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  #1  
Old 01-21-2002, 10:56 AM
Androk2k1 Androk2k1 is offline
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Defuo Terra Character

Here is first Sample...

I am not yet sure will it be last version I might change the head size by making it a little smaller.

Here is is:
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  #2  
Old 01-21-2002, 11:01 AM
Poogle Poogle is offline
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Re: Defuo Terra Character

flys open
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  #3  
Old 01-21-2002, 11:03 AM
Androk2k1 Androk2k1 is offline
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LoL =D OK Need to fix that... get rid of the fly
shorten legs and change hair style with face size...
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Old 01-21-2002, 11:16 AM
Xythar Xythar is offline
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Have fun making ganis for that.
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  #5  
Old 01-21-2002, 11:18 AM
Androk2k1 Androk2k1 is offline
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There gonna be no gani's... Non-P2P...
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  #6  
Old 01-21-2002, 11:22 AM
Thak2 Thak2 is offline
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Quote:
Originally posted by Androk2k1
There gonna be no gani's... Non-P2P...
If you are going to use showimg for all the bodies, that will probably be very laggy.
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  #7  
Old 01-21-2002, 11:30 AM
Androk2k1 Androk2k1 is offline
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I know... That's why the desision is not final... I might just linit heads and bodys... (make my own) for classes...

Agrh I am nutz...
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Old 01-21-2002, 11:42 AM
Echos Echos is offline
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Quote:
Originally posted by Thak2


If you are going to use showimg for all the bodies, that will probably be very laggy.
[Kaimetsu]

It's perfectly possible to make a showimg body system without lag if you know enough about what you're doing.

[/Kaimetsu]
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  #9  
Old 01-21-2002, 11:46 AM
Crybos Crybos is offline
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How does this look?
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File Type: bmp grel.bmp (61.0 KB, 141 views)
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  #10  
Old 01-21-2002, 12:58 PM
Fate Fate is offline
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Re: Re: Defuo Terra Character

Quote:
Originally posted by Poogle
flys open
Someone's eyes are wandering..
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  #11  
Old 01-21-2002, 11:38 PM
Psyker Psyker is offline
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If you're going use that sprite, you might want to change practically every graal webgif you have, or create new ones.

A tileset, also... it probably won't micks() in with that sprite.
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Old 01-22-2002, 03:19 AM
Thak2 Thak2 is offline
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Quote:
Originally posted by Echos


[Kaimetsu]

It's perfectly possible to make a showimg body system without lag if you know enough about what you're doing.

[/Kaimetsu]
Really? Showimg by itself, usually isn't super laggy or anything, but when it's coordinates are constantly being changed by the player... wouldn't that slow it down quite a bit?

Especially when there is many moving about on the same level?
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  #13  
Old 01-22-2002, 03:24 AM
Frolic_RC2 Frolic_RC2 is offline
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Its possible to do it with showimg..

Its also possible to make new tilesets with showimg. If I was to make a free server, I already have everything planned on how I would do it...
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  #14  
Old 01-22-2002, 03:32 AM
Beowulf2 Beowulf2 is offline
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Quote:
Originally posted by Thak2


Really? Showimg by itself, usually isn't super laggy or anything, but when it's coordinates are constantly being changed by the player... wouldn't that slow it down quite a bit?

Especially when there is many moving about on the same level?
Do not question Kaimetsu. He is the almighty Script-Monkey.
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  #15  
Old 01-22-2002, 05:24 AM
Thak2 Thak2 is offline
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Quote:
Originally posted by Beowulf2

Do not question Kaimetsu. He is the almighty Script-Monkey.
I know, he would know way better then me in the area of scripting... that's why I wanted him to explain how it wouldn't be laggy then, and how you could make it not laggy.

Because, I know when there is several showimgs moving on my screen, I tend to lag some.
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  #16  
Old 01-22-2002, 05:49 AM
Echos Echos is offline
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Quote:
Originally posted by Thak2


I know, he would know way better then me in the area of scripting... that's why I wanted him to explain how it wouldn't be laggy then, and how you could make it not laggy.

Because, I know when there is several showimgs moving on my screen, I tend to lag some.
[Kaimetsu]

The trick is in making everybody draw all the images themselves on the clientside.

[/Kaimetsu]
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  #17  
Old 01-22-2002, 06:53 AM
Androk2k1 Androk2k1 is offline
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OK I have a choice either that or I can make alot of Body PNGs and new heads =) (I won't want to use the old ones)
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