Quote:
Originally posted by MasterNuke
Maybe warriors ... thought up an idea... Weapon Feats... where each weapon has their own special attack... like swords enable spin-attack... and flaming swords having the ability to unleash a sudden burst of flames... to even out with the raw power of Barbarian fighters
Sorcerors... the main problem is... we cast too slow... and our spell icons pop up on other people's screens... also in the past many people requested spell damage to be reduced... which it was... even though spells were easily dodgeable... and spell interuption has to be changed to like a chance depending on the caster level... and the speed of spells are way too slow... were firing magic BULLETS... and flinging mana BOLTs... not magic beachballs and mana balloons
Priests... they need their god's spells lowered in level reqs and they need to be fixed...
Thieves... need to totally be revamped...
Alchemsts... they just need something to make... and they need to START with a special version of the alchemy spell that is level 1
Barbarians dont need nerfing... theyre just a class thats pretty much complete...
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Thank you!
And to reitterate some ideas I have said before in the suggestions forum, which isn't usually read by you know who, spells and prayers need to become stronger and faster with the casters stats AND levels.
For example the casting time of prayers and spells could be based off the intelligence and mental level of the player, intelligence being a stat that most Barbarians and Warriors don't have much of (No offense :grin: ) so they would always be slower then a Sorcerer or Priest, they could level their mental to get faster but it wouldn't help as much as having more intelligence points.
Spells need to have their strength based off power and magic level, again something that Barbarians and Warriors generally have lower amounts then a Priest or Sorcerer. And have prayers base off wisdom and wisdom level, Barbarians have high wisdom and Warriors don't have it so bad either, which opens the door for a more paladin type character, but even so casting time would be slow.
These ideas would also make the magic rings MUCH more useful (Elrond, Ancient Magic, etc) because they would do more. Right now a magic ring isn't really useful, they add Int which doesn't do anything for fighting, they add Pow which might give them a few more points of mana, magic resistance and mana regeneration. If the ideas I presented were used, the rings would also make them cast faster and have stronger spells.
A small note on warriors, it seems they were made to be a pretty much rounded class without any real downside, you can roll good even stats with a warrior whereas a Barb has great Str,Dex,Con, and Wis, but terrible Cha,Int, and Pow.