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Originally Posted by WanDaMan
Or something. A command what will hide the players and not yourself. So, for example a world just for you, you can't see or communicate with any other players.
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Even though all the players would be "hidden" from each other, it still doesn't solve the problem of them being in the same world. They would still all be interacting with the same level NPCs and such.
So having a "hideplayers()" function really wouldn't solve your problem. You would still have to somehow script each NPC to allow for multiple interactions from all players, while keeping its output hidden to each individual player depending on what they did.
I can only picture this getting messy.