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  #1  
Old 05-04-2002, 10:12 AM
zell12 zell12 is offline
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Spiffy Clock for RC...

Well, there should be a clock for RC. #1 reason is that Staff usually jail people for a few hrs, but end up leaving, and the staff on have no clue what time they set it. So, if the Clock was GMT, the staff would set the time for the jail sentence according to that.

Or, if the time was automated, like you can right click em, and select somthing like
Punishment > Ban Player.
Jail Player.

And like, when you click one of them, a window pops up, asking for how long to set the ban/jail time to. If Ban, it would have things like, 5 days, 6 days, etc... for Jailing, it would be 1 hour, 2hour, etc... up to days. When the sentence is passes the person is automatically warped to onlinestartlocal.graal or the start level an/or the player is unbanned. For Jailing, the RC would read the jaillevel=jail.graal in the server options to know what level to warp th player to. You could aslo give them rights, like, setnick, sethead, toall toguild, pms to staff guilds, and you could also change their nick.
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  #2  
Old 05-04-2002, 06:05 PM
Slaktmaster Slaktmaster is offline
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Script a time jail?
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  #3  
Old 05-04-2002, 09:35 PM
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Quote:
Originally posted by Slaktmaster
Script a time jail?
A time jail requires the player to be online (usually). There are usually several bug in them, as well. Anyhow, I rather agree with this thing about the clock. I guess one could script a time jail, but I don't think one can script a time ban. I hereby support the clock.
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  #4  
Old 05-04-2002, 10:49 PM
zell12 zell12 is offline
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I think this would improve the admistration, if you can auto unban/unjail players, then can we have a list in RC, so when a player is warped/banned, there account name appears on a window of some sort.
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  #5  
Old 05-04-2002, 11:17 PM
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NPC Code:

if (isweapon) {
timeout=.1;
}

if (timeout) {
this.keeptrack++;
if (this.keeptrack==10) {
setstring player.jailtime,#v(strtofloat(#s(player.jailtime))-1);
}
if (strtofloat(#s(player.jailtime))<=0) {
destroy;
}
timeout=.1;
}



easy as that
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Old 05-04-2002, 11:35 PM
zell12 zell12 is offline
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still, it would be easier <.<
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  #7  
Old 05-05-2002, 12:00 AM
Slaktmaster Slaktmaster is offline
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Use timevar and you won't have to be online.
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  #8  
Old 05-05-2002, 12:04 AM
zell12 zell12 is offline
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Well, I still think that the clock would be nice for alot of reason, I already said
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Old 05-05-2002, 12:48 AM
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with the script above, you have to spend the specified amount of time in jail, so they just cant leave and come back when their time should be up
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  #10  
Old 05-05-2002, 05:21 AM
Falcor Falcor is offline
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you could have a script in player weapons. then set a serverr string to jail people.

suchas

serverr.jail=zell12,1h 2m 3s
ect etc
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  #11  
Old 05-05-2002, 06:37 AM
zell12 zell12 is offline
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spiffy
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  #12  
Old 05-05-2002, 11:45 PM
BBflat BBflat is offline
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Still, that doesn't unban people. NPCs just don't do that. The clock would solve that.
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Old 05-05-2002, 11:47 PM
zell12 zell12 is offline
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thats why he said "set a serverr string to jail people."
not ban people.
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Old 05-05-2002, 11:49 PM
BBflat BBflat is offline
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Quote:
Originally posted by zell12
thats why he said "set a serverr string to jail people."
not ban people.
I got so far. But if you want to ban someone for a certain amount of time and you won't be around then or something, then the server would automatically unban the person. The jail thing sounds great.
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  #15  
Old 05-08-2002, 10:48 AM
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When you jail somebody the time they are in jail should only pass while they are online. Finally we can see the jails full of people.
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<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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