Quote:
Originally Posted by Prozac
2. When editing levels offline, allow damage to happen to the player like the old 'offline mode' used to. It's a much better test of a quest's difficulty before submitting/uploading it if you can test it offline, to see if it is too hard/easy, before making it public.
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Stefan converted explosions/arrows and such to be handled by the NPC-server or something like that, hence why they don't work in the editor anymore. However he could simply use the code from the pre-NPC-server in the editor, but...
Hard truth? Stefan has said multiple times he is not going to touch the external tools(editor, Graalshop, RC) anymore.