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Originally posted by Kaimetsu
Then what does it do?
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Same thing a this.variable does.
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Originally posted by Kaimetsu
See attached level.
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o_O. Weird, guess I was wrong about the offline deal.
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Originally posted by Kaimetsu
I see your point, but it seems a little neurotic. Still, you're entitled to that.
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Hehe, wouldn't want people with bubble text on every server, now would I?
Quote:
Originally posted by Kaimetsu
Well, yes, but that's not a reason not to use script ganis.
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Heh, that argument can go both ways...
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Originally posted by Kaimetsu
Yes it does. Example: You want to have a talking rock. The rock is not a player, it is just a rock. Would your current system be able to draw the chat text for it? Maybe, if you iterated through the NPCs as well as the players but then it gets more complicated. Using a script gani would be an adherence to the fundamentals of object-oriented programming, and that's a Good Thing.
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Actually, using the command "showcharacter" automatically adds that NPC to the playercount. Using players[this.i].<x,y>, I can get the NPCs X/Y. Showcharacter can be used on any NPC, and you can setshape following. So, either way it works.
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Originally posted by Kaimetsu
Well, it wouldn't look any different if it were drawn with a script gani.
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o_O. I need to look into it.
Quote:
Originally posted by Kaimetsu
Yes.
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See above
Quote:
Originally posted by Kaimetsu
I'm not sure what you mean. Two bubbles from different people? If so then I concede that there might be problems. Not insurmountable problems, but problems nonetheless.
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Well, exactly. There are problems, but they won't seriously hinder the game experience. Actually, it bothers me more then it would any one else...so I need to look into it. Take a look at above screenshot, also keep in mind the text merges (that is to say, they are on the same layer, so when they merge you can't really read it o_O). Oh well, I can't see a way around this unless I figure a way using layers on the screen level (=>4) and still draw over players...it shouldn't be to hard.