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View Poll Results: Should Graal2001 be reset?
Yes 31 47.69%
No 34 52.31%
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  #1  
Old 04-07-2002, 03:03 AM
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Question Should graal2001 be reset?

Should graal2001 be reset? It would be good to restart the ecomy and start all over again and add new stuff, maybe new sub races and new systems and stuff, the bad part is every one might lose every thing they have and start all over again.
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  #2  
Old 04-07-2002, 03:05 AM
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Hmm...I would have said yes a month ago, but the economy is doing okay now.
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Old 04-07-2002, 03:07 AM
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:/ not now, graal is doing ok, and id ***** a lot if i lost nephi
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Old 04-07-2002, 03:10 AM
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If we did reset it, there'd be a lot of work involved in changing over to clientr.strings. We couldn't miss that opportunity.
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Old 04-07-2002, 03:12 AM
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yea agreed kai, clientr. would be alot better then the double string system some use now like hats, also we could add the new stuff being discussed in the lat forum like the food system and stuff
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  #6  
Old 04-07-2002, 03:14 AM
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I BEG YOU ALL PLEASE SAY YES

IT WILL BE SO MUCH FUN DOING QUESTS OVER AGAIN AND NOONE WOULD COMPLAIN AND EVERYONE WOULD BE EQUAL AND ET WOULD HAVE A POINT AND IM RAMBLING

PLELEEASE
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  #7  
Old 04-07-2002, 03:15 AM
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if theres a reset, new quests will probily be added with the new systems like more fullhearts and a level 2 sword and magic stuff
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Old 04-07-2002, 03:17 AM
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Dear SK,

you took my house, personalhouse3.nw and I want it back.

K
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Old 04-07-2002, 03:17 AM
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Quote:
Originally posted by Soto
Never if i lost my naifets i would be highly pist.
I wouldnt be bothered if i lost all my hats, money, houses etc, but if i lost my bomy :[
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  #10  
Old 04-07-2002, 03:17 AM
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hmm theres a good chance that players with bomy's will get them back after the reset
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Old 04-07-2002, 03:18 AM
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Quote:
Originally posted by Shadow Knight
hmm theres a good chance that players with bomy's will get them back after the reset
Then reset it tonight fool.
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  #12  
Old 04-07-2002, 03:20 AM
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Bomys are stupid. Who cares. Reset it all and hold bomy auctions in a week when everyone has some gralet on them. DEFINATELY reset hats.
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  #13  
Old 04-07-2002, 03:22 AM
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i just wanna see what the players think about the reset, if alot agree ill talk to the other staff about it, other staff are thinking about adding a fighter class and a mage class, fighters can go on a quest for a level 2 sword, while mages could get the fireball and other magic items, and a food and drink system where you gotta but,make, or find food and eat and drink now and then or youll starve, and maybe adding a armor system for fighters, these are some ideas being discuseed with graal2001 staff, alot of them could only be added with a reset though because its to late to add them now to graal2001 because of the current ecomy and stuff
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Old 04-07-2002, 03:25 AM
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If we do the reset, there'll certainly be some period where everything is unpredictable. We'd be editing so much across the server, so it couldn't happen overnight. I'd say a week at least.
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Old 04-07-2002, 03:25 AM
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Add an orc class with an orc club as the only weapon for them. :]



FOR ORCS ONLY
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  #16  
Old 04-07-2002, 03:26 AM
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new quests will be added, especaily if we add classes but can only be done if theres a reset, fighters can go on quests for fullhearts and level 2 swords and stuff while mages can go on a quest for like 1 or 2 fullhearts and magic items and weapons
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  #17  
Old 04-07-2002, 03:27 AM
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I think a server reset is wise...I don't care if I lose my new nephi5...The server reset would fix many bugs and add a lot new stuff.
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  #18  
Old 04-07-2002, 03:27 AM
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hmm kai, i got an idea, we could have the whole server in ghost mode access only for the wekk till all the new stuff is done and added then take ghost mode off and let all the players be able to play and check out the new stuff
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  #19  
Old 04-07-2002, 03:28 AM
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Quote:
Originally posted by Shadow Knight
hmm kai, i got an idea, we could have the whole server in ghost mode access only for the wekk till all the new stuff is done and added then take ghost mode off and let all the players be able to play and check out the new stuff
dumb,
very dumb
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  #20  
Old 04-07-2002, 03:28 AM
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the classes and level 2 sword and hearts and stuff will mostly be needed in the rp zones, they are sparring zones so you wont lose any thing, alot of new rp zones will be added
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  #21  
Old 04-07-2002, 03:30 AM
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i made this thread for suggestions and what players think, the ghost mode thing is just an idea, the final decision will be made by the graal2001 staff, i just wanted to see what players think about it
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  #22  
Old 04-07-2002, 03:31 AM
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hmm we could make all the changes and improvments then have the reset then add all the new stuff, that could be done instead of ghost mode
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Old 04-07-2002, 03:33 AM
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Heres something to add.

All kingdoms have a special thing like drawbridges, hats, daggers, etc. Add a club, yes the weapon club for orcs
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  #24  
Old 04-07-2002, 03:33 AM
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soto we already are working on them
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  #25  
Old 04-07-2002, 03:38 AM
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oh yea, about kingdoms, if theres a reset, the new kingdom system will be remade and be more rp'ish, sheres some ideas i came up with
NPC Code:

Traps, Doors, Bridges and Barricades:

Repairs:
Traps - 50 per repair
Bridges - 500 per repair
Doors - 300 per repair

Traps: - all traps dont effect allies - there hidden to the enemies till triggered
Arrow - 50 each - shoots arrows at enemies
Alarm - 50 each - warns allies of enemies
Gas - 80 each - slow gas damage to enemies in the area
Spike - 100 each - spikes hurt enemies when touched
Rock - 100 each - rocks fall on enemies
Freeze - 150 each - freezes enemies shortly
Lightning - 150 each - lightning hits enemies
Fireburst - 200 each - explosions hits enemies

Doors:
Wooden - 500 each
Braced - 1000 each
Steel - 1500 each

Bridges:
Wooden - 1000 each
Stone - 2000 each
Steel - 3000 each

Barricades:
Wooden - 500 each
Stone - 1000 each
Steel - 1500 each

Buildings and Structures:

Houses:
Small - 1000 each - 1 Room Free
Medium - 2000 each - 2 Room Free
Large - 3000 each - 3 Room Free
Personal House - 5000 each - 100 a month - 1 Room Free
Extra Room In House - 500 each

Repairs:
Small - 100 per repair
Medium - 200 per repair
Large - 300 per repair
Severe - 1000 per repair
Whole Kingdom - 5000 per repair

Exspansions:
Storage Room - 500 each
Small Room - 1000 each
Jail - 1000 each
Kitchen - 1000 each
Medium Room - 2000 each
Large Room - 3000 each
Farming Area - 4000 each
Workshop - 5000 each
Barracks - 5000 each
Dining Room - 6000 each


Weapons and Armaments:

Reapairs:
Combat Weapons - 20 per repair
Siege Weapons - 500 per repair

Combat Weapons:

Melee Weapons:
Battle Hammer - 80 each
Battle Axe - 150 each
Spear - 100 each
Staff - 50 each
Club - 20 each

Range Weapons:
Cross Bow - 70 each

Siege Weapons:
Battering Ram - 1000 each
Catapault - 2000 each
Explosives - 3000 each
Cannons - 5000 each
High Explosives - 10000 each

Mercenary's and Guards:

Guard - 100 to hire - 5 gralats a graal year each - 3 hearts - level 1 sword - sword user
Archer - 200 to hire - 10 gralats a graal year each - 4 hearts - level 1 sword - projectile user
Warrior - 300 to hire - 14 gralats a graal year each - 5 hearts - level 2 sword - sword user
Wizard - 400 to hire - 17 gralats a graal year each - 3 hearts - level 1 sword - magic user
Chemist - 500 to hire - 20 gralats a graal year each - 3 hearts - level 1 sword - uses high explosives

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  #26  
Old 04-07-2002, 03:38 AM
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You do realize unless you change the vital parts of what 2k1 is now, we'll just be in the same position we are now in the future.

I say if you do reset it, take out all the jobs, put in more hearts and a level 2 sword. Focus on the "ADVENTURE" part of Graal and less on the "money money money money money."
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  #27  
Old 04-07-2002, 03:39 AM
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prices are being fixed for the kingdom stuff so just ignore them for now, if theres a reset, theyll be lowered alot
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  #28  
Old 04-07-2002, 03:41 AM
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Quote:
Originally posted by Shadow Knight
oh yea, about kingdoms, if theres a reset, the new kingdom system will be remade and be more rp'ish, sheres some ideas i came up with
NPC Code:

Traps, Doors, Bridges and Barricades:

Repairs:
Traps - 50 per repair
Bridges - 500 per repair
Doors - 300 per repair

Traps: - all traps dont effect allies - there hidden to the enemies till triggered
Arrow - 50 each - shoots arrows at enemies
Alarm - 50 each - warns allies of enemies
Gas - 80 each - slow gas damage to enemies in the area
Spike - 100 each - spikes hurt enemies when touched
Rock - 100 each - rocks fall on enemies
Freeze - 150 each - freezes enemies shortly
Lightning - 150 each - lightning hits enemies
Fireburst - 200 each - explosions hits enemies

Doors:
Wooden - 500 each
Braced - 1000 each
Steel - 1500 each

Bridges:
Wooden - 1000 each
Stone - 2000 each
Steel - 3000 each

Barricades:
Wooden - 500 each
Stone - 1000 each
Steel - 1500 each

Buildings and Structures:

Houses:
Small - 1000 each - 1 Room Free
Medium - 2000 each - 2 Room Free
Large - 3000 each - 3 Room Free
Personal House - 5000 each - 100 a month - 1 Room Free
Extra Room In House - 500 each

Repairs:
Small - 100 per repair
Medium - 200 per repair
Large - 300 per repair
Severe - 1000 per repair
Whole Kingdom - 5000 per repair

Exspansions:
Storage Room - 500 each
Small Room - 1000 each
Jail - 1000 each
Kitchen - 1000 each
Medium Room - 2000 each
Large Room - 3000 each
Farming Area - 4000 each
Workshop - 5000 each
Barracks - 5000 each
Dining Room - 6000 each


Weapons and Armaments:

Reapairs:
Combat Weapons - 20 per repair
Siege Weapons - 500 per repair

Combat Weapons:

Melee Weapons:
Battle Hammer - 80 each
Battle Axe - 150 each
Spear - 100 each
Staff - 50 each
Club - 20 each

Range Weapons:
Cross Bow - 70 each

Siege Weapons:
Battering Ram - 1000 each
Catapault - 2000 each
Explosives - 3000 each
Cannons - 5000 each
High Explosives - 10000 each

Mercenary's and Guards:

Guard - 100 to hire - 5 gralats a graal year each - 3 hearts - level 1 sword - sword user
Archer - 200 to hire - 10 gralats a graal year each - 4 hearts - level 1 sword - projectile user
Warrior - 300 to hire - 14 gralats a graal year each - 5 hearts - level 2 sword - sword user
Wizard - 400 to hire - 17 gralats a graal year each - 3 hearts - level 1 sword - magic user
Chemist - 500 to hire - 20 gralats a graal year each - 3 hearts - level 1 sword - uses high explosives

That is really cool. By using the kingdoms "fund" power we can be able to manage that. But as for weapons, I say ONLY certain kingdoms should be able to purchase some. Orcs should only be able to purchase clubs and possibly heavy steel swords. Dustari on the other hand has access to all the weapons probally. Zormite should be the only to use Tridents. Pirates, pirate swords and hooks. Karakaze, special daggers. Samurai, all the samurai swords. Etc.
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  #29  
Old 04-07-2002, 03:43 AM
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thats what the kingdom fund is for brad, i added it for this, and each kingdom will have there own specail weapons and stuff too
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Old 04-07-2002, 03:44 AM
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I'll help in anyway possible unless it involves scripting as despite numerous redownloads I still can't make any npcs due to Graal messing up offline..
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Old 04-07-2002, 03:45 AM
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Quote:
Originally posted by Shadow Knight
thats what the kingdom fund is for brad, i added it for this, and each kingdom will have there own specail weapons and stuff too
I like it.

I say you should add special npc weapons for all the kingdoms now to spice up rping until this HUGE change. Possibly a knights sword for Dustari, pirate hook, Karakaze dagger (enhanced), Orc Club, Samurai sword, and Zormite trident.
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Old 04-07-2002, 03:51 AM
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yea, i should have them so they only work in rp zones just to be fair, so they cant bother players with them in non rp zones like when there mining, craftiing and stuff, also im gonna add crystal mining that both humans and bomy's can do, and they can mine crystals and craft them into weapons,armor and items and stuff or magic crystals to be used by mages and magic weapons and stuff that needs crystals to work, also fighters might be able to use them to cast low level spells, because they have no magic like mages will
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  #33  
Old 04-07-2002, 03:52 AM
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theres also gonna be a bomy morph magic item that lets bomy's transform into humans if they have magic crystals, it uses 1 magic crystal to fire and 1 every 5 seconds when used, when they run out theyll turn back into a bomy
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Old 04-07-2002, 03:55 AM
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add weapons
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  #35  
Old 04-07-2002, 03:55 AM
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Quote:
Originally posted by Brad
add weapons
like a bomy trident
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  #36  
Old 04-07-2002, 03:57 AM
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if theres a reset, alot of new stuff will be added for bomy's, like new weapons, jobs and abilities
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Old 04-07-2002, 03:57 AM
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Quote:
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like a bomy trident
KARAKAZE DAGGER
ORC CLUB
DUSTARI KNIGHT SWORD
SAMURAI SWORD
PIRATE HOOK
ZORMITE TRIDENT
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  #38  
Old 04-07-2002, 04:00 AM
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yea, good idea brad, i might add them as there personal kingdom weapons
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  #39  
Old 04-07-2002, 04:02 AM
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graal2002 will be all rp, graal2001 wont be, graal2002 wont have bomy's, graal2001 will have bomy's
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Old 04-07-2002, 04:03 AM
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Yeah, the weapons I named are peffect. I want an orc club so bad
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