the level is black how do I get it to use the full level?
Any one gonna answer my question?
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Old 02-27-2003, 09:42 PM
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For the first time n my life I agree with soul-blade.. but it looks like the lightsource is coming from the center of the tree as well. but all in all it's a cool lookin tree compared to everything on graal. also its too bright
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  #31  
Old 02-28-2003, 03:58 AM
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WC will you please answer my question?
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  #32  
Old 03-01-2003, 06:43 AM
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Hey WC, who does your graphics? You may want to think about paying them. I find myself just coming to this thread to look at the picture.
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  #33  
Old 03-01-2003, 01:26 PM
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Quote:
Originally posted by davidpsy
WC will you please answer my question?
Have more levels on a map around it, but eventually you have the space on the edges...

----------------------------------------------------------------------------------
moving on...

Am i the only one who saw the lack of detail tiling wise in the level? o_o

Also regarding outlines (as in black outline of a picture, not pre-work)... Outlines sometimes help our minds make connections between shapes and what not... Some people even use color contrasts to simulate outlines so they have an extra row of pixels to color in... They can be great tools you know, but if you insist on using graphics without them, make sure the backgrounds contrast sufficiently

Pssst in case you didn't notice, there's two rogue white pixels at the bottom of your stairs on the building... might wanna touch that up. Also on the ends of the leaves on the trees... I had a problem with rogue white specs showing up when i used to use paint shop pro and exported graphics with their little wizard... Maybe you're saving it with too low quality? I don't know what caused it but it might not have been there originally. o_O
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