Graal Forums  

Go Back   Graal Forums > Development Forums > NPC Scripting > New Scripting Engine (GS2)
FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 11-12-2005, 10:15 PM
Skyld Skyld is offline
Script-fu
Skyld's Avatar
Join Date: Jan 2002
Location: United Kingdom
Posts: 3,914
Skyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud of
Send a message via AIM to Skyld
Vectors

First post of this nice and shiny new forum.

Anyway. I was looking at the Torque documentation variable types, specifically vectors. However! The documentation was not very useful and did not explain much about their use.

I know that vectors are commonly used in GUI controls in Graal, such as "extent" and "position" attributes, but I was wondering, how is a variable defined or used as a vector?
__________________
Skyld
Reply With Quote
  #2  
Old 11-16-2005, 02:37 PM
Admins Admins is offline
Graal Administration
Join Date: Jan 2000
Location: Admins
Posts: 11,693
Admins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud ofAdmins has much to be proud of
Vectors (in torque) are arrays with 2 or 3 members, although in torque you need to call special functions to read the array members
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 11:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.