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  #1  
Old 04-10-2003, 07:03 PM
Spark910 Spark910 is offline
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Arrow Take a Peep!

Well this is Rudoras Capture the flag level. I am making basically the same castle but in snow tiles for the other team (Which is why there is a thread asking if anybody knows where them tiles are)

Also this is just the level at the moment, it will be better when I add the following things:

1.) A flag!
2.) Lights
3.) NPCs

So just give me to feed back. Im not too sure about the path being grass up the middle, but give me some input and ill see what changes can be made.
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Old 04-10-2003, 07:09 PM
draygin draygin is offline
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Re: Take a Peep!

Quote:
Originally posted by Spark910
Well this is Rudoras Capture the flag level. I am making basically the same castle but in snow tiles for the other team (Which is why there is a thread asking if anybody knows where them tiles are)

Also this is just the level at the moment, it will be better when I add the following things:

1.) A flag!
2.) Lights
3.) NPCs

So just give me to feed back. Im not too sure about the path being grass up the middle, but give me some input and ill see what changes can be made.
The level looks wayyyy to cluttered. I would recommend a few less waves and a few less rocks in the water. Would definatly make it look better. Right now I go with my middle rating.
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Old 04-10-2003, 07:20 PM
SingleChance SingleChance is offline
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very nice level spark.
but i do agree there is too much waves and rocks but other then that the level is really good
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Old 04-10-2003, 07:29 PM
Spark910 Spark910 is offline
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Quote:
Originally posted by SingleChance
very nice level spark.
but i do agree there is too much waves and rocks but other then that the level is really good
Yeah I also agree,lol.
I didnt quite know what to put in there so I put water in, ill re-think what to put.
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Old 04-10-2003, 09:06 PM
syltburk syltburk is offline
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I love the style, its intresting 8/10
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Old 04-10-2003, 09:44 PM
Mykel Mykel is offline
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nice, although they are right bout the rocks.
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Old 04-10-2003, 11:33 PM
draygin draygin is offline
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Quote:
Originally posted by Spark910


Yeah I also agree,lol.
I didnt quite know what to put in there so I put water in, ill re-think what to put.
Maybe if you get some lights set zoom 10 and then set it so its really light it and barely noticable. Also there is an animated water gif that if used correctly could be nice. Can be found in the underground tunnels on GBM. Also looks nice for that if you zoom it out a bit and make it overlap land tiles as it looks like its water reflecting off the walls. Also dont know if you did but the ocean wave sound effects might be good in that level depending on where its located. Just ideas but all in all the level is pretty good aside from the previously mentioned problems in this thread.

Just noticed your changed your post earlier today about the npcs. As far as changing the path. Personally I would make it a sand path using all 5 sand tiles and then adding in some dead grass and maybe one or two live grass tiles here or there but very sparce. Just some more ideas.
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Old 04-11-2003, 05:31 AM
zell12 zell12 is offline
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Bah, lights suck, they make levels look horrible.
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Old 04-11-2003, 11:07 AM
Spark910 Spark910 is offline
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Quote:
Originally posted by zell12
Bah, lights suck, they make levels look horrible.
80% of the lights do because people dont bother to do anything other than leave a .99 brightness white light. Or if they do edit it, its either a bright horrible coloured light or a dull light thats hardly worth the bother! But im sure if we got some effects and not just a light, it could look quite good.
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Old 04-11-2003, 04:32 PM
draygin draygin is offline
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Quote:
Originally posted by zell12
Bah, lights suck, they make levels look horrible.
Not if you dont know what you're doing. Only time it looks horrible is when people who dont know how to use lights properly add bright lights and it looks like crap. If you ever look at any levels I've ever made with lights not one of them is bright. I always keep my colors dim or barely noticable. Especially in my tunnel levels it gives it a nice hasey look as if dust or some other partical is floating in the air. Light's dont make levels look crappy. People make levels look crappy.
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Old 04-11-2003, 05:47 PM
GoZelda GoZelda is offline
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A:Lights don't suck, but sometimes people uselessy add them, and every level has lights what is very annoying...
B:The level looks very nice, but too much waves and rocks, and to much grass details, add some plain grass too.

8/10
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Old 04-11-2003, 06:01 PM
zell12 zell12 is offline
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I just don't like lights period. Fancy up your levels with them, but I still like the old-fashoned way.
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Old 04-11-2003, 06:36 PM
draygin draygin is offline
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Quote:
Originally posted by zell12
I just don't like lights period. Fancy up your levels with them, but I still like the old-fashoned way.
like blue walls and predefined objects?
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Old 04-11-2003, 07:31 PM
SingleChance SingleChance is offline
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Quote:
Originally posted by zell12
I just don't like lights period. Fancy up your levels with them, but I still like the old-fashoned way.
i agree...i'm not a fan of using lights either...
i tried it once in a level but i never liked it so now i don't use them at all
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Old 04-12-2003, 12:22 PM
Spark910 Spark910 is offline
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Quote:
Originally posted by SingleChance


i agree...i'm not a fan of using lights either...
i tried it once in a level but i never liked it so now i don't use them at all
I do admi its stupid as people just really over used them because they could do so since p2p thing went. And they were plastered everywhere, the most annoying thing is the green lights on bushes.
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Old 04-12-2003, 08:53 PM
Waltz5 Waltz5 is offline
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Well I do agree with everyone else, way too cluttered. Also, for CTF, isn't that a little small? Seems to be in my opinion.

As for lights, they may not be realistic but they definately spruce a level up, especially water.
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Old 04-12-2003, 08:55 PM
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Quote:
Originally posted by Waltz5
Well I do agree with everyone else, way too cluttered. Also, for CTF, isn't that a little small? Seems to be in my opinion.

As for lights, they may not be realistic but they definately spruce a level up, especially water.
that was just 1 base... he said he's making the other base out of the snow tiles, so it will be blueish...

so i expect there to be at least maybe 3 or 4 more levels to this? but that's just a guess... since the other base would take up 1 more level, then there needs to be at leasst 1 level inbetween them...

anyways, i like it

good job, and i agree that there might be too many waves
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Old 04-12-2003, 08:58 PM
Waltz5 Waltz5 is offline
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Quote:
Originally posted by ETD


that was just 1 base... he said he's making the other base out of the snow tiles, so it will be blueish...

so i expect there to be at least maybe 3 or 4 more levels to this? but that's just a guess... since the other base would take up 1 more level, then there needs to be at leasst 1 level inbetween them...

anyways, i like it

good job, and i agree that there might be too many waves
Well that would explain it now wouldn't it .
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Old 04-12-2003, 10:10 PM
Spark910 Spark910 is offline
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Quote:
Originally posted by Waltz5

Well that would explain it now wouldn't it .
=]

Thats an outside. You will go inside where there will be an inside castle with some way to get to the flag (needs to think that one over) then when you get the flag you gotta run back to yours without being killed.
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