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  #1  
Old 11-09-2006, 12:02 AM
Tyhm Tyhm is offline
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Joint Project 1: Baddies

I'm itching to do something. The trouble is, I haven't scripted in a while and lack a server to test on...and I don't really feel like limiting it to one world anyway.

Let's bring baddies back. Seriously, that's what's missing more than anything - a default, simple, Rar-stabby-stabby baddy. Each server makes their own from the ground up, let's give them a template at least to edit.

I still got the ganis, and I got the script for a Virtual NPCed baddy in GS1 around here somewhere...anyone up for seeing this project to fruition?
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  #2  
Old 11-09-2006, 12:06 AM
zell12 zell12 is offline
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Sounds interesting Tyhm.
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  #3  
Old 11-09-2006, 12:32 AM
Curt1zzle Curt1zzle is offline
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Your enthusiasm makes me chuckle.
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  #4  
Old 11-09-2006, 12:34 AM
Minoc Minoc is offline
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I miss the baddies.
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  #5  
Old 11-09-2006, 12:37 AM
zell12 zell12 is offline
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Loved the baddies, trying to get them all grouped together and try to angle it right so all you have to do is swing.
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  #6  
Old 11-09-2006, 12:39 AM
Tyhm Tyhm is offline
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Quote:
Originally Posted by Curt1zzle View Post
Your enthusiasm makes me chuckle.
I'll grant, the fact that it hasn't been done yet makes me a touch uneasy - am I missing something important? Does the clientside movement of NPCs no longer work? Have the Move commands been removed?

I mean, I could make a g'dawful Projectile Baddy, that just shoots itself very-very-slowly across the room, drops a Confused baddy when it hits a wall...
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
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  #7  
Old 11-09-2006, 01:05 AM
_Z3phyr_ _Z3phyr_ is offline
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I am a self-qualified GS1->GS2 translator.

How long is the script?
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  #8  
Old 11-09-2006, 01:17 AM
kinetaro kinetaro is offline
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Personally I like scripting my own systems, but this does sound cool, and if you explain each portion of the script, scripting "noobs" can break it down for educational purposes. Also depending on the baddy type you are planning on doing classic styled servers can use it as a base to build off of.

-yes for those of you who care.. kinetaro does script now.. I wanted to be a tripple threat, dancing, singi.. I mean.. uhh.. bye..
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  #9  
Old 11-09-2006, 01:19 AM
Tyhm Tyhm is offline
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...finding it's proving a bit of a chore; I found the Baddy Skins tester, let's see if I was bright enough to use the same ganis for each...;;
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
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  #10  
Old 11-09-2006, 01:28 AM
kinetaro kinetaro is offline
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Well if you are having problems I think several people would be willing to assist you, just give them a pm asking for their help.
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  #11  
Old 11-09-2006, 03:00 AM
ryu_no_bishie ryu_no_bishie is offline
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Quote:
Originally Posted by Tyhm View Post
I'm itching to do something. The trouble is, I haven't scripted in a while and lack a server to test on...and I don't really feel like limiting it to one world anyway.

Let's bring baddies back. Seriously, that's what's missing more than anything - a default, simple, Rar-stabby-stabby baddy. Each server makes their own from the ground up, let's give them a template at least to edit.

I still got the ganis, and I got the script for a Virtual NPCed baddy in GS1 around here somewhere...anyone up for seeing this project to fruition?
i hope if you persue this you do two things, 1 a gs2 version, and 2 make the baddies simply be a set of actions that it can take for easy editing

id love to benifit from this but as my server is going to have tank movement there wont be any benifits
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  #12  
Old 11-09-2006, 04:11 AM
Tyhm Tyhm is offline
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*shrugs* You could always skin a baddy-tank. Body: tank, head: Turret, script: Archer.

I'm looking forward to it; I always wanted to script stuff like Baddy Rodeo, where you jump on one's shoulders and beat it over the head with your shield to steer it. But 1), didn't have the frames on body.png for it, and 2), couldn't override Stefan's scripts on 'em.

The real hangup now is it wasn't as scripted as I thought, so the whole "look this way, face that way" aspect's gonna be tricksy.
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
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  #13  
Old 11-09-2006, 04:27 AM
Sulukra Sulukra is offline
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The problem is that most servers have their own weapon systems these days. If there was some server that was pure classic goodness and was to make good use of baddies, yeah, it'd be worth it.
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  #14  
Old 11-09-2006, 04:35 AM
ryu_no_bishie ryu_no_bishie is offline
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Quote:
Originally Posted by Tyhm View Post
*shrugs* You could always skin a baddy-tank. Body: tank, head: Turret, script: Archer.

I'm looking forward to it; I always wanted to script stuff like Baddy Rodeo, where you jump on one's shoulders and beat it over the head with your shield to steer it. But 1), didn't have the frames on body.png for it, and 2), couldn't override Stefan's scripts on 'em.

The real hangup now is it wasn't as scripted as I thought, so the whole "look this way, face that way" aspect's gonna be tricksy.
no they move like a tank, if youve ever played vector graphic games youll know what im talking about.
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  #15  
Old 11-09-2006, 08:03 AM
Tyhm Tyhm is offline
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Quote:
Originally Posted by Sulukra View Post
The problem is that most servers have their own weapon systems these days. If there was some server that was pure classic goodness and was to make good use of baddies, yeah, it'd be worth it.
Doesn't bother me. I'll include a super-basic system NPC, the names can easily be changed - presumably, all system NPCs override the player hitting something by calling or triggering an action on the target struck. Whether that's playerhityou(playerid,playerx,playery,playerdir) or struck(fromx,fromy,fromdir), it's all rather immaterial.
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
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