Quote:
Originally Posted by fowlplay4
What could be done different or added to make the experience better? Obviously the lack of quests, importance to things like jobs has a lot to do with it.
|
I'll point out four distinct problems with Zodiac:
1. It's hard for many newbies to get into Zodiac.
a. They have to depend on others way too much to get far. One example is getting some actual useful gear for your character. You either have to fish for hours or painfully try to figure out TW and FC!
b. There's not enough incentives for exploring. Sure there are things to find like dungeons and trainers; but it's faster just to ask people or a FAQ to find those -- and that's very boring.
Solutions:
a. Add some interactive NPCs that give you directions on where to go. Give simple and easy-to-use commands like [Where is] and a sub-command such as [my trainer?]. Don't add one that gives you every answer though, add something like a Warrior NPC that gives you questions on Warriors and whatever.
b. Put some NPCs that give you helpful hints, or a quest, or whatever will keep the players exploring.
2. Leveling becomes incredibly stale incredibly fast.
I really don't need to explain this since everyone should know the deal.
Solution though? Well, guess you could start by giving a unique boss to a bunch of dungeons. All of them should give you a boatload of experience and some group drops. Should give them all skills like teleporting or whatever. Mix and match this!
Should also present other ways to fighting monsters. Like some that randomly roam on the overworld or whatever.
3. Not enough skill is used to play most classes.
Let's take a look at Dragoon's jump, it's a sure-hit attack. Okay, it does miss but it can be changed so you can manually aim where to land (and make it never miss). This actually would nerf Dragoons... but I guess you can compensate by giving it more damage and add more skills. Another idea is to make Mage's Crush a fixed location instead of magically following the player. Could make it an Area of Effect to help balance it.
I saw someone use a Ninja/Mage that exploited Zodiac's system by getting as many sure-hit skills as possible. I never saw that thing lose. Once people realize the key to winning is to use as many stuns, binds, and sure-hit skills as much as possible everyone will use those kind.
4. There's really not much incentive to do things once you're level 60.
Well, once you're level 60 you could join a nation and fight for it.
First, you need to have a good character. Oh, not good enough? Time to creset or make a new one! Time to deal with MORE insane boring leveling!
Second, you need some good gear. Oh, got no Nightblades', Archmages', or Battlemasters'? Have fun fishing for a whole day! Or, you could just wait for hours and hope to have your pathetic ungeared character invited to a TW or FC party and double++ hope that you actually get a good drop!!
Or, you could forget all that nation crap and join CTF for some good team fun! Did I mention that there's only three maps, and that 99% of the strategy consists of either chasing flag carriers or grabbing the flag as fast as you can?
---
Wow, I really typed a lot. I hope Jerret reads this. Criticism is welcome too.