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  #1  
Old 07-18-2002, 09:39 AM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
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The Official "New kingdoms" thread?

Before I post this, I would like to stress I am neutral in this new kingdoms thing. I see it's good points, and it's bad points.

I thought of an idea that would give two different levels of role-playing within the kingdom. Instead of just having to deal with extranal enemies, why not have the ability to have some internal problems and manage those as well? Here is what I am getting at:

If you were to have new kingdoms, start with ONE ONLY. Yes, one kingdom, that is all. This kingdom will be huge in the world of Graal, as it will have many towns and cities all over the map. It would be quite an easy RP story to have this one massive kingdom. Just say after the reset (the big crash) that all the Graalians united to survive, or something along those lines.

This new one large kingdom would have, just as I said, many small city states (like Italy in the renaissance.) You could have maybe 8 or 10 on the map, and they would each be led by either a local Duke, Prince or Marshal of the military. There we go, now we have everyone flying under one banner in one kingdom through many small city states. Then you would have a central king, who theoretically has all the power in the world as long as he can control the leaders of these city states. During this time it gives a chance for these 8-10 city states and the king to make alliances, and build up their cities through levels and through citizens.

But, of course, it's human naure to become greedy, right? Right! Some city leaders will get impatient at the King and plot against him, sending them into exile. Maybe a civil war between east and west? Alliances to overthrow the king, or take over the local cities? Maybe, it's a possibility.

In conclusion, by having 8-10 smaller kingdoms on Graal, instead of having one major superpower taking everything over, and the end, the leaders of these city states and the king will have to try and make some diplomatic actions that will help them gain land and eventually beat their opponents. It would be like having 8-10 different karakaze troupes around (except with different characteristics and larger cities) which I think would own.

The end.
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  #2  
Old 07-18-2002, 09:41 AM
TrueHeaT TrueHeaT is offline
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Re: The Official "New kingdoms" thread?

Quote:
Originally posted by _0AfTeRsHoCk0_
Before I post this, I would like to stress I am neutral in this new kingdoms thing. I see it's good points, and it's bad points.

I thought of an idea that would give two different levels of role-playing within the kingdom. Instead of just having to deal with extranal enemies, why not have the ability to have some internal problems and manage those as well? Here is what I am getting at:

If you were to have new kingdoms, start with ONE ONLY. Yes, one kingdom, that is all. This kingdom will be huge in the world of Graal, as it will have many towns and cities all over the map. It would be quite an easy RP story to have this one massive kingdom. Just say after the reset (the big crash) that all the Graalians united to survive, or something along those lines.

This new one large kingdom would have, just as I said, many small city states (like Italy in the renaissance.) You could have maybe 8 or 10 on the map, and they would each be led by either a local Duke, Prince or Marshal of the military. There we go, now we have everyone flying under one banner in one kingdom through many small city states. Then you would have a central king, who theoretically has all the power in the world as long as he can control the leaders of these city states. During this time it gives a chance for these 8-10 city states and the king to make alliances, and build up their cities through levels and through citizens.

But, of course, it's human naure to become greedy, right? Right! Some city leaders will get impatient at the King and plot against him, sending them into exile. Maybe a civil war between east and west? Alliances to overthrow the king, or take over the local cities? Maybe, it's a possibility.

In conclusion, by having 8-10 smaller kingdoms on Graal, instead of having one major superpower taking everything over, and the end, the leaders of these city states and the king will have to try and make some diplomatic actions that will help them gain land and eventually beat their opponents. It would be like having 8-10 different karakaze troupes around (except with different characteristics and larger cities) which I think would own.

The end.
The idea of 10 Karakaze Troupes scares me, but the city state thing is very intruiging.

We'll all have to talk about it
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Old 07-18-2002, 09:42 AM
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I say start with four.

Water
Ice
Fire
Forest
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  #4  
Old 07-18-2002, 09:43 AM
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Re: Re: The Official "New kingdoms" thread?

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Originally posted by TrueHeaT


The idea of 10 Karakaze Troupes scares me, but the city state thing is very intruiging.

We'll all have to talk about it
I meant size wise, and different characteristics, so they wouldn't all be bandits and nomads. You'd have loyal states, some very dishonorable ones, etc.
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Old 07-18-2002, 09:43 AM
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Quote:
Originally posted by Brad
I say start with four.

Water
Ice
Fire
Forest
PLEASE, not element based kingdoms.
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Old 07-18-2002, 09:44 AM
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Re: Re: Re: The Official "New kingdoms" thread?

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Originally posted by _0AfTeRsHoCk0_

I meant size wise, and different characteristics, so they wouldn't all be bandits and nomads. You'd have loyal states, some very dishonorable ones, etc.
Well then that is the ****ing best RP related idea I've heard in a long time
I'm very much for it. Some rich states, some poor states, and any number of other characteristics, controlling towns and stuff.

HUZZAH!
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Old 07-18-2002, 09:47 AM
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I like the idea, and also no element Kingdoms PLEASE.
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  #8  
Old 07-18-2002, 09:58 AM
GryffonDurime GryffonDurime is offline
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I like it but I don't.
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  #9  
Old 07-18-2002, 10:06 AM
Lionel-Jonson Lionel-Jonson is offline
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That would kick ass and take names!
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  #10  
Old 07-18-2002, 10:09 AM
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oyea well Karakaze Troupe state 5 the Poorest most dishonorable bastards is run by me and woru >;]
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  #11  
Old 07-18-2002, 10:12 AM
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That be interesting

I'd go along with it hehe

The only enemies at first are dragons and other monsters...sort of like sending a troop of great warriors to fight and kill a dragon that has been plaguing the countryside by burning farms down!

Out of one comes many.
Out of many becomes one.
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Old 07-18-2002, 10:39 AM
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i dont like the one kingdom to start, its fun sometimes just RPin on your own, but on a server like 2k1, it gets BORING, start with at least 3 and maybe a new overworld (like the idea I had o.O)
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  #13  
Old 07-18-2002, 10:49 AM
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I don't know, that would spread kingdom member to few and far between for interesting mass-player RP events.
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Old 07-18-2002, 10:49 AM
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Quote:
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I don't know, that would spread kingdom member to few and far between for interesting mass-player RP events.
err what?
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Old 07-18-2002, 10:50 AM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
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Quote:
Originally posted by Python523
i dont like the one kingdom to start, its fun sometimes just RPin on your own, but on a server like 2k1, it gets BORING, start with at least 3 and maybe a new overworld (like the idea I had o.O)
You need one kingdom at the start for two reasons
1) It's easier to make an RP story when everyone is unified
2) By having everyone under one rule, the relations between every single city state would be neutral. There can be no grudges held from way back when and no complaints. This unification time also gives a chance for people to choose city states they like, build up their cities (make levels for them) and train their army, other neat little things.

Plus, Ghosties idea is good too, fighting the baddies.
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Old 07-18-2002, 10:53 AM
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Quote:
Originally posted by _0AfTeRsHoCk0_

You need one kingdom at the start for two reasons
1) It's easier to make an RP story when everyone is unified
2) By having everyone under one rule, the relations between every single city state would be neutral. There can be no grudges held from way back when and no complaints. This unification time also gives a chance for people to choose city states they like, build up their cities (make levels for them) and train their army, other neat little things.

Plus, Ghosties idea is good too, fighting the baddies.
Not many people would want to take chances with the new ones then though.
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Old 07-18-2002, 10:55 AM
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Quote:
Originally posted by _0AfTeRsHoCk0_

You need one kingdom at the start for two reasons
1) It's easier to make an RP story when everyone is unified
2) By having everyone under one rule, the relations between every single city state would be neutral. There can be no grudges held from way back when and no complaints. This unification time also gives a chance for people to choose city states they like, build up their cities (make levels for them) and train their army, other neat little things.

Plus, Ghosties idea is good too, fighting the baddies.
Actually it is better to have 2 kingdoms start. It would add more ideas to the stories, and it would make it so there are small disputes here and there as well as making it so there could be a huge kingdom war and the kingdoms would have to hire mercinaries(sp?) to help them fight or they could have small groups team up and fight baddies...
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Old 07-18-2002, 10:59 AM
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I want a eskimo kingdom
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  #19  
Old 07-18-2002, 11:01 AM
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Quote:
Originally posted by Googi


Not many people would want to take chances with the new ones then though.
New ones? They would all be new...
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Old 07-18-2002, 11:05 AM
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Quote:
Originally posted by _0AfTeRsHoCk0_

New ones? They would all be new...
He means like the rebellious ones, the ones breaking off of the huge one... in fear of being destroyed easily I would think.
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Old 07-18-2002, 11:08 AM
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Quote:
Originally posted by Waltz5

He means like the rebellious ones, the ones breaking off of the huge one... in fear of being destroyed easily I would think.
Aaaah!
That's the whole point of having one kingdom! This is a time to build up and make alliances between city states. It's a simple concept. If you've seen survivor, it would be kind of like that.
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Old 07-18-2002, 10:39 PM
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2 kingdoms, if you want elements then have them. If not, screw it. You have one which "controls" the eastern part of graal, and one which "controls" the western part of graal. Each kingdom has towns/villages located all amoung their part of their country. Throughout time rebellious individuals as well as riots will break amoung the towns leading into "new" kingdoms. Maybe a lone prophet will preach the love of his god (which is evil) and make many sacrafices. This will cause him to have a bounty on his head and make EVERYONE want to kill him. Or will he have followers? Maybe King ALAHMANLOL raised taxes so he can have a new palace. The town of Secretol is not happy about this. They go with torches to his new palace being built, anD TORCH IT. This causes a small war.

ETC. ETC.

But, with the two kingdoms it gives them something to start with..I know what I said is exactly like aftershocks..but whatever.
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  #23  
Old 07-19-2002, 01:22 AM
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Re: The Official "New kingdoms" thread?

Quote:
Originally posted by _0AfTeRsHoCk0_
Before I post this, I would like to stress I am neutral in this new kingdoms thing. I see it's good points, and it's bad points.

I thought of an idea that would give two different levels of role-playing within the kingdom. Instead of just having to deal with extranal enemies, why not have the ability to have some internal problems and manage those as well? Here is what I am getting at:

If you were to have new kingdoms, start with ONE ONLY. Yes, one kingdom, that is all. This kingdom will be huge in the world of Graal, as it will have many towns and cities all over the map. It would be quite an easy RP story to have this one massive kingdom. Just say after the reset (the big crash) that all the Graalians united to survive, or something along those lines.

This new one large kingdom would have, just as I said, many small city states (like Italy in the renaissance.) You could have maybe 8 or 10 on the map, and they would each be led by either a local Duke, Prince or Marshal of the military. There we go, now we have everyone flying under one banner in one kingdom through many small city states. Then you would have a central king, who theoretically has all the power in the world as long as he can control the leaders of these city states. During this time it gives a chance for these 8-10 city states and the king to make alliances, and build up their cities through levels and through citizens.

But, of course, it's human naure to become greedy, right? Right! Some city leaders will get impatient at the King and plot against him, sending them into exile. Maybe a civil war between east and west? Alliances to overthrow the king, or take over the local cities? Maybe, it's a possibility.

In conclusion, by having 8-10 smaller kingdoms on Graal, instead of having one major superpower taking everything over, and the end, the leaders of these city states and the king will have to try and make some diplomatic actions that will help them gain land and eventually beat their opponents. It would be like having 8-10 different karakaze troupes around (except with different characteristics and larger cities) which I think would own.

The end.

I like the idea but what time period? Still in the middle ages?
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  #24  
Old 07-19-2002, 02:09 AM
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I think it would be cool if there were a few external enemies and threats, like players putting on Orc tags and raiding towns, players becoming vampires and attacking towns, faeries groups sprouting up and capturing travellers, and highway robbers robbing travellers so guards and soldiers would always be busy
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Old 07-19-2002, 02:29 AM
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Quote:
Originally posted by ghostsamurai
I think it would be cool if there were a few external enemies and threats, like players putting on Orc tags and raiding towns, players becoming vampires and attacking towns, faeries groups sprouting up and capturing travellers, and highway robbers robbing travellers so guards and soldiers would always be busy

yes yes yes ye syes yes yes ytesS Ddd
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Old 07-19-2002, 02:40 AM
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...

=X could we then erace all kingdom levels. and start with a new landscape?
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Old 07-19-2002, 02:44 AM
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lol

And the one big kingdom would be named: Dustari! =X oh camon, you know kamoo will be the big king.
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Old 07-19-2002, 02:51 AM
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we could make a new landscape, it wouldnt be that hard, each kingdom leader would make his own town for a specified part of the map, and a team of RP developement people could develope the wilderness and nonplayerrun lands
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Old 07-19-2002, 03:34 AM
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The players putting on baddy/vamp/orc tags sounds GOOD.
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Old 07-19-2002, 03:45 AM
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players woulndt have to play Orcs, vampires and the like all the time, unless the wanted to, but players could volunteer to be them to help RP events
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Old 07-19-2002, 03:47 AM
Dark-Dragoon Dark-Dragoon is offline
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But i want to be one ALL the time!
EDIT- Scratch that, make me a mercenary who kills people on sight. To er...get a better merc rating! Nuts...plotholes.../EDIT
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Old 07-19-2002, 03:54 AM
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anddd who would decide who gets a town?
[edit] oh, ic. kingdom leaders. [/edit]
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Old 07-19-2002, 03:59 AM
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we could have a mercenary guild, where people would go to hire mercenaries and bodyguards, and we coudl have a bounty hunter's guild, where people woudl post bounties
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Old 07-19-2002, 04:57 AM
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If this would happen my characters would remain the same almost. Lihkto Foram the rogue from wherever...I may become a warrior and then become a rogue by doing something. And if orcs can play I will become Banthar >;]
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Old 07-19-2002, 05:30 AM
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i love the idea, if i was manager i'd impliment it right away
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Old 07-19-2002, 05:51 AM
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Quote:
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i love the idea, if i was manager i'd impliment it right away
Same, it can bring a new way of roleplaying on 2k1

Also

IT SHOULD NOT BE NAMED DUSTARI
AND THE KING OR MAIN RULER SHOULD NOT BE KAMUII

Something fresh like

Make a symbol/crest for it then suggest names that relate to symbol
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Old 07-19-2002, 05:52 AM
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What would be the name of this kingdom? In my opinion it should be under the title of Empire but anways we should start thinking on names and later have a poll to choose which name everyone likes the most, no?
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Old 07-19-2002, 06:05 AM
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The city states would not have to be very large. Maybe half the size of the Dustari township, with walls, and densely built. The main ruler would have a township as well, so when his city states gain independence, he will still have something at least.

The baddy NPC's that people would have to fend off could easily be made. Just have respawning points for them all scattered acros the map, and have them attack city states. You don't need them doing any physical damage on the levels, because they would just make role-playing too hard and not fun at all As long as these baddies harass people going in and out, that's fine with me.

I was thinking that the flag could have a black stripe on the top, and a white stripe on the bottom. This would represent the diversity of the kingdom that is unified under one banner. On the flag, maybe have the Graalian head or a single sword to further represent the idea of unification. City states would have their own small banners that they would have when they participate in wars with the main kingdom, and when they break off then they get their own flag.
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Old 07-19-2002, 07:31 AM
GryffonDurime GryffonDurime is offline
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I have an idea. The name of our new unified Kingdom: Mandala. A Mandala is something, like a painting, used to symbolize wholeness, unity, etc. If the new Kingdom is a unity of all the survivors, it's a perfect name. Don't you think? Also, instead of toguilds, etc. if you want realism, you should need a postal system, kind of like the Atnora Postoffice. Instead, have it to where you write it, find a mail box, and it arrives at the player's home, or at the Post Office. Each town can have a post office. Also, get rid of the PH Concept. Make it so the towns have enough housing for almost all their people. This also encourages familys in RPing. Instead of paying for houses, mabey make a system so you can buy furniture and place it in your house. That would be cool. And finnally, give us some useful NPCs. Different kinds of weaponry, magic, skills, anything. Make it so you can't be a sword master and major mage.
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Old 07-19-2002, 07:40 AM
LilNiglet LilNiglet is offline
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We'd also have to come up with a list of 10 or so decent RPers to govern the townships. Ghosty, you get to keep your ship. It's too awesome to mess with

Any suggestions? o.o;
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