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  #1  
Old 08-04-2003, 02:16 AM
Chrisz Chrisz is offline
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Thumbs down Mmmh.. Canwarp?

This isn't being friendly :/

NPC Code:

if (created) canwarp; //Canwarp2?? :O?
if (playerchats) {
move 0,-64,1,0;
}



And no it dont move level ^_^;?...
I have like 0 experience with canwarp and such ;x... help..m..e... ..

p.s I tried everything but the right way.. .. heh..
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  #2  
Old 08-04-2003, 03:09 AM
TribulationStaff TribulationStaff is offline
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Is the npc a database NPC or on a gmap?
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  #3  
Old 08-04-2003, 03:19 AM
Chrisz Chrisz is offline
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Oh yeah, forgot to mention that, its a db-npc and no gmap ;p
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  #4  
Old 08-04-2003, 04:44 AM
Python523 Python523 is offline
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use putnpc2, they can warp

also try canwarp2
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  #5  
Old 08-04-2003, 05:38 AM
Tseng Tseng is offline
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Quote:
Originally posted by Python523
use putnpc2, they can warp

also try canwarp2
As far as I know, canwarp2 is for large level links, canwarp is for smaller ones (such as doors).

(Whoops, I had it just backwards. ^_^;)
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  #6  
Old 08-04-2003, 05:59 AM
CheeToS2 CheeToS2 is offline
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Quote:
Originally posted by Tseng


As far as I know, canwarp is for large level links, canwarp2 is for smaller ones (such as doors).
you have it backwards ;x
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  #7  
Old 08-04-2003, 04:51 PM
Chrisz Chrisz is offline
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mmm.. putnpc2 I'll try that..

erk.. ¬.¬

Tried canwarp2 and putnpc2, does canwarp2 actually read the links or go like level_a-1.nw etc etc?? :S Its all wrong :|.. lol

(Putnpc2 has the exact same effect as canwarp2 dont go beyond the link ...)

Why does nothing work properly?!?! !... Even if we had... like some kind of way of reading warps.. i'd be able to make my own canwarp, but noooo..
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  #8  
Old 08-04-2003, 09:05 PM
Projectshifter Projectshifter is offline
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Is it just for outside level connections? Or is it also for inside levels? If it's for outside, you could always check the x/y and have it warp accordingly, but I was sure that putnpc2 would work fine =x
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  #9  
Old 08-04-2003, 09:24 PM
Chrisz Chrisz is offline
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Outside, and err.. check x/y etc etc. but our levels are all weird and random like.... era_present-###.nw o.o; Maybe its time we used the alphabet system.. era_a-1...etc? or is there a simpler way? :O
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  #10  
Old 08-06-2003, 08:37 AM
Projectshifter Projectshifter is offline
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You can easily make a GMAP. Do it in the traditional style of a generated map but add the folowing:
NPC Code:
LEVELNAMES
"name","name","name"
"name","name","name"
LEVELNAMESEND


You make it just like a regular map. And if it's on a GMAP, then problem solved. Or is it needing to go inside?
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  #11  
Old 08-07-2003, 08:22 PM
Chrisz Chrisz is offline
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Gmap = bad o.o; Every gmap on Era just lags :P, too many trees or something.. i *may* try my 3rd gmap ;p
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  #12  
Old 08-08-2003, 01:08 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Chrisz
Gmap = bad
¬_¬
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  #13  
Old 08-08-2003, 01:33 AM
wonderboysp2p wonderboysp2p is offline
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in what way is a gmap bad??
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  #14  
Old 08-08-2003, 02:50 PM
MysticHasteP2P_2 MysticHasteP2P_2 is offline
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Era levels = 90% Tree NPCs (not 1 npc using showimg, like 10 ~ 30 Trees per level, Its just Wrong.

So if you take 40 * 9
(~
1 2 3
4 5 6
7 8 9
~)

You've got something in the range of ~300 trees being drawn at once.

Unless I'm retarded, I think gmap runs scripts from all levels around you and everthing in the levels.

I don't connect levels on Era, 56k + Era = Lagtastic.

(Of course I have about as much insight into the graal engine as a drunken monkey)
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  #15  
Old 08-08-2003, 04:42 PM
Chrisz Chrisz is offline
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....showimg.. are you kidding me? You want me to have retarded walk through trees?? ¬.¬.... Anyway showimg lags just as much as making an npc with an image.. ;x

And gmaps on Era are bad kai... x.x;
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  #16  
Old 08-08-2003, 07:53 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Chrisz
And gmaps on Era are bad kai... x.x;
Then you're using them incorrectly.
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  #17  
Old 08-09-2003, 02:00 PM
Thought Thought is offline
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Actually no, using a gmap on Era would increase the lag, probably by a tenfold.
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  #18  
Old 08-09-2003, 02:36 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Thought
Actually no, using a gmap on Era would increase the lag, probably by a tenfold.
What's your reasoning?
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  #19  
Old 08-09-2003, 06:31 PM
Chrisz Chrisz is offline
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Trees! :O lol
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  #20  
Old 08-09-2003, 10:53 PM
Thought Thought is offline
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Kaimetsu, you've never noticed all those trees in the levels while walking around?
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  #21  
Old 08-10-2003, 04:52 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Thought
Kaimetsu, you've never noticed all those trees in the levels while walking around?
Why would they cause lag? A small amount of clientside slowdown, perhaps, but that's a different thing.
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  #22  
Old 08-10-2003, 05:05 AM
Golbez Golbez is offline
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Graal 3000 has a gmap and they have loads of bugs on it, Stefan couldnt even find the problem. He said there are bugs with them but he has some much stuff to do it will be about a month or two before its fixed
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