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  #1  
Old 10-09-2003, 12:36 PM
GoZelda GoZelda is offline
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Movement System...

Well i was wondering, would a movement system be scripted Serverside or Clientside?
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Old 10-09-2003, 01:24 PM
CheeToS2 CheeToS2 is offline
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clientside
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Old 10-09-2003, 02:50 PM
Kaimetsu Kaimetsu is offline
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Depends on the type. Most are purely clientside, but I'm planning on making one that is primarily serverside.
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Old 10-09-2003, 03:25 PM
GoZelda GoZelda is offline
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Quote:
Originally posted by Kaimetsu
Depends on the type. Most are purely clientside, but I'm planning on making one that is primarily serverside.
If you'd do it serverside you'd probably use onwall2()?
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Old 10-09-2003, 05:21 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by GoZelda
If you'd do it serverside you'd probably use onwall2()?
Again, depends on the desired end result and the chosen method.
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Old 10-20-2003, 08:51 AM
LegendaryAzreil LegendaryAzreil is offline
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whats the syntax of ohwall2()? the same as onwall()?
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Old 10-20-2003, 09:23 AM
Riot-Starter Riot-Starter is offline
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onwall2(x,y,width,height)
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Old 11-04-2003, 06:08 PM
TheStivi TheStivi is offline
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it dont works clientside or ? XD
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Old 11-04-2003, 07:54 PM
VeX_RaT_Boy VeX_RaT_Boy is offline
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onwall2 is only for version3.
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Old 11-04-2003, 08:43 PM
CheeToS2 CheeToS2 is offline
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Quote:
Originally posted by VeX_RaT_Boy
onwall2 is only for version3.
no, it works serverside on v2 (but clientside, if thats what you meant)
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Old 11-04-2003, 09:05 PM
VeX_RaT_Boy VeX_RaT_Boy is offline
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Quote:
Originally posted by CheeToS2

no, it works serverside on v2 (but clientside, if thats what you meant)
I meant clientside...I forgot to quote the post...
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  #12  
Old 11-04-2003, 11:56 PM
TheStivi TheStivi is offline
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*hope v3 comes out soon*
*looks angry at stefan* works faster slave xD
rofl
no only a gag.
you make your job good stefan
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