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  #1  
Old 08-15-2010, 08:38 AM
Tigairius Tigairius is offline
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Request: Variable Tweening

This is something I think could really improve some things on Graal. Most likely one of the most useful things that could be added to GScript2: tweening.

Right now Stefan has added createAnimation() to v6, but I really think it would be much more effective to add tweening instead.

Example of how it would work.

PHP Code:
//#CLIENTSIDE
function onCreated() {
  
with (findimg(200)) {
    
this.image "door.png";
    
this.layer 3;
    
this.30;
    
this.30;
    
this.tween("alpha"0.501);
  }

The door would fade in, taking alpha from 0 to 1 in 0.5 seconds.

More interesting things like player tweening could be usable too.

PHP Code:
//#CLIENTSIDE
function onCreated() {
  
player.tween("x"10player.xplayer.10);

This could move the player to the right by 10 tiles over 10 seconds.

Tweening should also be usable on GuiControl objects, for tweening a window's alpha or other variables.


Thoughts, ideas? Any more to add?
I would really like to see this added in v6. It is similar to createAnimation() but much more powerful and flexible.
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Old 08-15-2010, 08:41 AM
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100% supported.

This would help developers on ALL stations.

Ganiists, GFX, LATs, Scripters easily.
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  #3  
Old 08-15-2010, 08:43 AM
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I absolutely support this idea. A simple tweening function would remove all hassle from such needed scripts.
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  #4  
Old 08-15-2010, 08:44 AM
Tigairius Tigairius is offline
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A few years back Robin made a pretty interesting tweening class but honestly, it's much more efficient to have it built-in and that way it's not interrupting other scripts that are currently running just to do simple nice aesthetic things like fading.
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Old 08-15-2010, 08:54 AM
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Something to associate an optional ID with the tween, and onTweenCompleted event would be nice.
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Old 08-15-2010, 09:09 AM
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I support this 100%, but I'd rather see it like so:

PHP Code:
temp.tween myObject.addTween();
tween.value "x";
tween.start 2;
tween.finish 4;
tween.duration 1;

// alternate syntax, same thing
with (myObject.addTween()) {
  
value "x";
  
start 2;
  
finish 4;
  
duration 1;

Then you could easily do things like
PHP Code:
waitfor(tween"onTweenCompleted"60); 
or

PHP Code:
this.catchEvent(tween"onTweenCompleted""onMyEvent"); 
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Old 08-15-2010, 09:57 AM
Tigairius Tigairius is offline
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Quote:
Originally Posted by cbk1994 View Post
I support this 100%, but I'd rather see it like so:
Well, I could see how that would be nice, but it could just be done like this without complicating things:
PHP Code:
//#CLIENTSIDE
function onCreated() {
  
temp.player.tween("x"10player.xplayer.10);
  
this.catchEvent(temp.e"onTweenFinished""onMyTweenIsDone");

The point of this tweening is to make it easy to understand and very effective so that it's easy even for LATs to be able to add nice effects even though they're not a scripter. That's why I'm trying to keep it as simple as possible.
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  #8  
Old 08-15-2010, 09:59 AM
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This would be amazing to have! I await the day we have it, and hopefully this does NOT get overlooked.
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  #9  
Old 08-15-2010, 10:02 AM
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Oh support indeed.

It also may be possible to revisit that tween class and perhaps make it not interrupt the script or so. Although a far cry from the quality of building it in.
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Old 08-15-2010, 12:58 PM
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where do i sign the support list?
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Old 08-15-2010, 01:09 PM
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where do i sign the support list?
You just did.
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Old 08-15-2010, 01:20 PM
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  #13  
Old 08-15-2010, 02:22 PM
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I support, tweening would be awesome for Graal.
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Old 08-15-2010, 02:27 PM
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I'll support this, yeah.
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Old 08-15-2010, 02:41 PM
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  #16  
Old 08-15-2010, 03:10 PM
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You just did.
cool
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Old 08-15-2010, 03:17 PM
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Good idea Tig. *supports*
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  #18  
Old 08-15-2010, 06:24 PM
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Someone build a thing that lets you schedule callbacks instead of just setting the timeout

Then you can just have the tweening thing be a function that does a thing and then adds itself again until it turns out to be already done; also you now have a really cool and generic mechanism

but I kind of forgot whether you guys have proper first class functions so I do not know how elegant that would end up being in implementation


also can you do, like, (@ "this.derp") or only this.(@"derp")

Last edited by Admins; 08-15-2010 at 06:54 PM..
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  #19  
Old 08-15-2010, 07:03 PM
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This could be interesting, although the gui animations do more than just changing a value, there is also page-flip, you can set the time offset, several animations can work together, and you set the animation function (linear or sinus curve) and interval. What you want is basicly a combination of the new gui animation and the particle emitter modifiers and make it working for any script variable?
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Old 08-15-2010, 07:09 PM
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Quote:
Originally Posted by Loriel View Post
also can you do, like, (@ "this.derp") or only this.(@"derp")
Only the latter, I believe.
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Old 08-15-2010, 07:10 PM
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Quote:
Originally Posted by Stefan View Post
What you want is basicly a combination of the new gui animation and the particle emitter modifiers and make it working for any script variable?
Would be cool, yea. An unbelievably stupid thing of the particle emitter modifiers is the "range" though; you know, that time range. It's okay-ish for particle emitters, but that's it. Wouldn't need that for the tweening stuff.
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  #22  
Old 08-15-2010, 08:28 PM
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Quote:
Originally Posted by Stefan View Post
This could be interesting, although the gui animations do more than just changing a value, there is also page-flip, you can set the time offset, several animations can work together, and you set the animation function (linear or sinus curve) and interval.
Can you document that somewhere?

Quote:
What you want is basicly a combination of the new gui animation and the particle emitter modifiers and make it working for any script variable?
If I understood you right, that would be perfect.
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Old 08-15-2010, 08:50 PM
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Quote:
Originally Posted by Stefan View Post
What you want is basicly a combination of the new gui animation and the particle emitter modifiers and make it working for any script variable?
Yep, pretty much
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  #24  
Old 08-15-2010, 09:52 PM
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Quote:
Originally Posted by Loriel View Post
Someone build a thing that lets you schedule callbacks instead of just setting the timeout

Then you can just have the tweening thing be a function that does a thing and then adds itself again until it turns out to be already done; also you now have a really cool and generic mechanism

but I kind of forgot whether you guys have proper first class functions so I do not know how elegant that would end up being in implementation


also can you do, like, (@ "this.derp") or only this.(@"derp")
http://forums.graalonline.com/forums...hp?t=134259917

Is something like this what your thinking? You don't need any timeouts, you create the bar onCreated, and it works and animates and polls it's set variable all on it's own.
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Quote:
<Dustyshouri> no, RogueShadow is always talking about scripts lol
<Dustyshouri> in fact, he pretty much brought Graal back as a topic single-handedly
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  #25  
Old 08-15-2010, 11:02 PM
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Yeah, pretty much that. I did not know we had scheduleevent, this is pretty cool. So setTimer(x) is just schedulevent(x, "Timeout", null)?
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  #26  
Old 08-16-2010, 12:08 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Loriel View Post
So setTimer(x) is just schedulevent(x, "Timeout", null)?
Yes except that it also cancels any timers already set (and setTimer(0) doesn't schedule the event).
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Old 08-16-2010, 12:56 AM
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That is a good point
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  #28  
Old 08-16-2010, 04:15 AM
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PHP Code:
function setTimer(temp.x) {
  if (
temp.<= 0) {
    return;
  }
  
cancelevents("Timeout");
  
scheduleevent(temp.x"Timeout"null);

And probably some other magic.

I never use timeouts because I like to pass state to the function via. scheduleevent instead of relying on this. variables like you need to in timeouts.
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  #29  
Old 08-16-2010, 04:18 AM
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Quote:
Originally Posted by WhiteDragon View Post
PHP Code:
function setTimer(temp.x) {
  if (
temp.<= 0) {
    return;
  }
  
cancelevents("Timeout");
  
scheduleevent(temp.x"Timeout"null);

And probably some other magic.

I never use timeouts because I like to pass state to the function via. scheduleevent instead of relying on this. variables like you need to in timeouts.
Corrected.

PHP Code:
function setTimer(temp.x) { 
  
cancelevents("Timeout"); 
  
  if (
temp.<= 0) { 
    return; 
  } 
  
scheduleevent(temp.x"Timeout"null); 

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  #30  
Old 08-16-2010, 04:37 AM
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Quote:
Originally Posted by Loriel View Post
Yeah, pretty much that. I did not know we had scheduleevent, this is pretty cool. So setTimer(x) is just schedulevent(x, "Timeout", null)?
If you look closely at the script I made, you can schedule any number of timers, named whatever you want. They won't interfere with one another. The one in my script calleds the function onUpdate() every .05 seconds. It could easily be done with any other function I imagine. The function is part of a TStaticVar.

In the same script it's possible to create hundreds of bars (prabably some slowdown X.x) but they all update independently of eachother as separate TStaticVar objects.
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  #31  
Old 08-22-2010, 11:48 PM
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  #32  
Old 08-23-2010, 01:07 AM
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Timeouts of DBNPCs also survive server restarts, while scheduleevents don't.
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  #33  
Old 08-25-2010, 01:16 AM
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http://forums.graalonline.com/forums...ighlight=Tween

How's this one?
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