Quote:
Originally Posted by RegretZ
It's good, but you're clustering your details too much. It needs to look more random, not a clump of grass here, a clump of mushrooms there, etc. kinda thing.
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Clumps are a good way to portray a more natural environment. Now his clumps may be a bit too large, but it is much more preferred to clump than to just randomly lie stuff around the level(which makes the details seem generated). However it could use some grass in-between the clumps so that it's not so obvious, and like I said could benefit from having smaller clumps.