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Old 12-11-2001, 04:02 AM
kp_p2p kp_p2p is offline
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ideas

k, i got 2 ideas... (this is Sephiroth2k)
1. make pics1.png larger that way we have room for more tiles such as diagonal castle tiles which would be really cool, and we wouldnt jave to replace the good tiles we have already.
2. an if(npctouchsplayer){ command. it would work as the exact opposite of if(playertouchsme){ and would come in handy many many times.

-Sephiroth2k
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Old 12-11-2001, 04:23 AM
Poogle Poogle is offline
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Re: ideas

Quote:
Originally posted by kp_p2p
k, i got 2 ideas... (this is Sephiroth2k)
1. make pics1.png larger that way we have room for more tiles such as diagonal castle tiles which would be really cool, and we wouldnt jave to replace the good tiles we have already.
2. an if(npctouchsplayer){ command. it would work as the exact opposite of if(playertouchsme){ and would come in handy many many times.

-Sephiroth2k
Wont this current graal be done with when 2k2 comes out and does that mean all playerworlds will be destroied?
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Old 12-11-2001, 04:56 AM
ancientphoenix ancientphoenix is offline
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no, its wont... And (playertouchsme) and (npctouchsplayer) would be exactly the same! because if something touchs u its only logical that ur touching (i feel so dirty) and some "player" commands work as commands for Char NPCs such as drawoverplayer you dont need a drawovernpc command =P

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  #4  
Old 12-11-2001, 07:28 AM
kp_p2p kp_p2p is offline
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nonono

no they would be different you see. a player must be holding a key down or moving fo it to touch something. say you have an npc baddy and it moves towards you. its not going to hurt u unless u move and touch it. like the baddies are scripted, thats what im going for, they can do stuff when you arent moving without using playerx/y in |x,y| because thats very script consuming.

-Sephiroth2k
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