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  #1  
Old 11-19-2015, 08:28 PM
ffcmike ffcmike is offline
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Passcode entry + Voluran's Mausoleum Preview

Passcode entry system:



Voluran's Mausoleum Quest preview:

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  #2  
Old 11-19-2015, 11:44 PM
Elk Elk is offline
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wow the mausoleum looks ace love that youre using light effects now
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  #3  
Old 12-04-2015, 10:13 AM
Zeltino Zeltino is offline
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Just watched this. That looks awesome. The shadow effects really caught my eye, had to rewind and watch it again a time or two. I also really liked the walking down the stairs through the door action. The small details really pull everything together!
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  #4  
Old 12-04-2015, 08:42 PM
scriptless scriptless is offline
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As always this is very nice. I too saw the shadow effect and was impressed. Keep up the great work.
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  #5  
Old 12-04-2015, 10:43 PM
maximus_asinus maximus_asinus is offline
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Really nice work, wish Graal as a whole were in better shape so more could see and appreciate your work.
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Old 08-17-2016, 07:50 PM
maximus_asinus maximus_asinus is offline
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I'm currently trying to defeat Voluran. He is way too difficult. He should have a stun animation after you land a hit and a cooldown after he tracks you across an area. Right now if he lands on top of you (which he will, he is twice as fast as you), it is literally impossible to get away from him without taking multiple hits. It is like he ignores the stun detection when the player takes damage too. It is absolutely too unforgiving.
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Last edited by maximus_asinus; 08-17-2016 at 08:14 PM..
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  #7  
Old 08-17-2016, 11:42 PM
Kamaeru Kamaeru is offline
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Quote:
Originally Posted by maximus_asinus View Post
too unforgiving.
I like hard games, git gud
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Old 08-18-2016, 01:34 AM
ffcmike ffcmike is offline
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There's a fairly easy "move and slash" mechanism for defeating Voluran, you can even do it without being hit once when you'e used to it. There's also a "trick" involving the pillars that can considerably reduce his health before he begins rushing you.
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Old 08-18-2016, 05:57 AM
Crono Crono is offline
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hm, dont think ive done this one yet
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  #10  
Old 08-18-2016, 11:47 AM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by ffcmike View Post
There's a fairly easy "move and slash" mechanism for defeating Voluran, you can even do it without being hit once when you'e used to it. There's also a "trick" involving the pillars that can considerably reduce his health before he begins rushing you.
Yeah you can use the pillars and NPCs. I did that. I think the most frustrating part is where I'd press S to swing my sword but would just get damaged and knocked back without doing the animation. I assume this is some sort of bug.
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  #11  
Old 08-18-2016, 11:56 AM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by Kamaeru View Post
I like hard games, git gud
This boss doesn't fit in with the whole Zelda aesthetic that is going on, and it's difficulty relative to the whole dungeon is pretty jarring.

But don't get me wrong, the dungeon was great, it introduced a lot of different gameplay mechanics (some I thought weren't used enough, it was sort of weird to see few pieces used once).
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  #12  
Old 08-18-2016, 05:26 PM
kia345 kia345 is offline
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blame thor's hit detection
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Old 08-19-2016, 05:28 PM
Nabru Nabru is offline
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Quote:
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blame thor's hit detection
It's legitimately cancer.
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Old 08-19-2016, 05:45 PM
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serverside hd + server in europe = good times
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  #15  
Old 08-19-2016, 07:18 PM
Nabru Nabru is offline
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I don't know why he even keeps his version, Stefan is gone. It's not like MD is ever going to let classic back on the list anyway
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Last edited by Darlene159; 08-19-2016 at 07:30 PM.. Reason: dont insult people
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