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  #41  
Old 05-18-2002, 07:06 AM
konidias konidias is offline
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Maybe it's just my resolution, but the text for the status is too small for me. A status should be clear and easy to read.. it's quite hard reading a big jumble of white text on a metal background.

Plus the text seems a little messy, like it's not aligned properly.. I agree with Gonmon though.. the future tiles look really similar to the tiles I saw from an rpgmaker chipset.
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  #42  
Old 05-18-2002, 07:16 AM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by konidias
Maybe it's just my resolution, but the text for the status is too small for me. A status should be clear and easy to read.. it's quite hard reading a big jumble of white text on a metal background.

Plus the text seems a little messy, like it's not aligned properly.. I agree with Gonmon though.. the future tiles look really similar to the tiles I saw from an rpgmaker chipset.



Nothing in that GUI is going to be changed. Nothing. It works fine with me, and saying things like you are is dumb. Higher res = smaller text obviosuly.


And think whatever you want to of the tiles, until you find an exact replica of them you have no case. And you will not find an exact replica, because I made them, so drop it. I had this arguement about the old Murasamune house before, and I won.
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  #43  
Old 05-18-2002, 07:19 AM
Kaimetsu Kaimetsu is offline
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Not really =P.

You are way to picky about things, as long as they can read it, its fine.
Fair point. Just trying to give some constructive criticism
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  #44  
Old 05-18-2002, 07:22 AM
konidias konidias is offline
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lol you get so offended over me pointing out something. Why is that? The text is small and I'm using 1024x768 or whatever resolution. That isn't my problem, I'm not going to change my normal resolution just so I can read the status better. Maybe you should bold the text or something.

I found the rpgmaker tiles, and while they aren't detailed, they do match the pattern exactly. I'm sure there is a detailed version for them somewhere, and I could swear I have seen tiles from Murasamune elsewhere.

Look at the pic I attached. The future tiles on the left are the ones I found, the ones in the middle are murasamune's, and the last is the first tileset overlaying the murasamune tileset. That's a really close match if you ask me. That's one heck of a coincedence.
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  #45  
Old 05-18-2002, 07:31 AM
WHIPENIE4 WHIPENIE4 is offline
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Quote:
I found the rpgmaker tiles, and while they aren't detailed, they do match the pattern exactly. I'm sure there is a detailed version for them somewhere, and I could swear I have seen tiles from Murasamune elsewhere.

Look at the pic I attached. The future tiles on the left are the ones I found, the ones in the middle are murasamune's, and the last is the first tileset overlaying the murasamune tileset. That's a really close match if you ask me. That's one heck of a coincedence.
Why go through all this trouble just so you can make SoulBlade look bad, which you havent really done but it seems like your trying to get in some sort of trouble or something. As "strange" as it may seem it probably is a coincedence. And pretend he did take the outline what would it matter, its only the outline and not the actual detailing. Just like you were to take an outline of a head to make your own, its not copying.
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  #46  
Old 05-18-2002, 07:34 AM
konidias konidias is offline
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Quote:
Originally posted by WHIPENIE4


Why go through all this trouble just so you can make SoulBlade look bad, which you havent really done but it seems like your trying to get in some sort of trouble or something. As "strange" as it may seem it probably is a coincedence. And pretend he did take the outline what would it matter, its only the outline and not the actual detailing. Just like you were to take an outline of a head to make your own, its not copying.
I'm not trying to make him look bad.. I was just pointing it out. If he IS taking tiles from other stuff, I think people should know.

Now, I took that wall from murasamune, and put it into my gif program, and it came up saying it had 256 colors EXACTLY in it. 256 colors is the max amount of colors that can be used in 16-bit games. It would seem like it came from a video game. Also.. Graal's colors are limited to 256. I was just wondering how Soul Blade got it so precise.
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  #47  
Old 05-18-2002, 07:36 AM
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Sweet graphics, even if they are stolen.

The chests though...um...kinda the wrong perspective. It's one side of a box...I'm like, so where's the rest?
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  #48  
Old 05-18-2002, 07:37 AM
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  #49  
Old 05-18-2002, 09:10 AM
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Originally posted by Kaimetsu


Fair point. Just trying to give some constructive criticism
Heh, well thanks for it. I might adjust some things a tad bit, but for the most part I try not to worry much on such insignificant things, I worry more about gameplay and such. Yeah it could effect a few things a bit, but not much.
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  #50  
Old 05-18-2002, 09:14 AM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by konidias
lol you get so offended over me pointing out something. Why is that? The text is small and I'm using 1024x768 or whatever resolution. That isn't my problem, I'm not going to change my normal resolution just so I can read the status better. Maybe you should bold the text or something.

I found the rpgmaker tiles, and while they aren't detailed, they do match the pattern exactly. I'm sure there is a detailed version for them somewhere, and I could swear I have seen tiles from Murasamune elsewhere.

Look at the pic I attached. The future tiles on the left are the ones I found, the ones in the middle are murasamune's, and the last is the first tileset overlaying the murasamune tileset. That's a really close match if you ask me. That's one heck of a coincedence.
Well, that is one big coincidence, but that is clearly all it is. I am clearly able to make something like that on my own, and if you found something with the exact texture of mine that would be different. You just found a outline, which so happens to match mine. Also added, mine are clearly better...and I did follow perfectly 16x16 tiles on mine, so it is very possible something like that would happen.
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  #51  
Old 05-18-2002, 09:15 AM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Tyhm
Sweet graphics, even if they are stolen.

The chests though...um...kinda the wrong perspective. It's one side of a box...I'm like, so where's the rest?


I assure you they aren't stolen. Its funny how when people show some nice things people assume they are stolen, at least people who are working on a similar project.

As for the chests, I made them VERY quickly (talking a minute - 2 minutes) in PSP because I needed some gfx to work with in scripting them.


BTW I posted a Weekly Screenshot on Shadow Knights forums, for those who care =).
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  #52  
Old 05-18-2002, 09:50 AM
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Quote:
Originally posted by Frolic_RC2




I assure you they aren't stolen. Its funny how when people show some nice things people assume they are stolen, at least people who are working on a similar project.

As for the chests, I made them VERY quickly (talking a minute - 2 minutes) in PSP because I needed some gfx to work with in scripting them.


BTW I posted a Weekly Screenshot on Shadow Knights forums, for those who care =).
I find it an honor for people to accuse me of stealing professional graphics.. so if you did draw them I think they are good.
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  #53  
Old 05-18-2002, 10:46 AM
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wow very cool.

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  #54  
Old 05-18-2002, 12:34 PM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by konidias


I find it an honor for people to accuse me of stealing professional graphics.. so if you did draw them I think they are good.
Professional may be one thing...but those tiles you showed me were...uh to put it plainly..crap. Heh, where did you find those anyway?
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  #55  
Old 05-19-2002, 02:03 AM
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  #56  
Old 05-19-2002, 11:27 PM
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Originally posted by SinNetherwind
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  #57  
Old 05-20-2002, 01:55 AM
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Wolf: Well, looking good I will say. I rather play with the future tiles than your current normal ones. It may be my computer but they do look a bit "fuzzy". I'm also wondering when I server will make tree GFX that the trees are actually higher than a graal head of the player. What is this? Midgit tree land? Anyways, keep up the good work... I wouldnt mind seeing the house be more of bricks, as they remind me of the NW desert homes.
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  #58  
Old 05-20-2002, 02:21 AM
Frolic_RC2 Frolic_RC2 is offline
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Originally posted by nyghtGT
Wolf: Well, looking good I will say. I rather play with the future tiles than your current normal ones. It may be my computer but they do look a bit "fuzzy". I'm also wondering when I server will make tree GFX that the trees are actually higher than a graal head of the player. What is this? Midgit tree land? Anyways, keep up the good work... I wouldnt mind seeing the house be more of bricks, as they remind me of the NW desert homes.
Well I currently have 3 houses in the Murasamune tileset, and I'm going to have alot more trees eventually.

Currently, I'm working on a fraction of the whole Murasamune map. I want to work in sections, get one section so full its like a whole server. Once that section is of the highest quality I will move on...

Currently there are no areas of snow or desert, its only grassy/forest areas. Deserts will be in the center, snowy area will be in north and south, and grassy/forest in between...

That way I'm doing it will take a while to complete, but in the end will be worth it...

Point being, there will be many tilesets, and this is only a fraction of the first one.
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  #59  
Old 05-20-2002, 02:43 AM
UrashimaX UrashimaX is offline
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Quote:
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  #60  
Old 05-20-2002, 11:25 AM
Neglegence2002 Neglegence2002 is offline
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Quote:
Originally posted by Frolic_RC2


Well I currently have 3 houses in the Murasamune tileset, and I'm going to have alot more trees eventually.

Currently, I'm working on a fraction of the whole Murasamune map. I want to work in sections, get one section so full its like a whole server. Once that section is of the highest quality I will move on...

Currently there are no areas of snow or desert, its only grassy/forest areas. Deserts will be in the center, snowy area will be in north and south, and grassy/forest in between...

That way I'm doing it will take a while to complete, but in the end will be worth it...

Point being, there will be many tilesets, and this is only a fraction of the first one.
I'd like to see the snow tiles, when you start on them...
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  #61  
Old 05-20-2002, 02:09 PM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Neglegence2002

I'd like to see the snow tiles, when you start on them...
Heh everyone will, but the thing is by then Murasamune will most likely be up and running online...

When the Murasamune world is complete, it will be like a real game, not a Graal PW. Itegrating a story, which the players can alter (for instance, the first to kill a strong boss of a town may get a statue placed in the town, actual heroes created, and betrayal in the story, 2 heroes fighting, things like that), completely different graphics and everything else, and so much more. I want to create something great...

Heh thats all I wanted to say =P.
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  #62  
Old 05-20-2002, 03:07 PM
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Originally posted by Frolic_RC2


Its meant to be small so I don't need a big GUI, Admin messaging section is alot better then causing a player to die because we needed to message something.

Also, space eater? Compared to the current graal GUI, this is VERY small. So that made no sense.
Make one like Shaded Legend, it only pops up when someone masses something, but they have some amazing scripters at that server, maybe one of them named Lando is better than Kamitsu ;]
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  #63  
Old 05-20-2002, 03:54 PM
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I just realized something, I remember graalonline.com had a picture from a house from nw, and that house you have resembles it quite a bit.. I could be wrong..
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  #64  
Old 05-20-2002, 11:58 PM
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Originally posted by Pinktaco
I just realized something, I remember graalonline.com had a picture from a house from nw, and that house you have resembles it quite a bit.. I could be wrong..
The house was made by Fai, and Fai is not a thief.
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  #65  
Old 05-21-2002, 12:02 AM
Frolic_RC2 Frolic_RC2 is offline
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Originally posted by Pinktaco


Make one like Shaded Legend, it only pops up when someone masses something, but they have some amazing scripters at that server, maybe one of them named Lando is better than Kamitsu ;]
Hmm...I never thought about that, that would be pretty good...I think I will in fact do that. Only I think I'll make it transparent, and when a message appears it shows itself.

With the new mouse features I could have a little box which says "Ok" (or something to that effect), when the player completed reading that text, or that section, it will continue to scroll when he presses, or it will become transparent again.

Heh I'm thinking about making a newchat box system like that to...(say, say2 replacement, giving me more control).
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  #66  
Old 05-21-2002, 02:45 AM
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Soul Blade, I need to know if I will still help with Murasamune : X


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  #67  
Old 05-21-2002, 03:42 AM
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Soul Blade once u read this look at the email i sent u and try to be on aim later on we still need to finish it x_X
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  #68  
Old 05-21-2002, 04:51 AM
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Quote:
Originally posted by Pinktaco


Make one like Shaded Legend, it only pops up when someone masses something, but they have some amazing scripters at that server, maybe one of them named Lando is better than Kamitsu ;]
Pff, you wish. And you spelt my name wrong :-p
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  #69  
Old 05-21-2002, 10:07 AM
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Well, I don't know what to do now. It seems like all my work will go to waste because of all this hidden server stuff...if not even near done servers are online, how could I eveer get online? I was not near done months ago and I wasn't online, now I'm at that 10% mark...it seems like these new servers are at the 5% mark. I just don't get it, and I'm afraid to work, I don't want it all to go to waste.
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  #70  
Old 05-21-2002, 10:12 AM
Xerphier Dintch Xerphier Dintch is offline
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Just talk to Psyker or Stefan or someone, send them what you've done and maybe you'll get one.
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  #71  
Old 05-22-2002, 03:15 AM
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Quote:
Originally posted by Frolic_RC2
Well, I don't know what to do now. It seems like all my work will go to waste because of all this hidden server stuff...if not even near done servers are online, how could I eveer get online? I was not near done months ago and I wasn't online, now I'm at that 10% mark...it seems like these new servers are at the 5% mark. I just don't get it, and I'm afraid to work, I don't want it all to go to waste.
I can still help with levels.
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  #72  
Old 05-22-2002, 06:10 AM
Frolic_RC2 Frolic_RC2 is offline
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Originally posted by Brad


I can still help with levels.
I'm sorry to say, but I do not need help with levels. NPCs can make levels, and I want every level detailed perfectly, I don't want random levels with no relation to the other. I'm not going to make the levels nice, I'm going to make levels fit with what is going on.
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Old 05-22-2002, 07:32 AM
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I'm sorry to say, but I do not need help with levels. NPCs can make levels, and I want every level detailed perfectly, I don't want random levels with no relation to the other. I'm not going to make the levels nice, I'm going to make levels fit with what is going on.
That's fun. It was fun before when we had a team, but good luck with whatever you do
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  #74  
Old 05-22-2002, 10:49 AM
Frolic_RC2 Frolic_RC2 is offline
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That's fun. It was fun before when we had a team, but good luck with whatever you do
Ok =). Are you any good with graphics?
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  #75  
Old 05-23-2002, 05:05 AM
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Ok =). Are you any good with graphics?
Sorry, all I can do is recolors with my PSP. I was trying to use murasamunes cave tiles you gave me a while back, quite tricky hehe.
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