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Originally Posted by Yen
Less scripters makes Yen more important.
Boo at GS2 in the offline editor, I say!
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Less scripters = Graal's downfall. I'm the only scripter that's even doing a fair share of work on Classic. Just got done a new gs2 movement system. Let me just say this, I absolutely suck in gs1.
The best way to go about being good at gs2 when you're introduced to it is to learn Java (if you're one that doesn't have access to it). C++ is a bit messier and a little less similar, but might give you a bit more of an advantage. This is probably the best advice I can give right now until Stefan stops being so stubborn about not having the offline editor support gs2. Then again, this could be his means to narrow the amount of player worlds. The more centralized the player population is, the better it is for the game as a whole.
However, on Classic, if that ever happened, we have a serverside HD system and when I first revised the script to MoD fort, so much fighting was going on with maybe a 75 player count, that the NPC server kept farting on and off. I couldn't imaging what going back to a 200 playercount like when I started playing would be like.
Meanwhile, I'm secretly hoping that Stefan makes an upgraded gserver with serverside HD, serverside baddies, serverside links, serverside chests, and finally, clientside signs. It would be a lot more secure and a lot more efficient as opposed to scripting it in gscript would be. The thing with having something like baddies interpreted by the gserver rather than scripting them would be that they're much much more quickly interpreted. If you script it, it's just an extra load on the gserver to call triggeractions, parse and interpret each and every line of code.
However, Stefan needs to refine v4 and gscript2 before anything like that will happen.