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  #1  
Old 02-13-2004, 01:51 PM
mercenary917 mercenary917 is offline
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Rate my level

Fear my newbness! And rate it
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  #2  
Old 02-13-2004, 02:16 PM
bigdawg1003 bigdawg1003 is offline
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Looks kinda plain. The path needs to have more movement in it. And get rid of some of the trees and add detail to the level like cliffs maybe.
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Old 02-13-2004, 02:44 PM
WanDaMan WanDaMan is offline
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Thats not a ****ie level, you lie!
'1337'
Nice job :]
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Old 02-13-2004, 02:55 PM
mercenary917 mercenary917 is offline
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TY

I've added some julels and a few rocks, also the path is meant to be straight. :P

If you're lucky I might show you the rest of my house.
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Old 02-13-2004, 03:04 PM
WanDaMan WanDaMan is offline
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Quote:
Originally posted by mercenary917
TY

I've added some julels and a few rocks, also the path is meant to be straight. :P

If you're lucky I might show you the rest of my house.
Nice jules!!
I like the level it rocks, if you need help on how to do tree's or something I can help you, AIM me later (i'll pm it).
The tree tup right make the top 'treetop.gif' so it looks nicer
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Old 02-13-2004, 04:34 PM
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Quote:
Originally posted by WanDaMan
Thats not a ****ie level, you lie!
'1337'
Nice job :]
I'm never asking you to help me with levels again >:O! You're too EASY. I'll just summon Nish and Vik whenever I need them, bwahahaha. <3 for wan though
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Old 02-13-2004, 05:26 PM
WanDaMan WanDaMan is offline
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Quote:
Originally posted by Gerami


I'm never asking you to help me with levels again >:O! You're too EASY. I'll just summon Nish and Vik whenever I need them, bwahahaha. <3 for wan though
I'm confusled, I bet you are for my new spelling of Confused? :P
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  #8  
Old 02-13-2004, 05:32 PM
mercenary917 mercenary917 is offline
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It's spelt confuzzled!

And I though I'd stick this one I just made on here..
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  #9  
Old 02-13-2004, 05:34 PM
WanDaMan WanDaMan is offline
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Quote:
Originally posted by mercenary917
It's spelt confuzzled!

And I though I'd stick this one I just made on here..
I miss them styles, nice level again you're quite fast at making levels
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  #10  
Old 02-13-2004, 06:01 PM
Genesis Genesis is offline
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Yea you can tell ur new at level making just stick with it youll get better.
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  #11  
Old 02-13-2004, 06:22 PM
ETD ETD is offline
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ways to improve your levels:

1. clump some of the trees together!

2. spend more time on your paths!

3. use other ground detailing images, such as the swamp tiles and such


just my opinion though
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  #12  
Old 02-13-2004, 06:38 PM
mercenary917 mercenary917 is offline
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1. The trees shall be clumped! Now that Wan has shown me how

2. No! Too lazy. Lol j/k I will.

3. Ok.
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  #13  
Old 02-13-2004, 07:26 PM
WanDaMan WanDaMan is offline
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<3
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  #14  
Old 02-13-2004, 08:04 PM
ETD ETD is offline
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Quote:
Originally posted by WanDaMan
<3
Quote:
Originally posted by ETD
Working hard to get to 1,000 posts Wan?
:P
------^

will the spam end when you reach 1k?
o.o
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  #15  
Old 02-13-2004, 09:51 PM
zell12 zell12 is offline
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You can't make levels in 5 minutes, so don't try to.

I get bored and angry sometimes when doing detail on my levels, takes so l o n g to do it the way I want, and sometimes I wished I would hit a buttion and it did the detail the way I want to, but, meh. Have some patence, and if you get stressed, take a break.
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  #16  
Old 02-13-2004, 10:10 PM
WanDaMan WanDaMan is offline
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It's not spam though '<3 'M3, heart. because i helped him. both mean something
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  #17  
Old 02-14-2004, 01:54 AM
mercenary917 mercenary917 is offline
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Ok, I think the swamp grass stuff looks a bit odd but it adds a bit more variety.
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  #18  
Old 02-14-2004, 03:44 AM
zell12 zell12 is offline
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If you want a honest opinion, it is all garbage.

But if you want me to be nice and tell you something that gives you shivers down your back and the tingling-feeling on your neck, then the level is ok and deserves a 10/10.

The paths are too straight, you have lava tiles on grass in a square, some big square castle thing, tile errors on the julies, and where is the trees grouping? I see like 2 groups. lol
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Old 02-14-2004, 04:11 AM
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Quote:
Originally posted by zell12
The paths are too straight, you have lava tiles on grass in a square, some big square castle thing, tile errors on the julies, and where is the trees grouping? I see like 2 groups. lol
that's all true
:o
here's a sample of the type of detail/paths I <3
(true, it uses an old version of the End of Ages tileset... but you can get the point)
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  #20  
Old 02-14-2004, 04:28 AM
Kingtofu Kingtofu is offline
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For a veteran, yes, it's garbage. For someone new to level making, it's 24 karat gold. You seem very eager to mix things up, though the big problem with that is the tile errors that follow. If you don't know what that means, a basic definition would be when the tiles don't match up. You can get a better one from someone else. Keep at it.
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  #21  
Old 02-14-2004, 12:04 PM
WanDaMan WanDaMan is offline
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I'll post my path I used later :-)
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  #22  
Old 02-14-2004, 12:19 PM
WanDaMan WanDaMan is offline
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My paths: see attachment!
Nothing fancy or anything, just a path :O!

Sorry double posting, was on t'other comp when I posted that :-)
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  #23  
Old 02-14-2004, 03:19 PM
bigdawg1003 bigdawg1003 is offline
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Hmm..I need to get back into level making.
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  #24  
Old 02-14-2004, 10:11 PM
zell12 zell12 is offline
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Quote:
Originally posted by WanDaMan
My paths: see attachment!
Nothing fancy or anything, just a path :O!

Sorry double posting, was on t'other comp when I posted that :-)
Only thing bad about that is the two different styles + the path, and things look stuck there and not attached.
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  #25  
Old 02-14-2004, 10:13 PM
WanDaMan WanDaMan is offline
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I see what you mean, I would post the actuall level (with the path like that) but I guess you will see it soon :-)
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  #26  
Old 02-15-2004, 05:27 AM
Nitkizi Nitkizi is offline
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This reminds me of my first levels back when I used to.

Just keep at it like others have said, look around some playerworlds on the classic list and take note of the detailing styles and stuff so you pretty much know the standard level of detail and stuff on Graal. Then just play around with stuff until you get your own style and feeling for leveling stuff that flows together well.
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