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  #1  
Old 12-11-2003, 04:08 AM
jrm_iii jrm_iii is offline
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light effects (background color)

how do you do it?
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  #2  
Old 12-11-2003, 04:10 AM
tlf288 tlf288 is offline
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i think you want the seteffect command.
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  #3  
Old 12-11-2003, 04:11 AM
Zethar Zethar is offline
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This was posted by Blitz_Hunter in a thread awhere I asked this..
pretty much just setcoloreffect #,#,#,#;


// NPC made by Stefan Knorr
if (created) {
setimg light2.png;
dontblock;
}
//#CLIENTSIDE
if (playerenters) {
setcoloreffect 1,1,1,0.99;
drawaslight;
}


Ok , where setcoloreffect is simply change those numbers to the light color you would like. Simply follow the R,G,B,A codes. This is just the simple light as in Spark's level you mentioned. For backpals..

//#CLIENTSIDE
if (playerenters)
setbackpal dusk1.png;

You can change the dusk1.png to any others that are in the graal2001\levels\backpals folder.
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  #4  
Old 12-11-2003, 04:16 AM
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Quote:
Originally posted by Zethar
*snip*
A) he wants a backround colour, setcoloreffect only changes the image the NPC that it's in is using... He wants to make the level have a tint, that command is seteffect red,green,blue,alpha ;.

B) setbackpal; doesn't work anymore, it was removed.
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  #5  
Old 12-11-2003, 04:27 AM
jrm_iii jrm_iii is offline
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what #s would i use to make it a bit darker?
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  #6  
Old 12-11-2003, 04:31 AM
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Quote:
Originally posted by jrm_iii
what #s would i use to make it a bit darker?
You would want it to have a black tint... So you would use no colours... But you don't want it to be completely black, you want to see through it... So you would lower your opacity... or alpha...

Keep in mind... This command as well as other commands like it (setcoloreffect, changeimgcolors, etc) only recognize numbers between 0 and 1.
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  #7  
Old 12-11-2003, 04:36 AM
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Quote:
Originally posted by jrm_iii
when i use all the colors, it makes it white, not black
Oops. Foolish me...


I seem to be thinking backwards this afternoon... @_@;;

So, if all of the colours make white... How would you get black, which is the opposite of white?
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  #8  
Old 12-11-2003, 04:42 AM
jrm_iii jrm_iii is offline
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figured it out... thx for the help

heres the level i was makin that i needed it for
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File Type: gif ammomart.gif (101.1 KB, 298 views)
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  #9  
Old 12-11-2003, 04:47 AM
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Quote:
Originally posted by jrm_iii
figured it out... thx for the help

heres the level i was makin that i needed it for
Look's pretty straight forward, and bland. Try doing something new and original with the tiles... Experiment... Also, the lights on your plants are a bit intense...
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  #10  
Old 12-11-2003, 04:53 AM
jrm_iii jrm_iii is offline
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what about like this? (4 instead of 6)
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  #11  
Old 12-11-2003, 04:56 AM
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Quote:
Originally posted by jrm_iii
what about like this? (4 instead of 6)
I don't really know why the plants are glowing to begin with... But I think it should still go lower... perhaps to .1 or so...
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  #12  
Old 12-11-2003, 05:02 AM
jrm_iii jrm_iii is offline
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even with 1, i can barely see the lights

how do i make em flicker?

Last edited by jrm_iii; 12-12-2003 at 03:58 AM..
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  #13  
Old 12-12-2003, 05:28 AM
Blitz_Hunter Blitz_Hunter is offline
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Quote:
Originally posted by Zethar
This was posted by Blitz_Hunter in a thread awhere I asked this..
<3 Least someone gives me credit...
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  #14  
Old 12-12-2003, 05:52 AM
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Quote:
Originally posted by Blitz_Hunter


<3 Least someone gives me credit...
Are you implying that you deserve credit from others, including me, for telling some people how to use seteffect? You aren't the only source to learn these things from. ;P

Quote:
Originally posted by jrm_iii


how do i make em flicker?
The easiest way to do that would be by making the alpha channel change randomly between two values that are fairly close to each other... You could also change the zoomeffect randomly between two values close to each other...
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  #15  
Old 12-12-2003, 06:40 AM
jrm_iii jrm_iii is offline
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hm....

all i know how to do is use the while command with playerx and setzoomeffect...

but... it works
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  #16  
Old 12-12-2003, 06:41 AM
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Quote:
Originally posted by jrm_iii
hm....

all i know how to do is use the while command with playerx and setzoomeffect...
Then the only thing to do is LEARN! ;D
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  #17  
Old 12-12-2003, 06:44 AM
jrm_iii jrm_iii is offline
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heres the level i was makin...
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  #18  
Old 12-12-2003, 06:45 AM
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Quote:
Originally posted by jrm_iii
heres the level i was makin...
Looks a bit boring there, bud... Add some pizzazzzazzaz... Give it some OOMPH! Be more creative.
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  #19  
Old 12-12-2003, 06:48 AM
jrm_iii jrm_iii is offline
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heres me mining in it...

i used the upper left of the 8 rotations of pick as the weapon, but it took the whole image instead of just the one part
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Last edited by jrm_iii; 12-12-2003 at 07:00 AM..
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  #20  
Old 12-12-2003, 06:53 AM
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Quote:
Originally posted by jrm_iii
heres me mining in it...
There's no change to the level at all... Try something new with it... Make it more visualy pleasing.
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  #21  
Old 12-12-2003, 08:34 AM
jrm_iii jrm_iii is offline
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i didnt say i changed it, i just said i took a ss of me mining
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  #22  
Old 12-12-2003, 11:48 PM
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Quote:
Originally posted by jrm_iii
i didnt say i changed it, i just said i took a ss of me mining
Well there wasn't any real point in doing that, was there?
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  #23  
Old 12-13-2003, 07:39 AM
sYnergy247 sYnergy247 is offline
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Quote:
Originally posted by haunter


Looks a bit boring there, bud... Add some pizzazzzazzaz... Give it some OOMPH! Be more creative.
can you really dooo that with the era tileset?
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  #24  
Old 12-13-2003, 08:07 AM
Luigi1 Luigi1 is offline
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If those are NPC's that use the image light4.png, put"drawaslight;" in there. If it's a showimg, use "changeimgvis index,3;".

Also, the levels are... well, bland. But you can't be very creative with the Era tileset, for it is too limited...
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  #25  
Old 12-13-2003, 08:39 AM
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You guys aren't thinking outside of the box.
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  #26  
Old 12-13-2003, 08:50 AM
w3dg1tz8 w3dg1tz8 is offline
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Quote:
Originally posted by haunter
You guys aren't thinking outside of the box.
Stop insulting my home. ;(
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  #27  
Old 12-13-2003, 08:30 PM
Blitz_Hunter Blitz_Hunter is offline
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Quote:
Originally posted by haunter
Are you implying that you deserve credit from others, including me, for telling some people how to use seteffect? You aren't the only source to learn these things from. ;P
Nah, just saying anything that I do and other people use they never say it was mine or anything...(Not relating to these forums)You dont get irritated if someone uses something you did or made without credit given?
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  #28  
Old 12-14-2003, 01:00 AM
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Quote:
Originally posted by Blitz_Hunter


Nah, just saying anything that I do and other people use they never say it was mine or anything...(Not relating to these forums)You dont get irritated if someone uses something you did or made without credit given?
Yes, but I've never really seen anybody directly quoting what you've said about seteffect other than in this thread. I thought you were talking specifically about what Zethar had said.
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  #29  
Old 12-14-2003, 01:16 AM
Blitz_Hunter Blitz_Hunter is offline
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Quote:
Originally posted by haunter


Yes, but I've never really seen anybody directly quoting what you've said about seteffect other than in this thread. I thought you were talking specifically about what Zethar had said.
I wasn't really talking about on the forums. Zethar just happen to bring that up.
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  #30  
Old 12-14-2003, 01:18 AM
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Quote:
Originally posted by Blitz_Hunter


I wasn't really talking about on the forums. Zethar just happen to bring that up.
Oh, ok then, my apologies.
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  #31  
Old 12-14-2003, 01:20 AM
Blitz_Hunter Blitz_Hunter is offline
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Quote:
Originally posted by haunter


Oh, ok then, my apologies.
Heh, No need too.
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