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  #1  
Old 10-07-2006, 02:00 AM
excaliber7388 excaliber7388 is offline
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Alright already

I'm sorry, I know this would be difficult, but I want a capable offline editor already.
This means GS2.
And why not make it Mac compatable while we're at it?
I mean come on.
I don't have access to the client anymore, my network conection is simply too slow. I shouldn't be cripled in terms of graal level and scripting dev just because I can't connect to the online client.
As for Mac users, they pay the same price as Windows users, they should have access to compatable software as well.
I don't mean to be an ass, but I'm tired of being helpless to develope my server just because I can't connect to the client. What kind of mmorpg with a level editor is using an outdated, almost useless form of said editor? Come on already
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Old 10-07-2006, 03:31 AM
Maniaman Maniaman is offline
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Top secret leaked screenshots. Don't tell anyone.




Supposedly it will have some support for GS2 and level layers when finished.
Unfotunately, I am not sure about Mac compatability.
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Old 10-07-2006, 03:35 AM
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Top secret leaked screenshots. Don't tell anyone.




Supposedly it will have some support for GS2 and level layers when finished.
Unfotunately, I am not sure about Mac compatability.
Seen these before, and I can say it again; awesome!
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  #4  
Old 10-07-2006, 03:36 AM
Maniaman Maniaman is offline
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darn people beating me to leaking screenshots
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  #5  
Old 10-07-2006, 03:37 AM
MegaMasterX90875 MegaMasterX90875 is offline
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I can't wait for the final version comes out! Looks GREAT so far!
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  #6  
Old 10-07-2006, 03:44 AM
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What the hell..
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  #7  
Old 10-07-2006, 05:12 AM
excaliber7388 excaliber7388 is offline
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Wizzoot.
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  #8  
Old 10-07-2006, 09:23 AM
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What the hell..
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Old 10-07-2006, 08:42 PM
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Hmm that would be great
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  #10  
Old 10-07-2006, 10:30 PM
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  #11  
Old 10-07-2006, 11:09 PM
excaliber7388 excaliber7388 is offline
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How soon is this to be released?
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  #12  
Old 10-08-2006, 12:01 AM
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That level editor is looking great. Why is it called Sharp though?
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Old 10-08-2006, 04:40 AM
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Yeah.. who made this?
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  #14  
Old 10-08-2006, 05:11 AM
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It was a project I was working on over the summer to learn C# (c sharp). Unfortunately, I have not been able to work on it recently, however I will probably start working on it again.
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Old 10-08-2006, 06:15 AM
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Oh ok awesome
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Old 10-08-2006, 11:30 AM
WanDaMan WanDaMan is offline
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Woah, that's very impressive. Got any new features for level editing?
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Old 10-08-2006, 01:12 PM
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Woah, that's very impressive. Got any new features for level editing?
Are you blind Wan? It clearly says layers on the screenshot!

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It was a project I was working on over the summer to learn C# (c sharp). Unfortunately, I have not been able to work on it recently, however I will probably start working on it again.
Awesome man.
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  #18  
Old 10-08-2006, 02:06 PM
WanDaMan WanDaMan is offline
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Are you blind Wan? It clearly says layers on the screenshot!
Actually implemented is what I meant
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  #19  
Old 10-08-2006, 06:23 PM
excaliber7388 excaliber7388 is offline
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Quote:
Originally Posted by Maniaman View Post
It was a project I was working on over the summer to learn C# (c sharp). Unfortunately, I have not been able to work on it recently, however I will probably start working on it again.
Don't make me start cracking a whip over your head
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  #20  
Old 10-08-2006, 07:38 PM
Maniaman Maniaman is offline
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Quote:
Woah, that's very impressive. Got any new features for level editing?
Layers, however that won't be implemented for a bit, as support for it in the client is a bit iffy.

The whole predefined object system is being revamped. In this editor, predefined objects can either be tiles, npcs, or both. For example, you could have a predefined object called Large House, which would have the house tiles, along with a few NPCs like smoke coming out of chimneys and lamps and stuff.

Also I am wanting to implement some sort of offline classes. They work basically the same as classes online, but these are offline.

Along with that, I plan to have it support color/zoom effects in the actual editor window. This will be able to be turned on/off though.



Bonus screenshots

Ability to edit the level source code from inside the editor.


Sign Editor


Link Editor


You can have multiple sign lists, link lists, sign editors, and link editors open at the same time.


(if you are wondering, all the text in the background on those pics is from the data window from before I implemented board drawing)
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  #21  
Old 10-08-2006, 09:29 PM
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  #22  
Old 10-08-2006, 10:03 PM
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Very good :o
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  #23  
Old 10-09-2006, 03:15 AM
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I'm surprised Stefan hasn't come across this thread yet..

Looking good!
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  #24  
Old 10-09-2006, 05:52 AM
warp2ukew warp2ukew is offline
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Looks good, make one for Mac too XD.
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  #25  
Old 10-09-2006, 06:31 AM
excaliber7388 excaliber7388 is offline
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Looks good, make one for Mac too XD.
Yeah

I noticed gs1 in the screenshots, is gs2 currently working on it, or do you just plan to implement it?
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  #26  
Old 10-09-2006, 06:55 AM
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Maniaman says : It will have some support for GS2. From second post.
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  #27  
Old 10-09-2006, 07:01 AM
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I'm actually really looking forward to this. Especially with the layers and all. Keep it up! It looks excellent.
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  #28  
Old 10-09-2006, 02:04 PM
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Layers will be great. V4 was supposed to support them -- I guess it must if you're implementing them without changing the client -- but there was never anything done about them -- until now
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  #29  
Old 10-09-2006, 02:12 PM
Skyld Skyld is offline
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Layers will be great. V4 was supposed to support them
Graal 4 does support them; however, at the moment you have to use scripting to manipulate level layers.
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  #30  
Old 10-09-2006, 02:39 PM
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Layers would be the best improvement ever for Graal.
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  #31  
Old 10-09-2006, 03:53 PM
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Layers would be the best improvement ever for Graal.
Depends on how people use them. If it's like HAY GUYZ CHEK OUT DIS KEWL FLOR PATERN LOL I HAV 3 FLORS w/ 2 CARPETS STACKT it will just be useless and retarded.

I wouldn't say best improvement but it would sure as hell be awesome.
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Old 10-09-2006, 04:34 PM
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Maniaman, sorry if you already answered this, when is the soonest month you think you could release a good copy of this program?
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  #33  
Old 10-09-2006, 04:35 PM
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Maniaman, sorry if you already answered this, when is the soonest month you think you could release a good copy of this program?
I'd take an early buggy release of this anyday.
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  #34  
Old 10-09-2006, 05:09 PM
excaliber7388 excaliber7388 is offline
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I'm definatly looking foward to the gs2 part.
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  #35  
Old 10-09-2006, 05:29 PM
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Niice still no GS2 though
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  #36  
Old 10-09-2006, 05:36 PM
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  #37  
Old 10-09-2006, 05:48 PM
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  #38  
Old 10-09-2006, 05:51 PM
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  #39  
Old 10-09-2006, 05:58 PM
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Guess who owns at everything.

I did!

Ok no sense.
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  #40  
Old 10-09-2006, 05:59 PM
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Ok no sense.
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