Server owners who act like a host instead of a dictator.
Well done quests that dont entail the normal "kill 2000 badies". They should be creative, and have a *small story line to them (overly complex storylines most often ruin gameplay) the quest should have some sort of order, e.g. you need item from quest a to do quest b, etc.. and there should be lots of HINTS, I hate seeing servers that hide quests away in stupid places with no way to know they exsist unless you search every level one by one. :grrr:
Places to hang out with other players.
Attractive, but not overly busy levels... I like seeing a normal pre-defined style house now and then-- they actualy look good because the tileset was designed to make them

and I also like levels to go easy on grass tiles and such, sometimes levels get too distracting.
Friendly staff who enjoy helping people out
Players can get invloved and submit graphics and playerhouses made by themselfs (as long as they are not horrible)
Democratic server-- players vote on changes.
Origional Music (that sounds good)
Go easy on NPC's, I hate being lagged.
Oh, and one thing that makes or breaks any server, If i walk out of a door and I don't end up dirrectly outside that door (e.g. if i end up 10 tiles away, or off to the left or right) I give the server no second chance

It's not that hard to pay attention to the details. *listens to bush -- little things (that kill)*
Be creative, have fun things to do. The real secret to a good server isn't the server at all-- it's the people there.
Urizen
