Quote:
Originally posted by MilkyWay0016
I agree with Puffy. To me, it's horrible RPing on a Paladin's part to run of to another kingdom when some people who have "supposidly evil intentions" come into a kingdom. The reason we let Necormacers in is we wanted better RPing between them and Paladins, like Bile Priests and Brigid Priest you could say.
Psh, that idea went away fast. What's the point of recruiting Paladins if none are willing to RP? The only thing I've seen them do is sit around and say how holy they are then when something happens that might actually take some roleplaying skill they run off. Sheezers.
No offense to you, Dal, but I'm mad that none of you people will actually RP further then saying 'Good Day'.
:| Maybe there are a few Paladins out there who are more than just a rank that's all proud of themselves, but I sure haven't met any yet. You guys are nice, but you can be very annoying.
Oh, and is it just me or is it a little messed up to be going to a kingdom with 'Orcs'? I mean, arn't they defined as evil, also?
All these people who don't put any thought into their kingdom really annoy me, they just go 'LIEK LELZ I THINK I'LL JOIN (KINGDOM NAEM HERE) BECUASE TEHY HAVE L33T HOUSES OR I CAN GTE A HIGH POSITION OR TEHY DON'T CRACK DOWN ON NON RPERS SO IL BE SAFE'
The number of them seems to be increasing, it's really making me sick =(
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Who are YOU to question my role playing? I don't even know you and the last time we met you were talking to dolls and placing them in the royal seats. I follow strict codes and guidlines to the Paladin code and here they are:
I. Fealty: A legacy from long-lost knights, Fealty described the relationship between a feudal lord and his knights. The Knights swore to protect the land and his lord in exchange for protection, support and property. When monarchies were established, the knight swore fealty to the king. In the 11th century, knighthood became a holy duty and knights were called to pledge fealty to the church. Fealty involves obeying commands from a law-abiding good patron, protecting and guarding him and his ideals, even sacrificing his life for the cause. A Paladin must pledge fealty to something. As a minimum, he can pledge fealty to a good church or philosophic movement or organization. It is this pledge that gives the Paladin his power. He can then pledge fealty to a lawful and good government (if one exists) or organization . He can't pledge fealty both to a church and philosophy and he can't pledge fealty to the government alone. Typical fealty obligations involve obeying the patron's edicts, promote the patron's ideals and guarding the patron and his ideas with one's life. Fealty is intertwined with other elements of the Paladin Code, Faith and Honor.
II. Courtesy: Courtesy involves more than following rules of etiquette. A Paladin is polite to everyone, maintains self-control, considers the feelings of others and take care not to offend them, speaks with kindness, behaves with dignity at all times and respects friends and foes alike. A Paladin though should not be lost in the typical forms of etiquette. He need not concern himself with trivial matters such as "which is the right hand to use the knife with". Nor will he keep his silence, when the truth must be spoken, to avoid offending someone. A Paladin will do his best to be polite when addressing anyone but he has to be true to his word and not fall into the "False talk" trap of etiquette. Courtesy involves calls of judgment and is developed through constant exercise. Novice Paladins usually have a hard time balancing Courtesy with another element of the Paladin Code, Honesty.
III. Honor: Honor involves behaving in a morally sound manner even when the Paladin is by himself. Honor involves respect for anyone who shares the Paladin's ideals of goodness and justice. The Paladin shows mercy and refuses to inflict undue suffering even to his worst enemies. A Paladin acknowledges the dignity of all law-abiding good people, regardless of race, by treating them with respect. A Paladin dies before compromising his principles, betraying his patron, renouncing his faith or abandoning his duty. Honor is a matter of being true to one's self. Honor couples with Honesty and Fealty, two other elements of the Paladin Code.
IV. Honesty: While Honor is a matter of being true to one's self, Honesty is defined as "being true to others". A Paladin always tells the truth, as he knows it. He may choose to remain silent or withhold information but he will never intentionally misguide anyone, even his enemies. Speaking the Truth is tricky, as it may violate another element of the Paladin Code, Courtesy. The Paladin, if he chooses to speak, will tell nothing but the truth. Usually the answers have to be carefully spoken, since bluntly speaking the truth will violate the Courtesy element. A Paladin will not make promises lightly but once he gives his word, he will always keep it. Honesty balances with Courtesy and couples with Honor.
V. Valor: A Paladin demonstrates unparalleled courage at all times. He will face the greatest dangers to fulfill a promise or a duty. A Paladin will never yield or flee in battle unless he is greatly outnumbered or receives a direct order from a peer. Nevertheless, a Paladin will never retreat if the life of another is at stake or other elements of his Code will be compromised because of his retreat. Valor embraces and supports most elements of the Paladin Code, protecting the whole from compromise and enabling the Paladin to uphold his sacred duty with a true heart.
VI. Humility: A Paladin remains humble in spirit and action. Humility keeps the Paladin's feet on the ground and protects him from the vilest enemy of the Paladin Code, Pride. A Paladin knows what he is, and that is enough for his self-esteem. He will never preach his status or his achievements with arrogance. He never speaks highly of himself. Praises embarrass him and the knowledge of a job well done suffices as thanks. A Paladin's only reward is the happiness of the people, the victory of Light over Darkness and world peace. A Paladin's inner pride flows from the Paladin Code, not from human praises or rewards.
VII. Selflessness: Paladins will not seek excess wealth for themselves, but strive to build home for the homeless, heal the sick and feed the poor. A Paladin will give his food to a hungry child even if that will mean starvation for himself. He will use his excess funds to help all those in need. He will cover his friends retreat even if he has to die. He will sacrifice his life to save another. Selflessness is the desire of the Paladin to become one with his principles.
VIII. Faith: The last but not the least basic element of the Paladin Code is Faith. Faith is as simple as eating. It cannot be acquired by exercise or philosophy reading. It's the ultimate state of the Paladin's mind. Faith makes the Code whole, assembles and connects the other virtues. It can only be described as "believe in yourself". Faith gives life to the other elements. Faith and Fealty give the Paladin his supernatural abilities. Faith in a virtue, faith in a deity, faith in a philosophy, faith in one's abilities, faith in Light, faith in Goodness, Faith in Justice, Faith in Peace, Faith in one's self, the element that transforms the Paladin from a mortal Champion of Goodness to a Divine Warrior of Light.
I have followed those codes, here is an example...When you all were going crazy to go fight Bakungun, Dallion and I were trying to convince you all to end this in a peaceful matter Code.II- Im ALWAYS helping our members with anything they ask me, whether its asking simple directions to a town or making an item for them. Not only do I help them but I help other kingdoms from the good of my heart. Im always showing
courtesy to everyone. I give my money to people who need help which falls into Code.V11-
I always maintain self control and I don't brag about power like some people do. In addition, Zurkiba said that we are going to fight the Orcs and Goblins, therefore to provide a safer nation. I can't kill the KINGS necromancers because then I will be breaking Code.1-
((Thats basically killing your own kingdom members))