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  #1  
Old 08-18-2003, 04:30 AM
TribulationStaff TribulationStaff is offline
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Max/min

It would be nice if these functions were not limited to two paramaters.
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  #2  
Old 08-18-2003, 04:33 AM
Python523 Python523 is offline
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Re: Max/min

Quote:
Originally posted by TribulationStaff
It would be nice if these functions were not limited to two paramaters.
I personally like this suggestion and hope it is implimented
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Old 08-18-2003, 06:06 AM
Dach Dach is offline
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min(min(a,b),c)
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Old 08-18-2003, 06:19 AM
TribulationStaff TribulationStaff is offline
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Quote:
min(min(a,b),c)
Doesn't work when you don't know how many values you have. I would like to be able to go min(array)
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Old 08-18-2003, 06:21 AM
wonderboysp2p wonderboysp2p is offline
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i very much agree with him here
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  #6  
Old 08-18-2003, 10:49 PM
Dach Dach is offline
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Quote:
Originally posted by TribulationStaff


Doesn't work when you don't know how many values you have. I would like to be able to go min(array)
Oh, I see what you mean, I like

be nice to be able to pass an array to showpoly... *kicks can*
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  #7  
Old 08-19-2003, 12:22 AM
Riot-Starter Riot-Starter is offline
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Quote:
Originally posted by Dach


Oh, I see what you mean, I like

be nice to be able to pass an array to showpoly... *kicks can*
You already can
NPC Code:
//#CLIENTSIDE
if(playerenters){
polys = {x,y,x+10,y+10};
showpoly 1,polys;
}

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Old 08-19-2003, 01:21 AM
Dach Dach is offline
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Quote:
Originally posted by Riot-Starter


You already can
NPC Code:
//#CLIENTSIDE
if(playerenters){
polys = {x,y,x+10,y+10};
showpoly 1,polys;
}

sonofa, when did this happen? thought I tried it before... bleh *goes back to making weird 3d thing*
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  #9  
Old 08-21-2003, 03:47 AM
KainDaMan KainDaMan is offline
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I agree with giltwist on this one. I was thinking of that the other day and was really pissed to find it wasn't already implemented....
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