For anyone who remembers me, I'm Stryker. Saren Mirahgnus of Forest, yada yada. I haven't felt like paying anymore money for Kingdoms till it's "saved", so I've been playing Guild Wars lately. I got to thinking...you know...a lot of what Guild Wars does could really help Kingdoms. Here we go.
Lower the max level.
Why you ask? Few reasons. One, it'll force players to specialize in one area. Right now people can do magic,physique,the whole works. This will also cut back on the time players spend leveling and give more time for RPing, something that used to be really fun back when the max level was like 15 for most people.
Create better quests.
A big problem with Kingdoms is how things are done. Kingdoms is full of great ideas done wrong. Quests, being the best example, can be really fun mini events throughout the Graal world. Instead, we've been given simple, "Go here, pick up this item, come back." quests. If a better quest system were created, we could then make it so players could do quests in order to Enchant their weapons and armors, rather than trust power levelers to do it. This would also be the solution if the max level were to be dropped as I suggested.
Skills for Classes.
Every game that I've played which involved Classes in some way had a special skill set for each class making them unique. Kingdoms, however, has an open system where your class is basicly your starting stats and nothing more. It'd be nice if a Warrior had defensive skills, which would bring a use to the shields in the game,or Barbarians have more offensive attacks. Right now Warriors have a simple slash that anyone can do while Mages have a whole range of spells...which brings me to my next fix.
Finish what is started.
As stated before, Kingdoms is full of great ideas. Problem? They're either done in a lazy fashion or not finished. I don't even know the exact number of spells that don't work, but there's a lot of them.
I have more, but I'd rather get a reaction from these first.