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  #1  
Old 04-28-2011, 10:04 AM
Tigairius Tigairius is offline
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Small changes to GK

Some small changes have been made to Graal Kingdoms recently, so I will update the community of those changes here.

- Graal Kingdoms has introduced a new swear filter. By default, your swear filter will be enabled, however, you may choose to disable it now by saying "/swearfilter off". The options are: off, on, strict. Right now mass messages are not monitored, but if it becomes a problem, we'll re-add the filter and it will be forced. This is not a free ticket for harassment, check our rules for clarification. Additionally, if your filter is disabled, it is now your responsibility to manually delete swear words from your screenshots before posting them to the forums if you participate in our screenshot threads.

- We've added some more complicated logging procedures to a few things like trade tables to improve security of our members. Now staff members will be able to more easily search for any scammed or lost items and these tools will be accessible to more staff members (previously it was only accessible by 3 people or so).

- The Q menu has been edited slightly to support larger numbers better. Text no longer runs out of the edge of the frames if the numbers are too large in the experience for your levels.

- Some problems with the mudlib allowing staff members to be impenetrable to spells cast by monsters have been corrected and staff members are now correctly damaged.

- Food digestion has been slightly modified.

- Player speed is now bounded by a lower value of 0.8. This means that newer players can experience GK with lightning speed!!

- Castle doors and battle doors have been fixed on v6. They are also more responsive all-together and no longer change your walking animation (sometimes it was hiding your weapon before).

If you have any questions about any of these updates, feel free to post them here.
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Last edited by Tigairius; 04-28-2011 at 10:19 AM..
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Old 04-28-2011, 10:06 AM
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Awesome updates.
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Old 04-28-2011, 10:30 AM
cyan3 cyan3 is offline
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Really nice work
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Old 04-28-2011, 10:49 AM
Soala Soala is offline
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Great stuff! I like the new numbers, exp is also much easier to read. You could probably do this in the statistics (F2) too?
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Old 04-28-2011, 10:55 AM
cbk1994 cbk1994 is offline
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Great stuff! I like the new numbers, exp is also much easier to read. You could probably do this in the statistics (F2) too?
The problem with this is that players like to see exactly how much experience they have (e.g. for seeing how much they get from a Brutal map). We could certainly comma-tize it to make it easier to read, though.
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Old 04-28-2011, 12:12 PM
MajinDragon MajinDragon is offline
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I take it exact experience is still available through /statistics or /skills. Good change. I hope the other issues with the Q-menu are addressed, such as how outdated the inventory is.
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Old 04-28-2011, 12:43 PM
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I would like to suggest taking a good long look at all of the gods, the granted spells, the enchantment types and maybe even the relics too, many of the effects like blind, confuse, fear, ghosthit and paralyze do not seem to have a real use in the game.


Some gods don't even give relics (balor, bile, diancecht) or do not offer good enough bonuses to bother followoing them, while other gods can give multiple relics (brigid, ogma) perhaps a small or even total revamp of the gods in some way? Though this might be difficult since there are many monsters that are not assigned penalties against the effects i mentioned above unless new monsters can be added or existing monsters are changed also.
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Old 04-28-2011, 01:17 PM
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a lot of those things have to have Stefan's intervention.
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  #9  
Old 04-28-2011, 03:07 PM
Soala Soala is offline
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Quote:
Originally Posted by cbk1994 View Post
The problem with this is that players like to see exactly how much experience they have (e.g. for seeing how much they get from a Brutal map). We could certainly comma-tize it to make it easier to read, though.
Could always display both
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Experience: 50000000 (50 M)
Next Level: 55000000 (55 M)
Or comma-tize it as you said.

But I guess it's good as it is right now
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Old 04-28-2011, 04:29 PM
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Could always display both
I'd prefer thousand seperators over that.

Last edited by cyan3; 04-28-2011 at 05:06 PM..
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  #11  
Old 04-28-2011, 05:00 PM
fowlplay4 fowlplay4 is offline
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So people carrying an entire house package will still be able to move?
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Old 04-28-2011, 06:48 PM
Dinji_Jinto Dinji_Jinto is offline
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Define "scammed", like trading crap for a really rare item?

Because that happened recently.

Edit: In which case, if this was only implemented recently, these new logs probably don't have it, though it was a few days ago.
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Old 04-28-2011, 10:26 PM
Tigairius Tigairius is offline
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Define "scammed", like trading crap for a really rare item?

Because that happened recently.

Edit: In which case, if this was only implemented recently, these new logs probably don't have it, though it was a few days ago.
For a definition of what we consider to be scamming, please contact a GP or the GP Admin (Stephen) with a detailed description of what happened and the situation will be handled accordingly. In general though, just trading a really rare item for a bad item is just a bad trade- not a scam and it's just a consequence of a free-trade market, however, like I said, it depends on the circumstance.

Additionally, we have logs that date back for quite some time (years), they have just been hard to read and required RC to access them. The new logs are extremely easy to read and don't require RC.
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  #14  
Old 04-29-2011, 03:58 AM
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Cool
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  #15  
Old 04-29-2011, 05:00 AM
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0.8
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lightning speed!!
lol
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Old 04-29-2011, 03:47 PM
MajinDragon MajinDragon is offline
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Hmm this just occured to me. So has this speed change made speed altering diseases/afflictions less potent in their maximum effect?
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Old 04-29-2011, 07:24 PM
Tigairius Tigairius is offline
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Hmm this just occured to me. So has this speed change made speed altering diseases/afflictions less potent in their maximum effect?
This could very well be, and if so, we will fix it shortly. Can you double or triple check to make sure?
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  #18  
Old 04-30-2011, 03:10 AM
ViperZakuto ViperZakuto is offline
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keep up the good work staff and tig. =)
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Old 04-30-2011, 03:49 AM
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I casted typhoid on a newb and he wasn't really slow.
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Old 04-30-2011, 04:03 AM
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Musical chairs is more like lightning chairs at 0.8 speed.
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  #21  
Old 05-01-2011, 05:13 AM
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musical chairs is more like lightning chairs at 0.8 speed.
^ ^ ^ ^
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Old 05-01-2011, 05:15 AM
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I like the speed
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Old 05-01-2011, 07:55 AM
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Musical chairs is more like lightning chairs at 0.8 speed.
I like chairs this way... but it might be harder for the em's lol
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Old 05-01-2011, 08:35 AM
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It really changes it up, makes for faster rounds.. more chair slips :P. I don't think it needs to be fixed, was just stating it.
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Old 05-01-2011, 10:58 AM
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still no

/listen 0
which stops EVERYTHING
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Old 05-01-2011, 10:51 PM
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I don't like this huge new price on the house scrolls

There should be a new bonus to it...like your house should look bigger on the outside, etc.
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Old 05-01-2011, 11:32 PM
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GG on 50+ players, only wish a certain server could do better as well...
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Old 05-02-2011, 04:46 AM
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nice work :o
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Old 05-02-2011, 11:42 AM
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GG on 50+ players, only wish a certain server could do better as well...
never gonna happen
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Old 05-07-2011, 07:03 PM
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The bug where magic hurt players in your own party has been fixed .
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Old 05-07-2011, 07:11 PM
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Nice work!
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Old 05-07-2011, 11:29 PM
Tigairius Tigairius is offline
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WC and AC display positively now in order to make more sense.
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Old 05-07-2011, 11:48 PM
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Can ac not make it impossible to hurt people who dont have high enough wc. maybe just damage reduction. That way people can stop people from casting. Also people in pmode can keep people in bmode from casting by hitting them can that be fixed as well.
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Old 05-09-2011, 05:58 AM
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You can now press ` (on the "~" key) to autotarget when a wand is equipped (works with both players and monsters). Unfortunately, the issue with not being able to target players isn't fixed yet—I'm still not sure what's causing it. If autotargetting isn't working, try reconnecting; it will break at the same time as targeting player breaks.
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Old 05-09-2011, 09:00 AM
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You can now press ` (on the "~" key) to autotarget when a wand is equipped (works with both players and monsters). Unfortunately, the issue with not being able to target players isn't fixed yet—I'm still not sure what's causing it. If autotargetting isn't working, try reconnecting; it will break at the same time as targeting player breaks.
Can it be possible to change that hotkey to whatever the player wants? That is my praying hotkey.
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Old 05-09-2011, 01:00 PM
cbk1994 cbk1994 is offline
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Can it be possible to change that hotkey to whatever the player wants? That is my praying hotkey.
Eventually, not sure what the best way to change it is though, since the hotkeys system right now only works for items/skills/spells and chat commands are tacky. GK needs some kind of options window.
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Old 05-09-2011, 02:58 PM
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Can it be possible to change that hotkey to whatever the player wants? That is my praying hotkey.
That's my praying hotkey too. Always has been.

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Old 05-09-2011, 08:41 PM
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Can ac not make it impossible to hurt people who dont have high enough wc. maybe just damage reduction. That way people can stop people from casting. Also people in pmode can keep people in bmode from casting by hitting them can that be fixed as well.
Damage reduction would make AC a lot more valuable. That'd be pretty cool.
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Old 05-10-2011, 01:03 AM
Conqueror Conqueror is offline
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Terrible idea. Maybe people seem to forget that PKing on Kingdoms already takes far too long. Depending on the opponent, a single battle could go on for 5+ minutes. But, I do agree with you Cubes that the current system is flawed, and needs a revision


Personally, I feel that enchantment scrolls should be abolished. It would make a lot more sense for armor class to increase as your base level does. THEN-- armor with naturally high AC would truly have value, and people might go back to wearing ridiculously heavy plate's in order to heavily reduce the chances of being hit (by either players or possible newly created monsters)
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Old 05-10-2011, 03:33 AM
BigBear3 BigBear3 is offline
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If enchantments were removed, maybe we could have some melee-based abilities to balance us with magic. Would be pretty fly.
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