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Originally Posted by Lance
Few weapons should need to be bigger than this. If your weapon is not very complicated (my definition, not yours), it is quite probably inefficient.
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It is actually extremly efficient as I make sure my scripts are very orginized and work well...
The reason it is so long is because of the user-friendly GUI that I made for it and all the features it has like being able to set people's staff tool rights (Not RC rights) from the player. If you see it you would understand. I have shown this staff tool to a lot of people and everyone says it is the best one they have ever seen.
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Originally Posted by Dach
tis a staff tool, so chances are it is the swiss army knife of pockets' nightmares
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Wrong. There is absoluly nothing in this tool that can harm a player in anyway short of being able to jail. My main perpose in making it was for it to NOT be abused.
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Originally Posted by Polo
Never had a script that long.. not one for npc server anyway. What you should do is optimize out everything, perhaps moving derverside function calls (using triggeraction) to a seperate weapon if needed.
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What I did was a very simple solution: Just put the script into a class and have the NPCW only have 1 line of script in it:
NPC Code:
join stafftool;
Works just fine
I didn't post this for questions or complaint or anything but rather to see who else has ever come across this. And of course to point out my solution.