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View Poll Results: Do you have alchemy items?
Yes, gloves 0 0%
Yes, body armour 8 22.22%
Yes, bracers 0 0%
Yes, other then mentioned here 2 5.56%
Yes, several types 12 33.33%
No, I don't 14 38.89%
Voters: 36. You may not vote on this poll

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  #1  
Old 01-25-2004, 01:51 PM
GoZelda GoZelda is offline
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Who of you has alchemy items?

Yeah, who does? And which? I got Mithril chainmail of Berwean...
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  #2  
Old 01-25-2004, 02:15 PM
syltburk syltburk is offline
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Where is

"They shouldn't even excist?"
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Old 01-25-2004, 02:50 PM
GoZelda GoZelda is offline
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Yoou must have mod powers for that one...
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  #4  
Old 01-25-2004, 04:09 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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No, i don't have any alch items. I'm more concerned about things that are obtainable and should be there, like relics, than these items.

And:

Quote:
Originally posted by syltburk
Where is

"They shouldn't even excist?"
Lol $$$$
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  #5  
Old 01-25-2004, 07:33 PM
Satrek2000 Satrek2000 is offline
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Alchemy items aren't the problem - the gap between normal and alchemy is. Have something inbetween craftable.
Besides, I have many alchemy items... dusts, balms, philosophicals... sorry, couldn't resist
I don't own any item which originates in a cauldron...
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  #6  
Old 01-25-2004, 10:25 PM
ZeroFXSM ZeroFXSM is offline
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I have the gloves...
I have the mythril chainmail of berwean...
I use to have the helmet of might but I sold it for a cheap 1,600 when everyone was spamming that "OMG THE ALCHEMY ITEMS ARE GOING TO GET REMOVED - staff/and friends"
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  #7  
Old 01-25-2004, 10:32 PM
Crint_Eastawood Crint_Eastawood is offline
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Yes
Full helm of might
Full helm of valriel
Full helm of argoth
Mithril of berwean
Platemail of ruggili
Platemail of Protection
Gauntlets
Gauntelets of sorig
Glvoes of sorig
Dagger of Poisoning
Bow of Thunder
Crossbow of Thunder
High shield of deflection

All i can think of right now
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  #8  
Old 01-25-2004, 10:41 PM
zell12 zell12 is offline
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Specific clases like Alchemy, and powerful wizardry should not be able to be learned... Like, if your a warrior, you can learn anything, but you have a max at what stat the other classes have... Like Warriors have no max in Str and Con, but they do have different maxes for wis, dex, pow, int, etc... Same for the other classes...

This should solve the problem about all these godly items being made by everyone, everyone obtaining relics easily, and people whiping out entire dungeons with a sword, diety and magic.
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  #9  
Old 01-25-2004, 10:42 PM
Ziro_Vitrudestec Ziro_Vitrudestec is offline
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Well, I have a bunch of alchemy items, but here's what I use:
-Full helmet of valriel (it's a bad one,it has wis-1 instead of +1 ...i only use it for the speed+1 when running on the map and its cha-1 stat for boosting charm with charisma spell)
-Dagger of poisoning (i use it only for running fast...speed+1...starting to stop though cause i dont like the look anymore as oppose to weilding an ID)
-Gauntlets of sorig (only help my speed....i'm starting to hate these now that speed isn't as important to me since i have a new computer and dont go uber-slow anymore)
-Mithril chainmail of berwean - (i love this...this alone says alchemy shouldn't exist...i won't wear it though when trying to run fast, it just slows me down from 4.2 to like 3.866...it's not EA'd, has ac+5...)

Oh, and the mith and gauntlets also help me lower my charm to use the charisma spell....I think alchemy items should be removed from GK even though I have them. Making the recipes usable may help I guess....still there's this factor: New players have to work VERY hard to get them where as they were once so easy to get friends had no problem giving me my original pair of gauntlets and mithril (the stuff i listed now was only acquired since july [which is when i last restarted from scratch]....the mithril was given to me by a new friend I made at the time...the gauntlets were traded from a good item I acquired by certain means...and the helm was one of the items acquired by those means...)
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  #10  
Old 01-26-2004, 01:06 AM
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  #11  
Old 01-26-2004, 01:13 AM
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Why are bracers on the list? That isn't an alchemy item. I have 3 alchemy items though, soon to be 2 (hopefully).
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  #12  
Old 01-26-2004, 01:14 AM
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Alchemy items should exist. Anyone who says differently either doesn't have any, or is completely ignorant.
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  #13  
Old 01-26-2004, 03:36 AM
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I think only people with alchemy items think they should exist.
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  #14  
Old 01-26-2004, 03:50 AM
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Quote:
Originally posted by protagonist
I think only people with alchemy items think they should exist.
I'm glad we can agree on something.
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  #15  
Old 01-26-2004, 04:35 AM
skyler87 skyler87 is offline
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Quote:
Originally posted by protagonist
I think only people with alchemy items think they should exist.
And only people without them think that they shouldn't exist.
If you'd traded 200 diamonds for mith, you'd want it to exist, too.
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  #16  
Old 01-26-2004, 04:51 AM
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Quote:
Originally posted by skyler87

And only people without them think that they shouldn't exist.
If you'd traded 200 diamonds for mith, you'd want it to exist, too.
Want != should.
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  #17  
Old 01-26-2004, 05:28 AM
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Quote:
Originally posted by Judge_S


Want != should.
That is correct.
People are so opinionated that "want" turns into "should."
When people say they think that alchemy items shouldn't exist, what they really mean is that they don't want them to exist. I'd like to see some actual reasons why alchemy items shouldn't exist, not just here people complain about them because they don't have them.
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  #18  
Old 01-26-2004, 05:40 AM
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Quote:
Originally posted by skyler87

And only people without them think that they shouldn't exist.
If you'd traded 200 diamonds for mith, you'd want it to exist, too.
I wouldn't trade 200 diamonds for something that shouldn't exist, because since so many people think it shouldn't exist, someone will eventually make it so it doesn't exist.



Post script: They shouldn't exist because they cause widespread imbalance which cannot be equalled by players who were not around when alchemy items were do-able.
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  #19  
Old 01-26-2004, 05:54 AM
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Quote:
Originally posted by skyler87
That is correct.
I was referring to:
Quote:
If you'd traded 200 diamonds for mith, you'd want it to exist, too.
in which case, you just agreed with me.
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  #20  
Old 01-26-2004, 06:30 AM
MasterNuke MasterNuke is offline
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Wearing none.

I do own some though... but I don't use them.
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  #21  
Old 01-26-2004, 06:36 AM
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Quote:
Originally posted by Judge_S

in which case, you just agreed with me.
Wow, you're a bright one, aren't you?
Quote:
Originally posted by protagonist

Post script: They shouldn't exist because they cause widespread imbalance which cannot be equalled by players who were not around when alchemy items were do-able.
Keep in mind the fact that they do exist at this point in time. You can not just delete them, it would be impossible to recompense every person for their loss. I think that that reason alone pretty well counters any argument in favor of the alchemy items being removed.
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  #22  
Old 01-26-2004, 07:04 AM
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I don't think alchemy items should be removed. There are a lot of people that traded an arm and a leg for them and it wouldn't be fair to remove them.

Maybe GK should be reset so everyone could start over and be equal, but that's never going to happen.
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  #23  
Old 01-26-2004, 07:04 AM
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Quote:
Originally posted by skyler87
Wow, you're a bright one, aren't you?
I just wanted to get straight the fact that you support the fact there should not be alchemy items.
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  #24  
Old 01-26-2004, 07:15 AM
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Alchemy items should exist - but also should craftable bracers and gloves exist, bacis ones, to close the gap from nothing to alchemy/(event) gracers and gloves.
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  #25  
Old 01-26-2004, 07:20 AM
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Quote:
Originally posted by Judge_S

I just wanted to get straight the fact that you support the fact there should not be alchemy items.
You failed to understand the meaning of my post ;[
"want" turning into "should" goes for both sides, not just mine.
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  #26  
Old 01-26-2004, 02:27 PM
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We could add a few more monsters and the necessary alchemy ingredients so everyone could have a crack at some nice items? The recipes aren't terribly complicated, but they could have a high fail rate and really expensive ingredients?

I wear a Full Helmet of Might, Mithril Chainmail of Berwean and Gloves of Marksmanship that were made via alchemy. I spent and arm and both legs for them, and would hate to have my time go to waste. It isn't impossible to attain a piece for yourself, either.
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  #27  
Old 01-26-2004, 06:25 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally posted by skyler87

I'd like to see some actual reasons why alchemy items shouldn't exist, not just here people complain about them because they don't have them.
It is my understanding that the alchemy ingredients neccessary to make such items were removed in order to balance the economy, since things like miths were being mass-produced and sold off to the shops at phenominal prices...

It is also my understanding that the consequence of removing ingredients but not the items already created has not only caused further imbalance in the economy, but imbalance between players too. As you say, people have to pay "an arm and a leg" to get one of these items, whereas when they were alchemabalizablebleble, you could buy one for 2k plat or so (or so i've heard, i might be wrong about that o_o). This messes the economy up because platinum is -still- worthless, and now you have to trade vast amounts of other items just to get the odd one. It also creates an imbalance between players because not only are there a small few people walking around with items far superior to that of the other players, but there is slim to no chance of the other players ever getting their hands on one of their own due to them being "an arm and a leg".

Leaving the items in the game but taking out the means to create them has caused further imbalance, and this is one reason why they should be removed, imho. It doesn't make much difference to me personally, i couldn't give a crappo about melee fighting anymore. Prayers and relics is what i'm after o_o
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  #28  
Old 01-26-2004, 07:09 PM
GoZelda GoZelda is offline
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Quote:
Originally posted by Monkeyboy_McGee
Prayers and relics is what i'm after o_o
You will soon find out the pain of being a mage without good AC
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  #29  
Old 01-26-2004, 07:12 PM
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Quote:
Originally posted by Knumb
We could add a few more monsters and the necessary alchemy ingredients so everyone could have a crack at some nice items? The recipes aren't terribly complicated, but they could have a high fail rate and really expensive ingredients?
God knows that would fix the problem too easily
There has to be a long, complicated solution. Like, perhaps, setting certain prices for each alchemy item and giving every player on the server that amount and taking away the item.
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  #30  
Old 01-26-2004, 07:28 PM
Monkeyboy_McGee Monkeyboy_McGee is offline
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Quote:
Originally posted by GoZelda

You will soon find out the pain of being a mage without good AC
Who said anything about being a mage? I said prayer. And i don't plan to ever be a permanent b-moder anyway.
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  #31  
Old 01-26-2004, 08:48 PM
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Quote:
Originally posted by Monkeyboy_McGee
It is my understanding that the alchemy ingredients neccessary to make such items were removed in order to balance the economy, since things like miths were being mass-produced and sold off to the shops at phenominal prices...
As far as I know, the ingredients for all the recipes arround today never were avaliable on GK. The items this is about originate in the so called random alchemy, where you got them by being really stupid in-game - i.e. lower your int to below 5 or such, then attempt normal recipes. This comes from CF, and wasn't taken out of the cose until it was "too late".
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  #32  
Old 01-26-2004, 09:19 PM
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Quote:
Originally posted by Satrek2000


As far as I know, the ingredients for all the recipes arround today never were avaliable on GK. The items this is about originate in the so called random alchemy, where you got them by being really stupid in-game - i.e. lower your int to below 5 or such, then attempt normal recipes. This comes from CF, and wasn't taken out of the cose until it was "too late".
Random alchemy didn't get out of control (with people making hundreds of things) until the instant-death of cauldrons was removed. If they can't get removed, just readd it, and instead of a huge instant death explosion, make it deadly to the person who does it, and make them explode in a comical gani :P .
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  #33  
Old 01-26-2004, 09:46 PM
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Those are all great ideas, I have no clue as to what stefan does with GK and when, But it could all be fixed if a little thought was put into remaking alchamy and getting the rest of it finished.


the second floors of the main dungeon are pretty huge and could hold tons of those harder monsters, Maybe stefan is still scripting the monsters graphics and actions?
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  #34  
Old 01-26-2004, 10:32 PM
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Quote:
Originally posted by gravator
Maybe stefan is still scripting the monsters graphics and actions?
How can you script graphics o.O
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  #35  
Old 01-27-2004, 01:58 AM
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Quote:
Originally posted by GoZelda

How can you script graphics o.O
Reset GK. That's how.
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  #36  
Old 01-27-2004, 02:27 AM
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Quote:
Originally posted by skyler87

You failed to understand the meaning of my post ;[
"want" turning into "should" goes for both sides, not just mine.
I understood perfectly. However, you not only agreed with me, but you clarified your agreeance with me by further acknowledging what I said.
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Old 01-27-2004, 02:48 AM
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Quote:
Originally posted by Judge_S


I understood perfectly. However, you not only agreed with me, but you clarified your agreeance with me by further acknowledging what I said.
And at the same time, argued for the other side
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  #38  
Old 01-27-2004, 05:17 AM
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Quote:
Originally posted by skyler87


Keep in mind the fact that they do exist at this point in time. You can not just delete them, it would be impossible to recompense every person for their loss. I think that that reason alone pretty well counters any argument in favor of the alchemy items being removed.
What's more fair, taking what people got through a flawed system or throwing new people into a flawed system with a few players posessing grossly overpowered weapons with no way to compensate?
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  #39  
Old 01-27-2004, 05:36 AM
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Quote:
Originally posted by protagonist


What's more fair, taking what people got through a flawed system or throwing new people into a flawed system with a few players posessing grossly overpowered weapons with no way to compensate?
People may have obtained those items through a flawed system, but they obtained them nonetheless :o
That's like, your boss giving you a big christmas bonus check, and then asking for it back afew months later because not everybody got one
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  #40  
Old 01-27-2004, 05:41 AM
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Their sonly one item I've come accross on GK which I have deemed impossible to get, and thats Full Helmet of Might. I'm offering so much money that I am gonna be completely broke after, and far more then its worth and people STILL wont sell.

I don't think they should be removed, unless you're going to reset the server. But a reset would only be a temporary solution for a permanent problem - That is the crap economy that GK inevitably has.
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