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  #1  
Old 03-07-2004, 07:41 AM
Mykel Mykel is offline
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NPC Showoff Thread.

I had a decently lengthy conversation with Kai, and he said he would prefer a post where scripters could show off their works.

This would be used so as to avoid as much as possible the simple voting for friends.

So, get to creating!

[edit]Would be nice for this to be stickied[/edit]
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  #2  
Old 03-07-2004, 10:47 AM
Kaimetsu Kaimetsu is offline
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Behold, the never-before-seen Sphere V1.01!

See if you can guess which parts got rescripted
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  #3  
Old 03-07-2004, 12:29 PM
WanDaMan WanDaMan is offline
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Quote:
Originally posted by Kaimetsu
Behold, the never-before-seen Sphere V1.01!

See if you can guess which parts got rescripted
Verdict :
Nice script, very unique...
I can't vote untill I see others.
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  #4  
Old 03-07-2004, 02:55 PM
VeX_RaT_Boy VeX_RaT_Boy is offline
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Quote:
Originally posted by Kaimetsu
Behold, the never-before-seen Sphere V1.01!

See if you can guess which parts got rescripted
Arrr....no point for others to compete with that
It's very nice!
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  #5  
Old 03-07-2004, 05:23 PM
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I was watching the BBC Learning last night at around 2am, saw a maths thing on spirals, looked nice, might do something 3dness like they did.

[edit] Kai, you rescripted the lightsource [/edit]
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  #6  
Old 03-07-2004, 05:48 PM
Polo Polo is offline
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I saw the first version of this, and I cant help but feel that its just a rehash of a maths example i once saw. Whilst it no doubt looks impressive, it isn't actually useful :P

Im not bashing the script or scripter, Kai's evidently got some good math skills... Its just this whole script feels 'old' to me now. I'd rather see somthing totally new.

On a side note, Kai has done something in the script which I absolutely detest, putting multiple commands on one line, yuck . I'm guessing I can attribute that down to clustering.
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  #7  
Old 03-07-2004, 09:18 PM
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cool =O
3d stuffs in graal =D
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  #8  
Old 03-07-2004, 09:39 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Polo
I saw the first version of this, and I cant help but feel that its just a rehash of a maths example i once saw. Whilst it no doubt looks impressive, it isn't actually useful :P
Define 'useful'. If you mean that it wouldn't much improve a playerworld then yes, I'd agree. But I don't work for a playerworld, so I see no obligation to make my scripts useful to them :-p

Quote:
Its just this whole script feels 'old' to me now. I'd rather see somthing totally new.
Dude, I'm a lazy guy

Maybe when G3D is released.

Quote:
On a side note, Kai has done something in the script which I absolutely detest, putting multiple commands on one line, yuck
What's wrong with that? It's a perfectly valid practice. Saves space and doesn't obfuscate the purpose of the code.

Quote:
Originally posted by R0bin
[edit] Kai, you rescripted the lightsource [/edit]
Indeed! But I doubt that anybody will notice the difference.
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  #9  
Old 03-07-2004, 10:03 PM
Polo Polo is offline
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I wasn't dissing you Kai, I just felt I had to make my opinion. the multiple commands on one line i stated was somthing that 'personally' annoyed me, I wasn't necessarily saying it was wrong. The old script point I think you can see my validity, and the 'usefulness', yes I was refering to the fact that you cant really use it in any kind of situation, such as happens on Playerworlds.

I dont want to seem like im dissing you or the script, because I'm not. Its a complex script which [seems to me] to be well implemented, and I guess in the long run, that is all that matters.
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  #10  
Old 03-07-2004, 10:10 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Polo
I wasn't dissing you Kai, I just felt I had to make my opinion.
I know

Quote:
the multiple commands on one line i stated was somthing that 'personally' annoyed me
Is there any particularly reason for that? I ask out of curiosity, because it seems like a pretty logical practice to me.
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  #11  
Old 03-07-2004, 10:18 PM
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Quote:
Originally posted by Kaimetsu
Indeed! But I doubt that anybody will notice the difference.
I did O,o
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  #12  
Old 03-07-2004, 10:23 PM
Polo Polo is offline
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Quote:
Originally posted by Kaimetsu Is there any particularly reason for that? I ask out of curiosity, because it seems like a pretty logical practice to me.
Because I program in a few languages and when i debug it usually it says things like 'Error online 54: Invalid Somthing or other.' When you have multiple things on one line it then makes it a little bit less nice to debug.
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  #13  
Old 03-07-2004, 10:55 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Polo
Because I program in a few languages and when i debug it usually it says things like 'Error online 54: Invalid Somthing or other.' When you have multiple things on one line it then makes it a little bit less nice to debug.
Well, I only combine lines if they're essentially the same, so an error in one would be an error in both. It's usually not necessary to split them up in that case.

Besides, I normally only do it for really simple stuff, like:

this.x=10; this.y=20;

I don't consider those separate operations - they're two parts of the same basic task.
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  #14  
Old 03-07-2004, 11:10 PM
Mykel Mykel is offline
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Lol, I think Kai scared other entries away with his l33t sphere.
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  #15  
Old 03-07-2004, 11:12 PM
Kristi Kristi is offline
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Quote:
Originally posted by Kaimetsu


Well, I only combine lines if they're essentially the same, so an error in one would be an error in both. It's usually not necessary to split them up in that case.

Besides, I normally only do it for really simple stuff, like:

this.x=10; this.y=20;

I don't consider those separate operations - they're two parts of the same basic task.
i dunno
if you like typoed
this.x=10; thiss.y=20;
it might be pretty hard to find the error since theres 2 things going on!
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  #16  
Old 03-07-2004, 11:40 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Kristi
i dunno
if you like typoed
this.x=10; thiss.y=20;
it might be pretty hard to find the error since theres 2 things going on!
Well, if I knew that the error was on that line then it wouldn't be too difficult to find.
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  #17  
Old 03-07-2004, 11:42 PM
Kristi Kristi is offline
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Quote:
Originally posted by Kaimetsu


Well, if I knew that the error was on that line then it wouldn't be too difficult to find.
::ahem:: i was so being sarcastic
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  #18  
Old 03-07-2004, 11:46 PM
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Quote:
Originally posted by Mykel
Lol, I think Kai scared other entries away with his l33t sphere.
Kinda stupid to based a contest off of this thread, what if someone doesn't want to make their script public?
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  #19  
Old 03-07-2004, 11:56 PM
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Quote:
Originally posted by Python523


Kinda stupid to based a contest off of this thread, what if someone doesn't want to make their script public?
Erm. The whole contest isn't based off of this. You can still vote for people who don't post here....
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  #20  
Old 03-08-2004, 12:07 AM
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i'll vote on
kat, master storm or evil =P
i think. they are great =D
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  #21  
Old 03-08-2004, 12:18 AM
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Quote:
Originally posted by Galdor
i'll vote on
kat, master storm or evil =P
i think. they are great =D
Woo, a vote for me! heh...

Kai: I dunno, when in other languages your not always doing simple lines, and I guess I've just built up a habit of never putting 2 commands on one line. because of this. Its just the way I am I guess.
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  #22  
Old 03-08-2004, 12:59 AM
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Quote:
Originally posted by Python523
Kinda stupid to based a contest off of this thread, what if someone doesn't want to make their script public?
Then they lose. Duh.


*stickies thread*
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  #23  
Old 03-08-2004, 01:26 AM
DarkShadows_Legend DarkShadows_Legend is offline
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This one runs smoother than the other one I have. Very impressive script too.
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  #24  
Old 03-08-2004, 03:11 AM
Dach Dach is offline
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Kai, I see your 3d script
http://members.aol.com/michaelangelo36/3dgraph.graal
and I raise you one pathfinding script
http://members.aol.com/michaelangelo...pathfinder.zip
with an arrow script high
http://members.aol.com/michaelangelo36/arrowgame.zip

hehe, this oughta be fun :grin:
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  #25  
Old 03-08-2004, 04:29 AM
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Quote:
Originally posted by Dach
Kai, I see your 3d script
http://members.aol.com/michaelangelo36/3dgraph.graal
and I raise you one pathfinding script
http://members.aol.com/michaelangelo...pathfinder.zip
with an arrow script high
http://members.aol.com/michaelangelo36/arrowgame.zip

hehe, this oughta be fun :grin:
Could this turn into a poker game? DUN DUN DUN!
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  #26  
Old 03-08-2004, 09:37 AM
VeX_RaT_Boy VeX_RaT_Boy is offline
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Quote:
Originally posted by Dach
Kai, I see your 3d script
http://members.aol.com/michaelangelo36/3dgraph.graal
and I raise you one pathfinding script
http://members.aol.com/michaelangelo...pathfinder.zip
with an arrow script high
http://members.aol.com/michaelangelo36/arrowgame.zip

hehe, this oughta be fun :grin:
Nice!!!
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  #27  
Old 03-08-2004, 09:57 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Dach
Kai, I see your 3d script
Bah, the sphere is so much more complicated than that :-p

Quote:
and I raise you one pathfinding script
I'd post the pathfinder I made (back in the NW days, before pathfinding was trendy), but I don't think it works in the normal Graal client

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with an arrow script high
Eh, okay, how about this shiny spell thingy?
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  #28  
Old 03-08-2004, 10:00 AM
WanDaMan WanDaMan is offline
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Quote:
Originally posted by Kaimetsu


Bah, the sphere is so much more complicated than that :-p



I'd post the pathfinder I made (back in the NW days, before pathfinding was trendy), but I don't think it works in the normal Graal client



Eh, okay, how about this shiny spell thingy?
I'll check that out later on other comp..
Polo show us some of your shizzle
I'll edit post when I see it kai.
Edit:
It's a gani, anyone can do lights with ganis.. :O
Anyways it's nice.. but this is scripts.. enter that for the gani thing..
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  #29  
Old 03-08-2004, 10:59 AM
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Its all on the other machine (Same as with the gani's), so i'd have to make somthing from scratch.
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  #30  
Old 03-08-2004, 04:16 PM
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Quote:
Originally posted by WanDaMan

I'll check that out later on other comp..
Polo show us some of your shizzle
I'll edit post when I see it kai.
Edit:
It's a gani, anyone can do lights with ganis.. :O
Anyways it's nice.. but this is scripts.. enter that for the gani thing..
It's a gani SCRIPT. Open the gani file in notepad..
I like it kai.
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  #31  
Old 03-08-2004, 04:36 PM
Kaimetsu Kaimetsu is offline
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Yeah, a script is a script, regardless of what type of file it inhabits.

I originally submitted it for use on GK, but I guess they never found a use for it. I still think it's snazzy.
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Old 03-08-2004, 04:54 PM
WanDaMan WanDaMan is offline
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Ah aight, didn't know that
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Old 03-08-2004, 05:23 PM
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It has no fancy sparks and light effects, and it is not finished, and probably will not be useful to anybody without some adjustment, but I still like it.
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Old 03-09-2004, 01:21 PM
WanDaMan WanDaMan is offline
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Quote:
Originally posted by Loriel
It has no fancy sparks and light effects, and it is not finished, and probably will not be useful to anybody without some adjustment, but I still like it.
Wow loriel this stuff is amazing.. :O
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Old 03-09-2004, 07:52 PM
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I'll just post this movement script, since I haven't seen or heard of anyone actually using something different from the built in one. I need to finish my Mario project anyway...
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  #36  
Old 03-09-2004, 08:05 PM
Galdor Galdor is offline
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OMG! that one was cool =O
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  #37  
Old 03-09-2004, 08:13 PM
Galdor Galdor is offline
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make so the char will follow the mouse arrow when its hold down. that would be cool =O
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  #38  
Old 03-09-2004, 08:59 PM
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Right mouse button on my one.
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Old 03-09-2004, 09:27 PM
WanDaMan WanDaMan is offline
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Wow that movement system kicks ass :O!
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  #40  
Old 03-09-2004, 09:37 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Dach
I'll just post this movement script, since I haven't seen or heard of anyone actually using something different from the built in one.
Yeah? I'd post my grid-based system, but it doesn't have any shiny light effects >.<
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