Quote:
Originally posted by Com013
Er..sorry? Projectiles are completly clientside, only the start value is sent. So I doubt you'd have to redo anything.
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ahh, my mistake, I misread the quote from the newfeatures2002.txt about projectiles, I thought it ment that graal's computers calculated the new x and y positions
and stefan would at least have to redo the param parts for clientside projectiles
Quote:
Client-side events:
- actionprojectile:
is triggered when a projectile lands on the player/npc,
in #p(0), #p(1) etc. you have the parameters set with the
command setshootparams
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but that shouldnt be too hard