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View Poll Results: Would You Like A Global Online Level Editer?
Yes 27 62.79%
No 16 37.21%
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  #1  
Old 06-15-2004, 06:18 AM
LegendaryTsukasa LegendaryTsukasa is offline
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Online Level Editer

If you havn't seen this thread, than please go there before you vote.

The Thread.

I would like too see one, that is global. Some don't. I think a percentage would tell us if we could get one, or not.

Thank you for your comments, in advance.
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  #2  
Old 06-15-2004, 06:21 AM
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It would seem that it would be a quite deadly exploit if people were ever to abuse it if it got bugged.
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  #3  
Old 06-15-2004, 07:12 AM
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Quote:
Originally Posted by LegendaryTsukasa
You can fix tile errors without having to go offline and do a whole buncha stuff.
It's not as if you have to disconnect from the internet to work on a level. Nor do you have to use the same instance of Graal that you're playing on a server with. You can have more than one Graal instance open at a time. Yes, it's quicker to edit it online and have it instantly saved, but I'm just referring to what you specifically said there. :P

As for this "global" thing... are you simply talking about a script which is made available to everyone? If not, I'm confused.

Btw, your commas are horribly misplaced.
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  #4  
Old 06-15-2004, 08:13 AM
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Version 3.x should have one i believe, it will be totally scriptable too
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  #5  
Old 06-15-2004, 11:42 AM
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Well 3.1 is a little ways off, all I want is the ability to be able to load more than one level from the file browser without any problems. Because of you load a second level, the first one will not upload when you push the save button. This is annoying if I'm making links because I'll forget the coordinates.
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  #6  
Old 06-15-2004, 11:46 AM
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I don't want it because they will take off the offline editor. Anyone with a peanut sized brain can figure out why taking out offline is nothing more than stupid.
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  #7  
Old 06-15-2004, 01:47 PM
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Online editing is much more interesting though since other people can see your modifcations instantly and you don't need to connect with RC, download the file, edit it, upload, test, modify, upload, test etc., not to forget the work of configuring your Graal to accept the gmap etc. The script can use hasright() to check if the player is allowed to do the modifcations, so you can make it very secure, or you can e.g. let players edit their houses. In v3.1 it will also be possible to edit scripts of npcs directly. The scripted level editor for v3.1 is in early state though.
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  #8  
Old 06-15-2004, 01:50 PM
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so they can add scripts straight away, no thanks some one did that on era and got rich very easilly, what about offline, can we still make levels offline?
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  #9  
Old 06-15-2004, 02:04 PM
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I'm fine with it as long as there is still an offline level editor.

If you remove it i'll steal your pancakes
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  #10  
Old 06-15-2004, 04:00 PM
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Quote:
Originally Posted by Stefan
Online editing is much more interesting though since other people can see your modifcations instantly and you don't need to connect with RC, download the file, edit it, upload, test, modify, upload, test etc., not to forget the work of configuring your Graal to accept the gmap etc. The script can use hasright() to check if the player is allowed to do the modifcations, so you can make it very secure, or you can e.g. let players edit their houses. In v3.1 it will also be possible to edit scripts of npcs directly. The scripted level editor for v3.1 is in early state though.

That is a very good idea...When I used to dev on Classic servers it used to be a hassle to make the levels and then save and upload from RC then close editor get on player check how it looks, etc.

This would make it so much easier and would without a doubt speed up PW development. And servers with custom Tilesets such as era can see if they made a mistake instantly instead of waiting and seeing how it turned out, lol.

Very good Idea, I give it two thumbs up and can't wait to use it.
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  #11  
Old 06-15-2004, 04:06 PM
URBANLEGEND URBANLEGEND is offline
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I would like to see this very much, and i dont think itd be too hard to do in the 2.x versions still. Iv had an idea for a long time they should devide up the level editor and the script editor into two differant programs for differant people. Itd be easier for scripters and easier on levelers. This would work for the online editor because if you devided up the two the level editor could be used on line thus making it so you can edit online and open many levels at once. This could also make for faster development.. But hey what do i know? I prolly wrong...as usual.
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  #12  
Old 06-15-2004, 04:14 PM
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Quote:
Originally Posted by Stefan
Online editing is much more interesting though
I agree, however, not having any support for an offline editor is stupid. Not everyone has an internet connection which is always active. Even the ones who do may go to a friend's house and want to work or show them something. They could also simply not want to be bothered by people and prefer to do it without any connection to the internet. There's a ton of situations where offline level editing can be very helpful.

Anyway, it's not like we need to worry too much about this stuff right now, as 3.1 will never come out. The last release date has been passed by what, 5 months? :/
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  #13  
Old 06-15-2004, 04:39 PM
matt8891 matt8891 is offline
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Quote:
Originally Posted by Stefan
Online editing is much more interesting though since other people can see your modifcations instantly and you don't need to connect with RC, download the file, edit it, upload, test, modify, upload, test etc., not to forget the work of configuring your Graal to accept the gmap etc. The script can use hasright() to check if the player is allowed to do the modifcations, so you can make it very secure, or you can e.g. let players edit their houses. In v3.1 it will also be possible to edit scripts of npcs directly. The scripted level editor for v3.1 is in early state though.
Wouldnt that cause MAJOR lag for the player who is doing the editing?
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  #14  
Old 06-15-2004, 04:55 PM
WanDaMan WanDaMan is offline
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it's all one program..
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  #15  
Old 06-15-2004, 05:12 PM
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why not just ask someone to make one and have it open source?
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  #16  
Old 06-15-2004, 06:07 PM
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Well i guess Stefan is going to start working on a system for this if he hasnt already.
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  #17  
Old 06-15-2004, 06:22 PM
Andy0687 Andy0687 is offline
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Something like this is pretty much done, however its not open source to everyone i dont think :P
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  #18  
Old 06-15-2004, 06:24 PM
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Quote:
Originally Posted by Andy0687
Something like this is pretty much done, however its not open source to everyone i dont think :P
Well i wish it was open source to me;p
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  #19  
Old 06-15-2004, 06:30 PM
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Quote:
Originally Posted by matt8891
Well i wish it was open source to me;p
Haha I think only 3 or 4 people actually have it.
There has been talk of letting other people use it, but its pretty unique and pretty well done right now.
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  #20  
Old 06-15-2004, 06:37 PM
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Unless the online level editer is-somehow-better than the offline, you should still be able too use the offline.

It'd be hard to use with people running around. I think it would be good only for fixing errors.

The scripting thing is also very good. you an stop sparring very quickly!
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  #21  
Old 06-15-2004, 06:38 PM
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Quote:
Originally Posted by LegendaryTsukasa
Unless the online level editer is-somehow-better than the offline, you should still be able too use the offline.

It'd be hard to use with people running around. I think it would be good only for fixing errors.

The scripting thing is also very good. you an stop sparring very quickly!
LOL...True....I also think it'd only be good for fixing little tile errors e.g(half grasses).
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  #22  
Old 06-15-2004, 06:45 PM
Andy0687 Andy0687 is offline
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Quote:
Originally Posted by LegendaryTsukasa
Unless the online level editer is-somehow-better than the offline, you should still be able too use the offline.

It'd be hard to use with people running around. I think it would be good only for fixing errors.

The scripting thing is also very good. you an stop sparring very quickly!
Yeah, well stefan already explained what would be better about it

Off Topic: Rofl @ your sig
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  #23  
Old 06-15-2004, 06:50 PM
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Quote:
Originally Posted by Andy0687
Haha I think only 3 or 4 people actually have it.
There has been talk of letting other people use it, but its pretty unique and pretty well done right now.
Heh...There should be a script so only level makers could use it..How they would script that though is beyond me...
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  #24  
Old 06-15-2004, 06:58 PM
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Quote:
Originally Posted by Stefan
Online editing is much more interesting though since other people can see your modifcations instantly and you don't need to connect with RC, download the file, edit it, upload, test, modify, upload, test etc., not to forget the work of configuring your Graal to accept the gmap etc. The script can use hasright() to check if the player is allowed to do the modifcations, so you can make it very secure, or you can e.g. let players edit their houses. In v3.1 it will also be possible to edit scripts of npcs directly. The scripted level editor for v3.1 is in early state though.

You can see it instantly when you push the save button after hitting edit once. Test? Easy, keep the level open until you feel it's perfect. You -can- hit the save button more than once people >_>;

Gmaps are simple, people make them way too complicated these days.

I'm not against the online level editor itself, I'm against the fact that YOU'RE GOING TO REMOVE THE OFFLINE EDITOR. This is literally KILLING THE BEST THING IN GRAAL.
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  #25  
Old 06-15-2004, 07:48 PM
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Quote:
Originally Posted by Gerami
I'm not against the online level editor itself, I'm against the fact that YOU'RE GOING TO REMOVE THE OFFLINE EDITOR. This is literally KILLING THE BEST THING IN GRAAL.
Heh...They should make online editor and leave offline editor also.
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  #26  
Old 06-15-2004, 11:53 PM
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Can I see where they said theu would kill the offline editer please...You keep refering too this, and I have yet too see anyone who means something that can change anything actually say they were going too.
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  #27  
Old 06-16-2004, 12:12 AM
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It was an old thread in the future improvements thread. You'll have to dig.
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  #28  
Old 06-16-2004, 01:30 AM
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Who made it?
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  #29  
Old 06-16-2004, 05:38 PM
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Quote:
Originally Posted by Gerami
It was an old thread in the future improvements thread. You'll have to dig.
this one?
Kai stated it wasn't entirely certain at that point


It is still much easier to actually develop offline, then make final touches online. Unless I get dsl and you emulate the debugger in the editor (I don't use it much, but I like it), in which case I'd only have the begginer scripters to whine about (I still don't care for the idea of having people learn through getting jobs on servers).
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  #30  
Old 06-16-2004, 05:40 PM
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it's funny how graal3d looks like the base unreal engine and now open source level editors are popping up .... hmm
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  #31  
Old 06-16-2004, 06:55 PM
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I don't think Graal3D looks all that good...I guess i'm just not into that stuff or my graphics card is not up to date...But it looks choppy to me, and it looks like it'd lag like a mofo
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  #32  
Old 06-17-2004, 05:15 AM
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Yeah, I really don't appreciate how you went and made this thread after I said I was going to... I just got on the main forums to do so, when I see it... That really was not cool =/ Regardless, it seems that enough WANT an online level editor, so I think I'm going to go around to a few random playerworlds, ask if they'd be interested in one, and then make my final thoughts on it. Right now, it looks like I might need to make one. If I do, it'll be based on a server->to->server usage rights. Where you get in touch with me, tell me you're interested in using it, I'll come and install it and show you how to work it and ta-da. Rather than just posting it out in the open, but I don't know. Will need to do a future poll on that later as well, but that's for another day.
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  #33  
Old 06-17-2004, 05:23 AM
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Quote:
Originally Posted by Projectshifter
stuff
Dunno what most of that is, but i can also do the same, i have an "Editor" scripted, and it works well if i do say so myself, sure it could be able to be simplified a bit more im sure, but it works for me.

I wouldnt dare relese mine into the open, and should I decide not to renew my server, i would more then happily allow other servers to use it.
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Old 06-17-2004, 05:39 AM
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Quote:
Originally Posted by Andy0687
Dunno what most of that is, but i can also do the same, i have an "Editor" scripted, and it works well if i do say so myself, sure it could be able to be simplified a bit more im sure, but it works for me.

I wouldnt dare relese mine into the open, and should I decide not to renew my server, i would more then happily allow other servers to use it.
Sounds good. I saw Alex's, not bad. I did start on one once, but never got around to doing a lot to it. Figure it will take me a couple of hours. Plan on doing a box to move it around in. Right now I don't feel good, but come this weekend or next week after work, if I find I have extra time at home, I think I'll probably sit and code one. With variable rights and tilesets as well, and think I'll add an option to either edit the level directly, or have it make a copy of it to edit so you can use like /revert to go back to the saved copy, or you can save the version once you're done, and then have it overwrite the existing. Little more power and flexability
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Old 06-17-2004, 07:08 AM
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Quote:
Originally Posted by Projectshifter
I think I'll probably sit and code one. With variable rights and tilesets as well, and think I'll add an option to either edit the level directly, or have it make a copy of it to edit so you can use like /revert to go back to the saved copy, or you can save the version once you're done, and then have it overwrite the existing. Little more power and flexability
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  #36  
Old 06-17-2004, 07:14 AM
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Quote:
Originally Posted by Projectshifter
With variable rights and tilesets as well, and think I'll add an option to either edit the level directly, or have it make a copy of it to edit so you can use like /revert to go back to the saved copy, or you can save the version once you're done, and then have it overwrite the existing. Little more power and flexability
a few of those things i already incorporated, the only thing i guess i didnt do, was add other tilesets to be allowed to be used, im sure if i sat down and wanted to do it however, it could be done.


though
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  #37  
Old 06-17-2004, 12:24 PM
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We are not going to remove the editor stuff from v2.x, but we are not adding an offline editor to v3.x. There will be functionality in v3.1 to allow scripting of online editor. Tile editing is working but is not having a good interface yet, script editing is working for global npcs, soon for local npcs.
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Old 06-17-2004, 04:16 PM
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Quote:
Originally Posted by Stefan
but we are not adding an offline editor to v3.x
:/

In other words, we can still use 2.22 to edit things offline, as expected. However, any updates to the scripting language will not be present in the editor, therefore it becomes more and more outdated.
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Old 06-17-2004, 04:27 PM
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Quote:
Originally Posted by -Ramirez-
:/

In other words, we can still use 2.22 to edit things offline, as expected. However, any updates to the scripting language will not be present in the editor, therefore it becomes more and more outdated.
Theres no need for offline editor if you can do it while your online...Theres a reason the online editor is being created.
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  #40  
Old 06-17-2004, 05:17 PM
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Quote:
Originally Posted by matt8891
Theres no need for offline editor if you can do it while your online...Theres a reason the online editor is being created.
That's the stupidest comment I've ever heard. You do realize that not everyone has a connection to the internet at all times, correct? You do realize that time can be well spent doing things offline when you can't get online, correct? There's also a privacy factor. I like to do things without people knowing that I'm doing them. Having RC continuously tell everyone that a script has been updated pretty much ruins that, don't you think?
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