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  #1  
Old 08-05-2004, 11:18 AM
nullify nullify is offline
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Display issues.

Having problems with Graal 3 on Linux 2.4.22. I've updated and recompiled my video driver modules, still no luck. I'm unsure of what the problem is. Any suggestions would be great.

Thanks.
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Old 08-05-2004, 12:53 PM
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Old 08-05-2004, 01:22 PM
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It could be to do with libmng, but then again im no expert...
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Old 08-05-2004, 03:23 PM
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Quote:
Originally Posted by nullify
Having problems with Graal 3 on Linux 2.4.22. I've updated and recompiled my video driver modules, still no luck. I'm unsure of what the problem is. Any suggestions would be great.

Thanks.
a) Open console.log and look for any errors.
b) Check if you are running drivers that enable OpenGL acceleration in X.
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  #5  
Old 08-05-2004, 04:13 PM
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Quote:
Originally Posted by Rick
a) Open console.log and look for any errors.
b) Check if you are running drivers that enable OpenGL acceleration in X.
No errors, forgot to mention that. And yes, all of my drivers are available and functioning, I have starcraft working perfectly, so it's not an OpenGL issue.
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Old 08-05-2004, 05:03 PM
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v3 has a problem with displaying mng's properly. Transparency is not recognized either. same thing on mac version
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  #7  
Old 08-05-2004, 07:03 PM
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Quote:
Originally Posted by haro41
v3 has a problem with displaying mng's properly. Transparency is not recognized either. same thing on mac version
Well, simple PNG and GIF file formats aren't being displayed properly either.
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Old 08-13-2004, 11:44 PM
TSonicWarp9 TSonicWarp9 is offline
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It hasn't anything to do with the way your computer handles OpenGL, it's the programs fault. Wait for them to update Graal with those fixes.
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Old 08-13-2004, 11:46 PM
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Quote:
Originally Posted by haro41
v3 has a problem with displaying mng's properly. Transparency is not recognized either. same thing on mac version
Actually, it's the fault of gif2mng not creating 'proper' MNG files.
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Old 08-14-2004, 12:10 AM
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gif2mng doesn't seem to have a problem on my end, but I really don't have time to check into it, it may be the fault of both Graal program and gif2mng program.

For anyone on Mandrake linux, you can correct transparency of your images with the free image editing software the comes with it.
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  #11  
Old 08-27-2004, 01:35 PM
ReBorn_Spirit ReBorn_Spirit is offline
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Anybody notice... Starcraft doesnt use 3D.... thats still 2D...
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  #12  
Old 10-21-2004, 09:41 PM
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Sorry that I have not seen this thread earlier.
If the transparency is not working then its definitely OpenGL software rendering (v3 is doing full mng, and recent versions of Graal's gif2mng are producing mngs which are also working correctly with other viewers).
What does glxinfo say? What I have read is that i810 support is already in the default XFree server.

Section "Module"
...
# This loads the GLX module
Load "glx"
# This loads the DRI module
Load "dri"
EndSection
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  #13  
Old 10-22-2004, 01:20 AM
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GLX and DRI are enabled. Self compiled DRI modules to boot (no pun).

and
Quote:
Originally Posted by ReBorn_Spirit
Anybody notice... Starcraft doesnt use 3D.... thats still 2D...
IF you are going to try to prove me wrong first make sense.

Last edited by nullify; 10-22-2004 at 01:46 AM..
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  #14  
Old 10-22-2004, 07:09 PM
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Um he may be meant that Starcraft might have some special internal software-rendering which is working without OpenGL, while Graal always uses OpenGL. Still would like to know what your glxinfo says and what the console.log says (might be in ~/.garagegames/graal/console.log or so)
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Old 10-22-2004, 10:57 PM
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I remember back on 2.4.22 I never had any OpenGL errors. But I do now.
Logs are as follows:
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File Type: txt console.log.txt (2.9 KB, 179 views)
File Type: txt glxinfo.dump.txt (3.6 KB, 172 views)
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  #16  
Old 10-24-2004, 04:24 AM
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Hmmm it says it is Mesa DRI (direct rendering), is it at least fast ?
If its slow and messed up, then there must be a problem with the Intel driver, in this forum someone posted that its working now with kernel 2.6.9, don't know if you plan to update anytime soon though: http://bugs.archlinux.org/?do=details&id=1556
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Old 10-24-2004, 09:53 AM
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My rendering is decent, it can handle Unreal pretty well on on both Windows and Linux. And referring to 2.6.9, yeah updraded yesterday, same problem unfortunately.
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  #18  
Old 10-27-2004, 03:47 PM
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Well the question is if Graal is running fast (with light effects), or if its slow (which would inidicate that it's software rendering)
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Old 10-28-2004, 01:01 AM
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Er, since the lights use transparency, I can't see them even being rendered in the first place. it's just a big white square.
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Old 10-28-2004, 01:14 AM
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Quote:
Originally Posted by nullify
Er, since the lights use transparency, I can't see them even being rendered in the first place. it's just a big white square.
I get that problem sometimes. I just resize the graal window by 1 px or something and everything works fine.
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  #21  
Old 10-28-2004, 04:30 PM
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Quote:
Originally Posted by nullify
Er, since the lights use transparency, I can't see them even being rendered in the first place. it's just a big white square.
Still need to know if the game itself is running fast?
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Old 11-04-2004, 08:55 AM
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It's reasonable full screen, just a bad delay. (sorry for the late response, I've been offline for a while).
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Old 11-04-2004, 01:52 PM
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Stefan it would be nice if you would fix the OpenGL for Graal. We get the same errors on the Windows version at 32-bit colors, and no errors at 16-bit. Mabey Graal cannot support 32-bit colors? :/
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Old 11-05-2004, 10:01 PM
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You mean problems with transparency?
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Old 11-06-2004, 04:55 AM
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Thread derails aren't preferred.
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