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  #1  
Old 09-13-2001, 06:11 AM
entravial entravial is offline
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#v() in weapons

~AlphaFlame~

Doesn't work :-P

Try this...

if (playertouchsme){
i=10;
toweapons #v(i);
say2 #v(i);
}

The sign will correctly show 10, but the weapons shows "#v(i)" in the inventory
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  #2  
Old 09-13-2001, 06:58 AM
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Yes. I was slightly annoyed by that once. Don't remember when though or for what script......
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  #3  
Old 09-13-2001, 08:01 AM
entravial entravial is offline
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~AlphaFlame~

Mine is for showing the ammount of an item in the inventory u.u;
But noooo the script just HAS to be bugged u.u
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  #4  
Old 09-13-2001, 09:05 AM
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message codes are not allowed inweapon names
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  #5  
Old 09-13-2001, 09:07 AM
entravial entravial is offline
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~AlphaFlame~

Well is it too much to allow them for us? There are some nice things that can be done with it... like amounts of an item in the inventory and the such.
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  #6  
Old 09-13-2001, 09:18 AM
General General is offline
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it could be useful in places like burger refuge

hamburger (2)
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  #7  
Old 09-13-2001, 09:22 AM
entravial entravial is offline
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~AlphaFlame~

Yes! Or in stuff like trophies!

toweapons Spar Tournement (#v(this.rank));
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  #8  
Old 09-13-2001, 10:04 AM
SkooL SkooL is offline
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Quote:
Originally posted by entravial
~AlphaFlame~

Yes! Or in stuff like trophies!

toweapons Spar Tournement (#v(this.rank));
I don't really see what the point of a trophy would be...:/
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  #9  
Old 09-14-2001, 12:36 AM
Kaimetsu Kaimetsu is offline
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GUYS: It was done for a good reason. Ever think about the weapon database, and how crowded it would become with 38563 weapons with the same script in there? Just script your own inventory to fix it.
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  #10  
Old 09-14-2001, 02:43 AM
entravial entravial is offline
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~AlphaFlame~

Right Kaimetsu. And how many people have the skill to do that?

<Newbies> WE R B MAD SKILLZ PLZ!

... err... right...

<Newbies> LAY Z LAY Z!

*cough* Darn newbies... shut up!
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  #11  
Old 09-15-2001, 06:08 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by entravial
~AlphaFlame~

Right Kaimetsu. And how many people have the skill to do that?

<Newbies> WE R B MAD SKILLZ PLZ!

... err... right...

<Newbies> LAY Z LAY Z!

*cough* Darn newbies... shut up!
If they can't do it then it's their problem. They should leave it to those who can.
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  #12  
Old 09-15-2001, 08:09 PM
Falcor Falcor is offline
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Kaimetsu you are right but id like for message coades to be added to removeweapon and addweapon because it mkaes life EZer =D
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  #13  
Old 09-16-2001, 10:04 AM
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Quote:
Originally posted by Kaimetsu
GUYS: It was done for a good reason. Ever think about the weapon database, and how crowded it would become with 38563 weapons with the same script in there? Just script your own inventory to fix it.
no, it would go in the database as

Hamburger #v(client.jolly);

that way it would only be one record, not 3,409
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  #14  
Old 09-17-2001, 04:44 AM
entravial entravial is offline
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~AlphaFlame~

Yes yes yes! It would only go once!

~cough~ General beat me to it but oh well...

Anyway, we do kinda need this for stuff like multiple items!

if (playertouchsme){
for(i=0;i<weaponscount;i++){
if (startswith(Bread,#w)){
selectedweapon=i;
}
}
tokenize #w;
toweapons Bread #v(#e(0,-1,#t(1)+1));
}

Or something similar... of course then you'd hafta script reducing the bread count but... bleh, oh what am I saying. Almighty Kaimetsu doesn't like this command so it'll never go up.
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  #15  
Old 09-18-2001, 04:48 AM
Tyhm Tyhm is offline
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New Features

Since we've established this isn't a bug but was intentional, how about a new feature? This would solve my *Bomb Bag problem too:
http://forums.graal2001.com/forums/s...threadid=12179
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