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-   -   event idea (https://forums.graalonline.com/forums/showthread.php?t=82555)

bahamutstevetff 10-29-2008 04:54 PM

event idea
 
ive had an idea for a zone event.

2 teams attack and defence, on a new map and a set time limit.

attack teams objective is to complete a series of tasks before the time limit is up. examples-

first they would have to destroy the turret base, which would be a small bunker with 2-3 turrets attached, it would have 1000 hp.

once bunker is destroyed they would have to lower a bridge to proceed, there would be a switch for the bridge that has no power to it, a battery would be located somewhere on the map, which players can pick up but would drop if they die, when a player has brough the power cell to the switch the bridge would lower and players would be allowed to proceed.

next attack team would have to destroy 2 locks on a large bunker door each 200 hp each, once they have been destroyed, attack team can enter the door.

inside the bunker would be 3 power cells with 1000 hp each, players would have to destroy all 3 to win the game.

defence teams objective is to hinder attack teams efforts to complete these objectives.

if the defence team manages to defend the power cells untill the time expires, they win, if attack team manage to destroy the powercells before time over they win.

if say the attack team destroy the turret outpost, then that area would become their spawnpoint, each completed objective becomes a checkpoint.

attack team would start with a certain weapon and bunker style pickups could be found on the map, same with defence team. i was thinking attack team is bullet based while defence team plasma/energy based.



just an idea, i reckon it would be cool. thoughts?

Liberated 10-29-2008 05:35 PM

like assault? Looks good, altough it would have to become A whole planet.

bahamutstevetff 10-29-2008 05:43 PM

i was thinking an events planet, only occasionally used.

pico57 10-29-2008 10:41 PM

Quote:

Originally Posted by bahamutstevetff (Post 1437403)
ive had an idea for a zone event.

2 teams attack and defence, on a new map and a set time limit.



i like this idea.
but 2 team... mean a lot of players...
who get prises?

Nataxo 10-29-2008 11:12 PM

good idea, though not to be emo but you will need ALOT of effort to bring it to make Dan/Stefan to accept the project...:/

jkool666 10-29-2008 11:53 PM

Mm you sir gave me an idea of how we could do an event like this without needing anything developed, except maybe a few ET Team Commands which I'm sure Dan would do if I asked nicely ;D. I'ma think this over for a while.*Goes Outside* xD

I think that requesting them to develop a planet wouldn't work lol.

Dante55555 10-30-2008 02:19 AM

Quote:

Originally Posted by Nataxo (Post 1437457)
good idea, though not to be emo but you will need ALOT of effort to bring it to make Dan/Stefan to accept the project...:/

How is that emo?

Do you mean "pessimistic"?

Nataxo 10-30-2008 04:36 AM

Quote:

Originally Posted by Dante55555 (Post 1437516)
How is that emo?

Do you mean "pessimistic"?

yup ;)

though things migth change with you around :-)

OMG YOUR OUR HOPE!!

Dante55555 10-30-2008 05:08 AM

Quote:

Originally Posted by Nataxo (Post 1437540)
though things migth change with you around :-)

I'll do my best.

bahamutstevetff 10-30-2008 01:03 PM

Quote:

Originally Posted by jkool666 (Post 1437472)
Mm you sir gave me an idea of how we could do an event like this without needing anything developed, except maybe a few ET Team Commands which I'm sure Dan would do if I asked nicely ;D. I'ma think this over for a while.*Goes Outside* xD

I think that requesting them to develop a planet wouldn't work lol.

i was thinking a few additions to the guild wars map.

attack team starts at the bottom right spawn point. add the turret bunker before that bridge, a battery hidden at some point on the map , a switch hidden before the bridge , maybe it could just bring down a fence infront of that bridge. and a new bunker added on the other side, something like that.

Dante55555 10-30-2008 03:47 PM

Well it'll be a little while before we get around to it, IXI.

November and December are basically the two busiest months of Dan's life because of where he works. So asides from doing the seasonal weapons and fixing a few bugs, there probably aren't going to be a load of updates (at least really big ones like a new map) out until January.

RevolutionJS 10-30-2008 05:59 PM

Maybe give Engeneer some extra options Toset up turrets and place Dynamyte at some points.

bahamutstevetff 10-30-2008 06:06 PM

Quote:

Originally Posted by RevolutionJS (Post 1437644)
Maybe give Engeneer some extra options Toset up turrets and place Dynamyte at some points.

there would be no classes, just weapon pick ups.

Liberated 10-31-2008 08:22 AM

are you kinda referring to the unreal tournament assault? because that basically works the same way.

bahamutstevetff 10-31-2008 11:24 AM

Quote:

Originally Posted by Liberated (Post 1437859)
are you kinda referring to the unreal tournament assault? because that basically works the same way.

ah yeah i was kinda playing that just before i got the idea ^.^. i imagined it would work well for zone.

pico57 11-01-2008 12:00 PM

Ive an idea event. lol

its dumb but ...

go on a map... for exemple iricia.
ET put a lot of proxes on the field...(5 per 5 then. if u walk on ... u die.)
(like a no-man's land)
and the goal is to stay alive, without mines detectors.
lol
and survivors get a prize.
(they can be max 3 to win a prize. and if they are more than 3... only the top 3 get a present)

wat do you think of it? xD

Dante55555 11-01-2008 12:05 PM

Quote:

Originally Posted by pico57 (Post 1438150)
its dumb

Then why are you posting it?



Anyway, as the King of Proximity Mines I find the idea fun. Strange thing is I do that on a regular basis so it'd be nothing new.

While you're all on Platform or doing snowraces, Proxi King Kds Xanadu is hard at work laying mines all over Iricia. It's hillarious how the kills roll in. I got around 15 in the first five minutes.

Also it would have to be Daniel or myself hosting them so as the ETs do not get kills unfairly. Would be a pain to keep track of kills gained and have to remove them from their account.

Plus they might be dishonest about it.


All in all, the idea sounds fun. I might try it sometime soon.

RevolutionJS 11-01-2008 01:00 PM

Ye!! Just dont walk xD
So maybe make some thing that you have to reach base1 and who is first there wins.

Huwajux 11-01-2008 03:13 PM

Quote:

Originally Posted by Dante55555 (Post 1438151)
Anyway, as the King of Proximity Mines I find the idea fun. Strange thing is I do that on a regular basis so it'd be nothing new.

I think that a better solution would be if the sky would rain barrels down (Only ones that explode, no slimes). People would have to dodge the barrels and stay alive, and the good thing is that barrels aren't overly powerful so if you misjudge something once, you don't instantly die and have to wait for the next round to begin.

Dante55555 11-01-2008 03:45 PM

Quote:

Originally Posted by Huwajux (Post 1438166)
I think that a better solution would be if the sky would rain barrels down (Only ones that explode, no slimes). People would have to dodge the barrels and stay alive, and the good thing is that barrels aren't overly powerful so if you misjudge something once, you don't instantly die and have to wait for the next round to begin.

That's sounds fun, too.

Nataxo 11-01-2008 05:09 PM

Quote:

Originally Posted by huwajux (Post 1438166)
i think that a better solution would be if the sky would rain barrels down (only ones that explode, no slimes). People would have to dodge the barrels and stay alive, and the good thing is that barrels aren't overly powerful so if you misjudge something once, you don't instantly die and have to wait for the next round to begin.

DONKeY KOnG EvEnT @ PLatfOrM!@@@@@@!


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