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  #1  
Old 02-15-2004, 05:34 AM
MrGannondorf MrGannondorf is offline
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exportable variables

I think it would be fun if some in-game variables (like ap) could be read(and only read) by other aplications...

This would make room for people to develope some fun 3rd party programs for graal (ie, a program that tells you how much time you have left untill you reach 100 ap, based on your current amount).

Also, it might be intresting if the variables that could be exported were defined in the server options.
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Old 02-15-2004, 03:16 PM
URBANLEGEND URBANLEGEND is offline
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Re: exportable variables

Quote:
Originally posted by MrGannondorf
I think it would be fun if some in-game variables (like ap) could be read(and only read) by other aplications...

This would make room for people to develope some fun 3rd party programs for graal (ie, a program that tells you how much time you have left untill you reach 100 ap, based on your current amount).

Also, it might be intresting if the variables that could be exported were defined in the server options.
People made those, they're called trainers.
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  #3  
Old 02-15-2004, 11:54 PM
MrGannondorf MrGannondorf is offline
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nono, you have the wrong idea. Its not making it so the programs can influence (import data into) the client, its so they can view data from the client. Its not so people can add onto the game, its so they can use values from in game on other programs (ie, make it so it displays my stats on my website, etc).

I'm not saying they should make it easier to hack.
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Old 02-16-2004, 01:28 PM
jake13jake jake13jake is offline
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Quote:
Originally posted by MrGannondorf
nono, you have the wrong idea. Its not making it so the programs can influence (import data into) the client, its so they can view data from the client. Its not so people can add onto the game, its so they can use values from in game on other programs (ie, make it so it displays my stats on my website, etc).

I'm not saying they should make it easier to hack.
*thinks about how that could be possible*
*pauses*
*thinks some more*
*is thinking of how he's such an idiot for roleplaying on the forums*
*pauses*
*thinks more about how that could be possible*
*is baffled*
*thinks it's a good idea, but doesn't understand the basis of how it would happen*
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  #5  
Old 02-16-2004, 07:25 PM
ZeLpH_MyStiK ZeLpH_MyStiK is offline
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I do believe you have to pay Graal for making those because of the copyrights and stuff...
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Old 02-16-2004, 09:26 PM
jake13jake jake13jake is offline
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Quote:
Originally posted by ZeLpH_MyStiK
I do believe you have to pay Graal for making those because of the copyrights and stuff...
Wow, that's an even better idea!!! I'd love to spend money to do something like this !!!
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Old 02-16-2004, 10:01 PM
R0bin R0bin is offline
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Or perhaps stefan could code a DDE server so you could get the variables from there...


Or if you were a real coder, find the memory addresses yourself.
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Old 02-16-2004, 11:34 PM
G_yoshi G_yoshi is offline
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Re: exportable variables

Quote:
Originally posted by MrGannondorf
I think it would be fun if some in-game variables (like ap) could be read(and only read) by other aplications...

This would make room for people to develope some fun 3rd party programs for graal (ie, a program that tells you how much time you have left untill you reach 100 ap, based on your current amount).

Also, it might be intresting if the variables that could be exported were defined in the server options.
Long ago before Graal 2001 was released, the old Graal Online page had a section that showed player stats (that pertained only to the main server we know as classic). I remember someone saying how it was done, but that was a long time ago. I think Galen might know? I seem to think he is connected to it...somehow.
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Old 02-17-2004, 01:51 AM
ZeLpH_MyStiK ZeLpH_MyStiK is offline
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Quote:
Originally posted by jake13jake

Wow, that's an even better idea!!! I'd love to spend money to do something like this !!!
It's not an idea, it's a fact...-.-
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Old 02-17-2004, 11:03 AM
jake13jake jake13jake is offline
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Quote:
Originally posted by ZeLpH_MyStiK

It's not an idea, it's a fact...-.-
I was being sarcastic...-.-
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  #11  
Old 02-17-2004, 11:18 PM
MrGannondorf MrGannondorf is offline
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I think it would be possible (afterall the client can communicate with the os and gserver, and those are separate programs, afterall), actualy its more like, I don't see why it wouldn't be.

As for copyrights, I highly doubt one would have to pay gO (gO standing for "graal online") for making a program that does spiffy stuff from reading game variables*. My reason for saying this is that gO doesn't have to pay microsoft and apple for making a program that uses their operating system.



*hell, if you knew something about hacking hex like they do with trainers, you probably could make such a program for reading game variables right now without graal intending it to happen... but I don't know a thing about hex hacking (other than on the gameboy ) so I sugest this modification to the game only my idea is for reading stuff, no writing.
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Old 02-17-2004, 11:55 PM
ZeLpH_MyStiK ZeLpH_MyStiK is offline
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Except in this case, you're not using Graal, you're developing off of Graal...
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Old 02-18-2004, 12:49 AM
MrGannondorf MrGannondorf is offline
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naw, the program wouldn't be running in graal, nor would I have used the client to make it. It would just be using variables generated by the client.
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Old 02-18-2004, 02:33 AM
ZeLpH_MyStiK ZeLpH_MyStiK is offline
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It's still building on Graal because it's based on Graal. Without Graal there wouldn't be such a thing.
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Old 02-18-2004, 10:51 PM
G_yoshi G_yoshi is offline
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Quote:
Originally posted by MrGannondorf
I think it would be possible (afterall the client can communicate with the os and gserver, and those are separate programs, afterall), actualy its more like, I don't see why it wouldn't be.

As for copyrights, I highly doubt one would have to pay gO (gO standing for "graal online") for making a program that does spiffy stuff from reading game variables*. My reason for saying this is that gO doesn't have to pay microsoft and apple for making a program that uses their operating system.



*hell, if you knew something about hacking hex like they do with trainers, you probably could make such a program for reading game variables right now without graal intending it to happen... but I don't know a thing about hex hacking (other than on the gameboy ) so I sugest this modification to the game only my idea is for reading stuff, no writing.
Chances of something like this happening are dependant upon Stefan et al. And, most likely, it will remain within Graal. I think the only thing that Unixmad allows to opperate stats outside of Graal would be Rick's Graal.us. But all it shows are server stats not player stats. I think it would be very risky to let a 3rd party have access to what is being requested here.
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