>_>
It depends on how you want it to work, and hot it should affect the player, in-game and by systems I think
Quote:
Originally Posted by projectigi
mudlibs Oo
edit after edit above:
what id? for every item thats created?
or for the base items?
so like the base item ak47
item_ak47?
x.x
uhm and ofc
wouldnt it be better to save the information of the item sin clientr. strings to avoid unneeded loading time when opening the inv?
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bah,
ak47.arc = base item
then:
clientr.mud.item_1 = { ak47, weapon, dmg, spd, tps, description, icon}; etc...
ak47 is to load the file for info like equipping or whatever..
then do like getstringkeys( "clientr.mud.item_"); which would return an array of all the id (clientr.mud.item_*)
lalalalalalala (Tired and bored)
And an inventory doesn't need a timeout, only update it when needed
