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Originally Posted by Rick
How exactly would you "manage" them?
All objects except for TStaticVars are within levels, findNPCs should work fine.
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Would findNPCs work get all objects from every level at the same time?
Since GS2 is more object based the NPCServer should be too, stuff should be recognized as Objects or Classes before their type. A Weapon should be a type of Object where its interactions are defined in the script. Maybe when a weapon is created it makes the weapon Object from a Class, like in Java? I would like to be able to define how 'Weapons' work on the server, so if I want to change the system I can. I certainly don't want to have to put a negative before the weapon name just to make it hidden, i'd rather that be read in a flag inside the script.
This is all just some speculation or something but I still think there should be a list of server objects with their ID, Name, and Type (DBNPC, Weapon, etc.). I want to know where everything is, and be able to find any info in them without downloading everything to my comp.
btw, I don't think I would want a scripted RC, hardcoded works faster usually.