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There are two types of kingdomish multi player games out there:
1) RGS
- people role play the roles, player to player communication is character to character. Game mechanics are geared towards best character to character playing experience.
2) Conquests
- people play a role in a kingdom, or empire, may have a character, but the main effect is moving an army, building cities, and communication is kingdom to kingdom, or player's A's NPC army against player B's NPC army.
Game mechanics are geared towards best empire building and conquoring experience.
GK is really #1, not #2. It adds elements of #2, but is less game mechanics centric - which in a way is a very good thing, because game mechanics can be maxed out by anyone who plays well enough. Doesn't make that player bad, just makes them powerful, and if you can completely erase another kingdom that does RP, because game mechanics let you, 'kingdom lvl' instead of RP, it will lead to a game mechanic generic conquest system where people have to always try to build up their kingdom OOC.
There are actually a lot of nice, powerful people now in GK - very different than when I started playing.
The war system will be improved I am sure and there is lots of room for it, but I think it will always be RP centric, meaning, you can't loose a kingdom to a pack of PKers.
-- As for NPC kings granting rights for differnt lvls - bad idea, people get ranks for being good leaders, for helping people, for good RPing. Ranks are one of the few things you can obtain in GK still for good conduct, generosity and RPing.
We should build on that more, not dimantle it. |