Quote:
Originally Posted by evilchaseofdoom
12-16 Players in a party for a dungeon. Don't be rediculous, farming is already easy enough, now you want to add in 2-6 more DPSers to cut the time and difficulty in half...
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Eh, alright. You have a point there.
Also, I should have written this to begin with, but a more balanced loot / drop system would also be nice. So that people 'massing' aren't getting 100% of the goods dropped all the time. While this isn't a problem in low-level dungeons, people assisting in high-end ones often don't get a chance to pick up armor pieces they need and are forced to buy them from players who are tanking.
I'm not saying there should be stuff like item rolls and so on, but it probably wouldn't hurt to have item drops assigned to the next player in the party list each time something gets dropped. Or maybe just have it to where only players whose classes are listed on the item can pick them up. And as usual, these assignments would only be temporary just in case the 'owner' doesn't bother to pick up the item in time.