Perhaps the kills chart should be a bit more organized, and aesthetically pleasing while you're at it. Put the chart into a GUI instead of only showing that ugly translucent showpoly. You could use a graphic that mimics the screens on the information kiosks, as if you were looking at it, and interacting with it. It could include buttons (Maybe 'touch screen' style) to navigate around with. Sayian, you're Graphics Staff on Zone, no? That would be a cool project that you could work on.
As for organization: You could organize the weapons by type: Melee, Side-arm, Rifle, Explosives (Fire Support). It would help cut down on the number of things on screen at once. I've noticed that the screen is already pretty fll. It's even missing a weapon or perhaps two already I believe... I may be mistaken on that though.
Organizing the statistics allows you to add more types of statistics as well... Perhaps an accuracy rating?
NPC Code:
Accuracy Rating =
(Number of shots taken that hit an opponent) /
(Number of total shots taken -
(Shots taken on drop ships while fooling around, etc)) *
100.
By adding an accuracy stat you change the way the game is played too... People won't shoot as many bullets towards their opponent as possible hoping to hit them, they will be more cautious.
Another division of stats that could be added are planets... You could let the user choose to view the stats for a specific planet, or of all the planets combined. Or perhaps have a side-bar in the gui that allows you to select which planets' stats are being used which would allow the user to view the stats of 1, 2, 3, (etc) or all of the planets' when calculated together. I doubt the server is set up to take into account the planet that a person is on when they kill someone with a red rifle, or a ER Pulsar, etc.
Right, well I hope that made sense. I went on a bit of a ramble there.
P.S. One more improvement that could be made to the statistic kiosks... Add some setshape2 to that baby! It's dumb that you can't walk behind it. :P