The move command only seems to move from one point to another. Not the most useful.
I understand there are options to make it walk around objects, but maybe thats not all we want it to do. An idea would be to make a command of some kind so you can define every point, and how long it is to stay there until it continues onto the next point.
For example, just like this:
NPC Code:
move<whatever number> {first x to go to, first y to go to,how long to stay there once reached; next x to go to, next y to go to, how long to stay there once reached;<etc etc>}, speed, options like obstacles, etc;
That way you can define a path for it, and then once it reaches the next X and Y in the path, it sleeps for the designated time, then moves on. That would make things more useful. Maybe a whole new command doesnt need to be added, maybe the move; command could be adapted so if in the first parameter, if { and } are found, then it will change so it goes into a 'path' mode. I dont know about other people but I'd find it useful.
