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  #1  
Old 09-09-2005, 10:14 AM
napo_p2p napo_p2p is offline
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Resolved: 'sleep' glitch

For example a simple GS1 door script:

NPC Code:
//#CLIENTSIDE
if (playertouchsme) {
hide;
sleep 2;
show;
}



With v4, if you touch the door and exit the level, the script seems to freeze. When you go back to the level with the door , it doesn't show anymore.

The script works correctly if you do not exit the level.
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  #2  
Old 09-09-2005, 02:49 PM
Sildae Sildae is offline
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NPC Code:
if (playerenters) {
if (this.last_opened + 2 < timevar2)
show;
}

if (playertouchsme) {
hide;
this.last_opened = timevar2;
timeout = 2;
}

if (timeout) {
show;
}



Why is your door hiding clientside? Do you want people to appear to magically pass through closed doors?
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  #3  
Old 09-09-2005, 06:47 PM
napo_p2p napo_p2p is offline
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It's just an example of a script that is frozen because of 'sleep' when someone exits a level.
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  #4  
Old 09-15-2005, 06:12 AM
CheeToS2 CheeToS2 is offline
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Fixed in 4.0.1.9

Last edited by CheeToS2; 09-15-2005 at 08:06 PM..
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  #5  
Old 09-21-2005, 11:27 PM
napo_p2p napo_p2p is offline
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Quote:
Originally Posted by CheeToS2
Fixed in 4.0.1.9
It's fixed for the most part.

It still happens to scripts on gmaps.
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Dum vita superest, utere maxime quoque puncto, momento, et hora quae habes.
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Noli manere tempus.
Carpe Diem

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