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View Poll Results: What should I base the EC values on in my list?
Rarity 9 47.37%
Stats 10 52.63%
Voters: 19. You may not vote on this poll

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  #1  
Old 04-26-2006, 10:44 PM
Draenin Draenin is offline
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Event Coin Shop Revamp

Hey everyone. I'm working on a big listing of stuff that should go in a new Event Coin Shop. I want to know everyone's opinion on this, so please vote in the poll. I'm busy working on the other ingredients the items will require to make, so if you have suggestions for my list, post them here. I will post the list when it's done.

Also, if there's any work needing to be done, should this idea pull through, I'm game. Again, I don't know if this would even happen, but no harm in trying, I suppose. :]

Oh, and a question for Bjorn: Should I use items listed in the LIB website?
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  #2  
Old 04-27-2006, 12:17 AM
Waltz5 Waltz5 is offline
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Is this using pre-existing items?
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Old 04-27-2006, 03:48 AM
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I don't mean to burst anyone's bubble, but I don't think that you can assign an EC value based strictly upon an item's rarity or stats. You have to factor in both if you want the game to maintain balance. Even though it's somewhat difficult, I feel that's how it must be done, even if there is a gray area. Plus, if you need any help, I will be more than willing to lend a hand.

Also, my name isn't Björn, but yeah, you should base a lot items off of Björn's site. Although there exist several items that are not listed on the site that should maybe be added to the list. Again if you need help with those items, I do know some of them.

Awesome idea to whoever came up with it
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Old 04-27-2006, 03:59 AM
CidNight1142 CidNight1142 is offline
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I didn't come up with it, but it stemmed from my thread! Wooh!
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Old 04-27-2006, 04:00 AM
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Well I knew that Sam was throwing around an idea about an EC shop, but I'm not sure if he was taking this direction with it.

Last edited by Lylic; 04-27-2006 at 04:57 AM..
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Old 04-27-2006, 04:46 AM
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Quote:
Originally Posted by Lylic
Well I knew that Sam was throwing around an idea about an EC shop, butbut I'm not sure if he was taking this direction with it.
Sam keeps his word.
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  #7  
Old 04-27-2006, 04:56 AM
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In all honesty, it's very good to hear that.
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Old 04-27-2006, 05:03 AM
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Quote:
Originally Posted by Malinko
Sam keeps his word.
That's certainly been my experience.
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Old 04-27-2006, 05:31 AM
Draenin Draenin is offline
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Quote:
Originally Posted by Lylic
I don't mean to burst anyone's bubble, but I don't think that you can assign an EC value based strictly upon an item's rarity or stats. You have to factor in both if you want the game to maintain balance.
I do. Either people care more about stats or more about the rarity. Either way, though, some items are going to steadily lose rarity if a new shop comes into play, and you really need to stop and think about whether or not rarity is such a good thing to base it all on.
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  #10  
Old 04-27-2006, 05:42 AM
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Stats, there is no rarity in an item everyone can get.
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  #11  
Old 04-27-2006, 05:42 AM
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Well, if you are going to base item's value strictly upon stats, then perhaps the shield of the moon should be worth 4 RoWs considering it's 1337 stats. I mean the few other strength shields are worth a lot, and have worse stats.

Then again, that's just me

Quote:
Originally Posted by Draenin
you really need to stop and think about whether or not rarity is such a good thing to base it all on.
I think that you should go back and reread what I posted. I do believe that the key word you are overlooking is both.
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  #12  
Old 04-27-2006, 05:52 AM
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I think that rarity is going to be a negligible thing once the new shop is made, though. Nothing in my listings is going to be over 50 coins, because that in itself is about 1000 diamonds. To consider both at the same time would be tacking on extra ECs to items that really don't need it.
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Old 04-27-2006, 06:02 AM
CidNight1142 CidNight1142 is offline
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We need to watch out, this could cause a massive inflation in the price of ECs. There is nothing to say that ECs will stick at 20 diamonds each. We'll either have to increase the amount of ECs given out in events or perhaps create other ways in which to get them (regular events with regularized time schedules? rare monster drops?

Perhaps have skeletons, rexs, and dievels (or *gasp* a new monster?) drop them at half the rate of brutals?
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Old 04-27-2006, 06:04 AM
Tails_night Tails_night is offline
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wounds pretty cool, I'm game, so ehh, will it have all the stuff the old EC shop have and then some in it??
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  #15  
Old 04-27-2006, 06:30 AM
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Quote:
Originally Posted by CidNight1142
We need to watch out, this could cause a massive inflation in the price of ECs. There is nothing to say that ECs will stick at 20 diamonds each. We'll either have to increase the amount of ECs given out in events or perhaps create other ways in which to get them (regular events with regularized time schedules? rare monster drops?
EM Activity is more closely monitored now, so it shouldn't be a problem. And if it is, we can surely make adjustments in activity to quell inflation. :]

Quote:
Originally Posted by CidNight1142
Perhaps have skeletons, rexs, and dievels (or *gasp* a new monster?) drop them at half the rate of brutals?
*twitch* They're called Event Coins.
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Old 04-27-2006, 06:33 AM
CidNight1142 CidNight1142 is offline
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Quote:
Originally Posted by Draenin
*twitch* They're called Event Coins.
I know, I know. Just trying to think of solutions before the problem arises.
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Old 04-27-2006, 06:35 AM
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As long as the EMs are doing their jobs, there shouldn't be a problem. We have a very Good EM manager right now, as opposed to no EMs doing anything a few months ago.
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Old 04-27-2006, 06:44 AM
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Yayyy Sam. and Yayyyyy us.
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Old 04-27-2006, 07:04 AM
SayianOozaru SayianOozaru is offline
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can someone explain to me whats so important about rare items? i've been here for almost a yr and a half, and this **** still confuses me...

a Ring of War = Good stats so there's a big price, and there not so "rare"

a red wizzy = 400 dias and has the same stats as a black wizzy, but the black wizzy is 300 dias cheaper

I really don't see what's so important about "rare" items.

You guys get way to cought up in a game -_-

'Rare' items sometimes look good, and most of the time suck ass stat wise.

But all of the good fighter gear is only 100 dias??

I think it's hella dumb doing something like:

"Here's 6 of my RoW's that boost me up in every stat, for your sword just because it's rare" -_-

Graal itself is like this, not only kingdoms...so someone wanna explain this to me?
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Old 04-27-2006, 08:27 AM
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More than anyone else in the GK community, I want to know what Bjorn thinks of this.
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Old 04-27-2006, 09:51 AM
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Quote:
Originally Posted by SayianOozaru
can someone explain to me whats so important about rare items? i've been here for almost a yr and a half, and this **** still confuses me...

a Ring of War = Good stats so there's a big price, and there not so "rare"

a red wizzy = 400 dias and has the same stats as a black wizzy, but the black wizzy is 300 dias cheaper

I really don't see what's so important about "rare" items.

You guys get way to cought up in a game -_-

'Rare' items sometimes look good, and most of the time suck ass stat wise.

But all of the good fighter gear is only 100 dias??

I think it's hella dumb doing something like:

"Here's 6 of my RoW's that boost me up in every stat, for your sword just because it's rare" -_-

Graal itself is like this, not only kingdoms...so someone wanna explain this to me?
It's very weird how you could class an item as rare. On every 'big' trade that I've seen I've noticed that people tend to ask the people around them 'Hey, is this worth it?'. You also get the people that prefer the ''stats'' side to an item more than how ''rare'' the item is.
My conclusion is that an item is rare if only a selected few have that item, otherwise it's not exactly rare as the average Joe will also receive one.
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Old 04-27-2006, 10:11 AM
Raziel Raziel is offline
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It's like designer clothes. You pay more for them because they're, uhh, cooler?
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Old 04-27-2006, 05:24 PM
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Great idea. I know i havn't been happy with winning a event for a few years..winning a EC after a long event that you had to put alot of effort into doesnt seem worth while without a nice prize at the end.

Just make sure the hardcore items that you will no doubt put in are expensive and also a system that makes sure EM's can't steal the coins..there have been a couple of cases in the past.
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Old 04-27-2006, 05:47 PM
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Quote:
Originally Posted by Craigus
Just make sure the hardcore items that you will no doubt put in are expensive and also a system that makes sure EM's can't steal the coins..there have been a couple of cases in the past.
If you are going to put awesome items in the EC shop, then this has to be addressed. I'm not saying that EMs are bad players. I would think that they are sort of pillars among the GK community. But that doesn't necessarily ensure that they are incorruptable.
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Old 04-27-2006, 05:51 PM
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Well, Sam has us give him a detailed run down of what events we run and has to refill our prizes bags himself, so he would have a general idea of whether or not you were abusing the system. I don't doubt that skimming off the top isn't possible though, and wouldn't complain if other systems were implemented.
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Old 04-27-2006, 06:19 PM
dNeonb dNeonb is offline
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Quote:
Originally Posted by Draenin
Oh, and a question for Bjorn: Should I use items listed in the LIB website?
Do whatever you want. It's your suggestion not mine
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Old 04-27-2006, 06:59 PM
SayianOozaru SayianOozaru is offline
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Quote:
Originally Posted by Raziel
It's like designer clothes. You pay more for them because they're, uhh, cooler?
Yes, but this is a GAME. 'Designer Clothes' don't add stats or anything like that...

If everyone's trying to get good in the game then why get something that doesn't have good stats?

Quote:
Originally Posted by xAndrewx
It's very weird how you could class an item as rare. On every 'big' trade that I've seen I've noticed that people tend to ask the people around them 'Hey, is this worth it?'. You also get the people that prefer the ''stats'' side to an item more than how ''rare'' the item is.
My conclusion is that an item is rare if only a selected few have that item, otherwise it's not exactly rare as the average Joe will also receive one.
Well, it's still stupid...Just because the Staff is lazy and doesn't event off items anymore, that shouldn't effect the price of the item, if the item doesn't have good stats...

So i think that this coin shop should be put into the game. This way it won't effect the new players. (Think of how long it will take a new player to get a Ring of War, and then you guys wonder why people scam ) My point being, not everyone likes spending HOURS AND HOURS on a game just so they can get 1 item...
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Old 04-27-2006, 07:09 PM
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Quote:
Originally Posted by dNeonb
Do whatever you want. It's your suggestion not mine
Does that mean I should continue working? And if so, would you be so kind as to script new NPCs, provided I make everything else for the shop? :]
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Old 04-27-2006, 07:10 PM
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Quote:
Originally Posted by SayianOozaru
My point being, not everyone likes spending HOURS AND HOURS on a game just so they can get 1 item...

A lot of people do though.
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Old 04-27-2006, 07:13 PM
SayianOozaru SayianOozaru is offline
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Quote:
Originally Posted by SayianOozaru
and then you guys wonder why people scam
Damix, not everyone does though. I don't think that Graal should take sides with some of there players and not all. And i'm pretty sure that no one likes spending hours on hours mining (remember there new to the game) to try to get enough diamonds to save up for something, since diamonds are the main source of trading
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Old 04-27-2006, 07:36 PM
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No one expects anyone to spend hours and hours mining to get anywhere. It's just a starting point. That's how I started, I spent my first 100 hours of play mostly mining and making friends and getting involved with a kingdom. I kept the diamonds, put the other minerals into sacks and sold them as house kits for 15 diamonds or so, made my first couple of hundred diamonds and before I knew it I had leveled my physical to like level 10 just from mining. So 100 hours deep I had about 200 diamonds worth of gear, I was like level 15, and was already in a kingdom. That was all a helluva lot of fun. I've also never mined since (minus a few times for my kingdom)
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Old 04-27-2006, 07:40 PM
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Sayian, you talk about how this new event shop is going to help the new players. I'm pretty sure that a newbie isn't going to log on to GK and be able to afford the 30 ECs to make an RoW without spending a lot of hours attempting to get diamonds.

This Event Coin shop doesn't really do anything for the new players of GK...
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Old 04-27-2006, 08:04 PM
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Quote:
Originally Posted by SaiyanOozaru
Damix, not everyone does though. I don't think that Graal should take sides with some of there players and not all. And i'm pretty sure that no one likes spending hours on hours mining (remember there new to the game) to try to get enough diamonds to save up for something, since diamonds are the main source of trading
Devotion is half of what people still come to GK for though.

Quote:
Originally Posted by Lylic
This Event Coin shop doesn't really do anything for the new players of GK...
Okay, so somehow having items around that are going for more than 1000 diamonds does?

Last edited by Draenin; 04-27-2006 at 08:15 PM..
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Old 04-27-2006, 09:14 PM
CidNight1142 CidNight1142 is offline
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What it helps, I think, is the 'middle class' of GK. Assuming we attribute 'class' to number of hours, which I think is relatively applicable, this addition will be really a huge help to those members with between, lets say, 250 and 1200 hours. That's a BIG portion of the population, and to please them ensures you'll have oldbies and mega oldbies alike in the future. These are also the people who are active in kingdoms, helpful to noobs, and generally do things on Kingdoms besides idle in the trade house. This will stimulate their gameplay and keep them out of the trade room for longer. (I also happen to be a member of that time group!)

The availability of items previously thought to be unattainable by this group will give them much more reason to stick around to promote the game.
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Old 04-28-2006, 03:56 PM
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How's this for a suggestion? Instead of having every item in the evnt coin shop, set up a table, whith like 4 items on it, but the items are not actuaslly items, they are a bag, or something of the like, which sells for 1, 5, 10, or 20 EC. You pick whichever bag you want, buy it, and a random event item is inside, the more you pay the better chances you have of getting a good item. (.5% chance of Inferno Dagger for 1 EC, and like 2-3% for like 20 EC). Just a sugestion
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  #36  
Old 04-28-2006, 06:29 PM
Lylic Lylic is offline
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Quote:
Originally Posted by Draenin
Okay, so somehow having items around that are going for more than 1000 diamonds does?
I in no way insinuated that the old system helped them out anymore. But as a noobie, getting 50 ECs would seem almost as difficult and coming up with 5 RoWs. Put yourself in their place.

Plus, you saying 1000 diamonds is a strictly relative term, because you have no idea yet the affect of the new event coin shop on the inflation on the price of Event Coins.
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Old 04-28-2006, 08:34 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Lylic
I in no way insinuated that the old system helped them out anymore. But as a noobie, getting 50 ECs would seem almost as difficult and coming up with 5 RoWs. Put yourself in their place.
Yes, but also keep in mind that not everything is going to cost 50 ECs. For example, and arcane might just be 1-3 ECs at the very most, while something like the Spiked Shield would be 50, and might require other items that cost ECs to craft.
Quote:
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Plus, you saying 1000 diamonds is a strictly relative term, because you have no idea yet the affect of the new event coin shop on the inflation on the price of Event Coins.
True, but nobody knew how alchemy would affect the economy either. At least this time we're all thinking it out.

The thing is, though, that nobody has control over the value of any items right now. You could say an item is worth tons, and if you get enough believers, it will become that price. It shouldn't be that way.
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Old 04-28-2006, 08:41 PM
Waltz5 Waltz5 is offline
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Join Date: Aug 2001
Location: PA
Posts: 1,906
Waltz5 is an unknown quantity at this point
Quote:
Originally Posted by Draenin
The thing is, though, that nobody has control over the value of any items right now. You could say an item is worth tons, and if you get enough believers, it will become that price. It shouldn't be that way.
True... but like Lylic said it's still going to be based on what players spend to get ECs.

With that being said, I still like the idea. And because I saw you say Spiked Shield, are all items going to be available?
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