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Old 10-29-2008, 04:54 PM
bahamutstevetff bahamutstevetff is offline
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event idea

ive had an idea for a zone event.

2 teams attack and defence, on a new map and a set time limit.

attack teams objective is to complete a series of tasks before the time limit is up. examples-

first they would have to destroy the turret base, which would be a small bunker with 2-3 turrets attached, it would have 1000 hp.

once bunker is destroyed they would have to lower a bridge to proceed, there would be a switch for the bridge that has no power to it, a battery would be located somewhere on the map, which players can pick up but would drop if they die, when a player has brough the power cell to the switch the bridge would lower and players would be allowed to proceed.

next attack team would have to destroy 2 locks on a large bunker door each 200 hp each, once they have been destroyed, attack team can enter the door.

inside the bunker would be 3 power cells with 1000 hp each, players would have to destroy all 3 to win the game.

defence teams objective is to hinder attack teams efforts to complete these objectives.

if the defence team manages to defend the power cells untill the time expires, they win, if attack team manage to destroy the powercells before time over they win.

if say the attack team destroy the turret outpost, then that area would become their spawnpoint, each completed objective becomes a checkpoint.

attack team would start with a certain weapon and bunker style pickups could be found on the map, same with defence team. i was thinking attack team is bullet based while defence team plasma/energy based.



just an idea, i reckon it would be cool. thoughts?
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